The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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Report RSS MRLS Sonic Special power (view original)
MRLS Sonic Special power
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KiroXeiApex
KiroXeiApex - - 512 comments

Well I think the Hover MLR's could have an upgrade part or different armament.

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azuza001 Author
azuza001 - - 1,381 comments

If we did it like an upgrade (like the GDI rail cannons) then your units would go from doing damage with their normal attack to doing hardly any but with sonic effects. I also didn't want to do it as a weapon swapout like the firehawk because I didn't want players switching between the 2 loadouts in the field like that. I currently have it set as a special power that you can activate whenever you want. This way players can use the MRLS in its entended roll of a long range rocket launching system and get the advantage of using the sonic rockets once in a while.

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legion9
legion9 - - 237 comments

what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?

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Description

Here you see the effect of the MRLS firing it's Sonic payload. The smoke is an obvious different color again letting a player know just by seeing it whats going on. Visual cues are very important.