The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
Another attempt.
Here's another attempt at the EF Troop Training Facility. This one has all the bells and whistles done to it (other than a build animation). That's right, the radar rotates, the door opens for the troops to come out then closes properly afterwards, and thats 2 massive guns on the building to help defend it (an anti-infantry and an anti-vehicle gun).
I'd say it's a huge improvement lol.
windows arnt actually blue
just first thing i notced :/
I always put blue windows down to them reflecting a blue sky. Also if they were clear then you'd expect to see through them and the inside would need to be detailed.
Could just say its a one way mirror so people can't see in but they can see out.
This looks much better than the old industrial looking one. Much more in keeping with the command centre design.
Oh Yes! Now this is much better than the old one. With two turrets, it can defend it self against engineers.
Lol, thanks Kerensky. Yea sam_23694, I make the windows blue to show sky reflection. It would drastically increase the poly/vertex count to put an actual inside in the building. I may change the window still with something else, but whatever I do its going to be like that.