The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
This new Titan Tank is an inbetween of the Preditor and the Mammoth Tank. It's not as heavily equipped as the Mammoth tank when it comes to pure firepower but it's single 160mm cannon packs one hell of a punch. Also, armor wise it's very heavily armored and has the unique ability of having an EMP Shield so that EMP based weapons have no effect on them. This is very valuable as it makes the unit virtually immune to sonic weapondry. However, the trade off is that its weapons do not upgrade to rail tech like other GDI tanks.
The rocket launchers on the side of the Titan Tank are not like the Mammoths or Preditors upgrade, these will not hit air and are instead intended as backup support for the main cannon.
what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?