The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.
As the name says, I'm finally happy with the look of the Plasma Cannon weapon.
Cool, so what's the final specs of this thing?
2 super heavy plasma cannons and a full power lance cannon. Plasma cannons do not autotarget and can miss but have a blast radius. Lance weapons always hit, hit ground targets only, and no armor is good against it.
So you succeeded in that 4 spike laser thing kinda like I suggested a few pics ago?
I did. I am still playing with it, atm the spikes fire plasma bolts but I may change it to lance beams, idk.
what a bout those factions that are promised in the summary like the Earth Federation, the Zeon, the Invid and the Earth Robotech Defense Force. are you guys no longer going to the almost same kind of thing that you did to the Command & Conquer Generals game? i have not even seen any thing for either the Zeon, the Invid, or the Earth Robotech Defense Force. when are you guys going to start working on the Zeon, Invid and Earth Robotech Defense Force Factions? also when are you guys going to develop new sounds for the mobile suits because they sound way too much like the units from the original three factions?