From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor.
This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!
A (long) while ago, I thought about creating a Battle for Middle-earth II expansion, based around and faithful to the story of Akallabêth, and now, having left the From Book to Game team, I've a chance to pursue it. It's going to have a far more sullen mood about it, and probably more brutal deaths than those of the original, as the chapters which describe Numenor are rather negative. I've already worked out the tech trees, factions and heroes (not yet the Special Powers), the UI, and most of the new Living World Map, and I understand the mass of the project, however, I want to keep it as an 'expansion', meaning I don't want to go overboard with new gaming systems or the like.
The proposed factions are, thus far:
Just note that the Mordor faction may include certain bits of Wild, and Elves a bit of Dwarves, but in particular, I'd like to say that the Dunedain in this mod are not going to be related to those of From Book to Game, which I also built.
Also, there will be included a plethora of new Numenor-based maps, plus a couple of 'ocean maps', which, as the name suggests, will include more water than land.
The State of Royalty
Rules and owns all land, and has final say on
any laws or actions taken by government.
Ar-Pharazôn - 25th and last King of Númenor, usurped his cousin Míriel to take power.
Rules provinces, and has directs and resolves inter and intra-province conflicts. These were not necessarily descendants or relatives of the Royalty, but were associated so by close familial friendships coupled with great bravery or intelligence. Given the sexism that came with Sauron's corruption of Númenor, no Princesses were ever appointed power under Ar-Pharazôn.
The State of Nobility
Each professional and government division has a
House or Guild, answerable to the ruler of Númenor and set with its own
hierarchy of business.
The Ciryatanians -
The best shipwrights of Númenor, and owners of merchant shipping ports. Resides in Rómenna, with branches in Eldalondë and Armenelos.
Ardamir Forgeries - A private, very insular and mysterious, weapons development team. Resides in Eldalondë.
Parmaitë Circle - Personal advisors to the King of Númenor, with administrative powers over the Númenorean economy and industries. Resides in the Houses of Lords.
The Minastery - The war council, who administrate weapons and mercenary contracts as well as serving as directors of warfare. Resides in the Minastery in central Armenelos.
The Wards of Ingolë - Practitioners of magic and lore masters of Númenor. Resides in the Monastery of Ingolë, on the Northern Cape off Sorontil.
Númenorean Noble individual titles define their
powers and restrictions, reflected in-game.
Luimë-Hér - Shipwright owners
(10% off naval developments, 25% increase in build speeds)
Telpë-Hér - Efficient tax
collection (15% increase in Farm productions)
Ohtarnerion-Hér - Warlord
(15% increase in ally damage, 10% increase in attack speed)
The State of Followers
The merchants of Númenor, usually just living off what they make from
The common men and women who have part-time jobs to sustain
Woodland hunters of deer and wild boar sell on the Númenorean
Farmers of crops and manual labour forces.
The Unregistered States
All the underground commerce and illegal activity in Númenor; the
Labour slave traders
Worshippers of other faiths than Morgoth in Númenor were later outlawed.
Unregistered weapons forging and trading
Snatch slave trade