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From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor.
This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!
A (long) while ago, I thought about creating a Battle for Middle-earth II expansion, based around and faithful to the story of Akallabêth, and now, having left the From Book to Game team, I've a chance to pursue it. It's going to have a far more sullen mood about it, and probably more brutal deaths than those of the original, as the chapters which describe Numenor are rather negative. I've already worked out the tech trees, factions and heroes (not yet the Special Powers), the UI, and most of the new Living World Map, and I understand the mass of the project, however, I want to keep it as an 'expansion', meaning I don't want to go overboard with new gaming systems or the like.
The proposed factions are, thus far:
Just note that the Mordor faction may include certain bits of Wild, and Elves a bit of Dwarves, but in particular, I'd like to say that the Dunedain in this mod are not going to be related to those of From Book to Game, which I also built.
Also, there will be included a plethora of new Numenor-based maps, plus a couple of 'ocean maps', which, as the name suggests, will include more water than land.

5 comments by FellbeastIII on May 2nd, 2013
Finally, I've finished the tech-tree for the Black Numenoreans, and, if I do say so myself, it's quite adventurous:
Fortress -
- Builder
- Heroes
-- Ar-Pharazôn
--- King's Pride (Leadership)
--- Compulsion (Coerce)
--- Gravesend (Summons three Wretches)
-- Sauron the Deciever
--- Greatest Fear (Fear)
--- Deciever (Causes enemies in an area to attack each other)
--- Rain in Hell (Hails down limbs onto enemies, causing heavy poison damage)
--- Lord of Darkness (Transform into a Vampire)
-- Ëarmól (Captain of Numenor)
-- Cánohatal (Captain of the Numenorean Lancers)
- Upgrades
-- Adamantine Arrows (Extra-damaging arrows)
-- Hellish Mists (Gases surround and poison enemy units)
-- Black Banners (Provides experience/attack/armour bonus for surrounding friendlies)
-- Numenor Stonework (Increases fortress and wall armour)
--- Darkest Hour (When activated, causes earthquakes around fortress to destroy attackers)
- Expansions
-- Arrow Tower
-- Sacrilegious Pyre (dead bodies piled up, causing Fear in enemies)
-- Wall Hub
Barracks -- Units
-- Black Numenorean Warriors (Bow + sword)
--- Toggle Weapon (Sword is primary, bow secondary)
--- Shield Wall (forms block of heavily increased armour, but no attack)
--- Upgrades
---- Dark Steel (Forged blades)
---- Banners
---- Adamantine Arrows (Fire Arrows)
---- Heavy Armour
-- Dark Rangers
--- Mount/Unmount
--- Sharpshooters (Bombard anywhere on the map)
--- Upgrades
---- Adamantine Arrows (Fire Arrows)
---- Heavy Armour
---- Banners
-- Spire Guards
--- Porcupine
--- Upgrades
---- Dark Steel (Forged blades)
---- Banners
---- Heavy Armour
- Upgrades
-- Banners
-- Arrow Tower (Level 3)
Temple of the Fallen -- Units
- Morgûl Witches (Group of three mounted Black Lieutenants)
-- Blind Faith (Unaffected by Fear)
-- Burn the Heretics (sets fire to enemies in a large area)
-- Darkness (turns map into night, cancelling all enemy bonuses)
-- Soul Eater (kills friendly units to replenish Witches health)
- Wretch (wanders around with a constant area of Fear, so it's only killed by ranged fire)
- Núlëndil
-- Dark Resurrection (Heal)
-- Dead Memories (Units in an area gain an increase to experience)
-- Born Killers (summons four Werewolves)
Watchtower -- Upgrades
-- Adamantine Arrows (Fire Arrows)
Pit -- Units
-- Daemon (Shapeshifter)
--- Shift to Wolf
--- Shift to Vampire
--- Shift to Targeted (Enemy) Unit
--- Shift back to Daemon
-- Fairënuru
--- Assassinate (kill any humanoid unit)
--- Dead Silence (stand entirely stealthed)
-- Hulk
--- Rage (temporary 200% increase to Damage, Speed and Health)
--- Depart (self-destruction)
--- Use Tree (as Weapon)
Forge- Upgrades
-- Dark Steel (Forged blades)
-- Banners
-- Adamantine Arrows (Fire Arrows)
-- Heavy Armour
Dark Altar
- Paranoia (Causes nearby enemies to fight amongst themselves)
- Shockwaves (area effecting constant minor 'Earthquakes')
- The Nameless (various enemies are rooted to the spot and disabled)
Spellbook:
First Row
Tainted Land - (Vanilla)
The Heretic Anthem - Temporary 150% boost to Armour and Attack
Withering Winds - Temporarily slows enemies in an area
Second Row
Dead Masque - Summons three higher-powered Wretches
Untamed Allegiance - (Vanilla)
Screams - Causes uncontrollable fear in enemies over a large area
Dark Skies - Summons a pair of Vampires
Third Row
March of Steel and Flesh - Summons a very large force of Black Numenoreans and three Hulks
Dark of Day - Turns to night, all units gain 50% attack
In Hell - Severed rotting limbs of the Faithful rain to earth, poisoning the enemy
Fourth Row
Demise - A barrage of Fire smites the earth
The Rift - A reduced part of Morgoth stretches through the Void for a short time
Im following this mod, sounds great ;D
looks good. Don't let it die.
I don't plan on failing any time soon, so thank you for your support!
worth tracking imho! GL
Well, this certainly sounds interesting enough to keep track of. I only hope it will be that interesting during the gameplay itself. Would be nice to have a working BFME 2 mod for a change.
Aye, I know the feeling. And I too hope so.
mmm this mod is looking awesome! i am waiting beta version! i want to play it!
Always a good thing to hear!
nice image section
Thanks! It'll be added to soon I promise.