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6 comments by IreneHawnetyne on Feb 17th, 2015

It's been a while since I last posted news, but now that I have some it seems only appropriate to say so. Indeed, both the Black Numenoreans' and the good factions' buildings are finished, bar animations and putting in game. You can see a demo of them below:

Westernesse

I have also recently rewritten and remastered the previous "Westernesse" theme, which can be found here.

However, at this point, I have a problem. What do you guys think the good and faithful Numenorean faction should be called? At the moment my choices are either Dunedain or Elendili, so I'd love to hear what your preferences and/or own suggestions are for a name.

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IreneHawnetyne Creator
IreneHawnetyne Jul 2 2015, 5:01pm replied:

In terms of lairs and neutrally aligned units, there are a few ideas floating around. For one, there are the Hyamentiri, who will dwell in extremely large nests spanning around the size of four fortresses. Dunlending hunting parties and camps will also be scattered about the maps in Western Middle-earth, twinned with Rhun scouting parties and Orc troupes roaming the East. In a few largely forested areas, there will of course be Ents, which will be friendly to Elven units unless they come too close. Goblins lairs, of course, will still be present, as with a revised version of the Troll cave. Corsair ships, sharks and Sea-Wyrms will also be a hazard in coastal and maritime conflicts.

As such, the Elven multifaction is probably the least planned out, so I will take your ideas into account, thank you :)

+1 vote   reply to comment
MenHeroWarriorsKing
MenHeroWarriorsKing Jul 1 2015, 9:29pm says:

im very interested in this mod the images gave me a hope for this game again...but i want to know more about what are u planning about the old factions men elvis etc... and what are the changes basically?

+1 vote     reply to comment
IreneHawnetyne Creator
IreneHawnetyne Jul 2 2015, 10:13am replied:

Elves and the Men of the West (ie Rohan and settlers in early Gondor) have been combined to make the Annûndili, and Wild and Mordor with elements of Isengard have become the Orc faction, the Dûrchîn.

+2 votes   reply to comment
King-Thranduil
King-Thranduil Jul 2 2015, 11:42am replied:

That sounds AWESOME

+2 votes     reply to comment
IreneHawnetyne Creator
IreneHawnetyne Jul 2 2015, 4:51pm replied:

Okay, just realized I've screwed up a little. Elendili is the faction based on the faithful Numenoreans, but also merges Gondor settlers, early Rohirrim tribes and part of the Elven faction, whereas the Annûndili is the Northwestern Elven people, of Rivendell, the Grey Havens, and the Undying Lands. Apologies for the confusion.

+3 votes   reply to comment
ThaneWulfgharn
ThaneWulfgharn Jul 1 2015, 8:50am says:

I really like how's this mod going on and its setting. However, I would have a small critic to make - Morgoth should wear the Iron Crown with the Three Silmarils (no matter what shape he takes). As for its shape, there is a vague description:
"...a mountain that wades in the sea, and has its head above the clouds, and is clad with ice and crowned with smoke and fire, and the light of the eyes of Melkor was like a flame that whithers with heat and pierces with a deadly cold."

You nailed on his size, and i somehow like the monstrous-style you gave him, but try adding the Iron Crown and make his eyes glow fiery.

EDIT: Don't make him hunch-backed because that gives the impression of slavery/servitude (orcs, trolls, wargs, all these servants are hunch-backed).
On the contrary, make him straight and proud, as he was. But keep the monstrousity, I like it.

+2 votes     reply to comment
King-Thranduil
King-Thranduil Jul 1 2015, 10:07am replied:

Yeah,he needs Three Silmarils,He should be like Monstrous man

+1 vote     reply to comment
IreneHawnetyne Creator
IreneHawnetyne Jul 2 2015, 10:11am replied:

Bear in mind that, whilst Morgoth appears on all the Orc heraldry and seeps as an idea into Númenórean society, his place as an active character in Westernesse is very limited, and his major influence is as an overhanging shadow and a dark puppeteer.

To answer your point, however, it is indeed correct that Morgoth wore the Iron Crown, however he lost the Silmarils before his exile to the Void. Given that, I'm not sure giving him the Silmarils on a crown would be a fair thing to do, if you're looking for lore accuracy. Further, to answer your second point, I believe his abandonment to the Void would be a perfect place, alone with the thoughts of rage and hatred in such empty solitude, to breed a blackness of heart that surpasses the need for might. Rage and hatred are the things that ruin those who bear them most of all, and in such a state of contempt, I don't believe there would be much left of characteristics of virtues such as might or pride, stripped away by the consuming barbarism of vengeance, that corrupts all sense of self in place of a burning desire to ruin.

Morgoth, in my conception, is not hunchbacked out of obedience, but for the place of carrying such hatred in a vacuum there are costs, asking where we would find the pride or majesty of the greatest angel lost in purposeless rage?

+1 vote   reply to comment
DirtyM
DirtyM Jul 1 2015, 7:42am says:

Irene, I have a little question about ships... (hope there is no answer in erlier posts, because I'm too lazy to search)

Sure, naval warfares are not a big part of this game, but I don't think any of ingame models fits for Aldarions ships (Eämbar, the "Sea-Home? Not really, right?) or Ar-Pharazon's fleet.

Do You have anything that could make this great mod even greater?

+1 vote     reply to comment
King-Thranduil
King-Thranduil Jul 1 2015, 8:08am replied:

I was thinking about that,but Irene should know better.

+1 vote     reply to comment
IreneHawnetyne Creator
IreneHawnetyne Jul 2 2015, 9:50am replied:

One of the things I disliked the most in BFME2 was that three factions each had identical ships, especially when there was such scope for invention for each faction. Thus far, the idea of ships has been a part of what I've been thinking in the back of my mind, and I have an idea that each faction, Black Númenóreans, Elendili, Dûrchîn and Annûndili, will have its own four individual ship classes, with perhaps corsair or Dunlending ships as a hazard on some of the coasts.

+2 votes   reply to comment
King-Thranduil
King-Thranduil Jul 2 2015, 11:45am replied:

Yeah,i like the idea with Neutral Ships on some maps.Just scouting and pillaging so you need to protect your base on the coast!

+1 vote     reply to comment
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