From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

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MattTheLegoman Feb 19 2015, 8:45pm says:

Okay, I've had this when I first started. It looks like the material in 3ds Max 8 is wrong. Mathijs gives a great answer on how to add materials for BfME here. Although I'm pretty sure my way is the only way to get normal maps.

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IreneHawnetyne Author
IreneHawnetyne Feb 21 2015, 3:13am replied:

It's not actually a problem with mapping (though thanks for the link), it's an asset.dat issue.
Any advice on that?

+3 votes   reply to comment
MattTheLegoman Feb 21 2015, 7:17am says:

No, but I use an asset builder from Ridder Geel and it works flawlessly. Ask on Revora Forums if you're having trouble.

And I was trying to help with materials not UV maps. =p

+2 votes     reply to comment
IreneHawnetyne Author
IreneHawnetyne Feb 21 2015, 3:25pm replied:

Got it working now, it's all good :)

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Feb 19th, 2015
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