Version 1.1:

- Added oil patches to the seas, which function as a time-based income system
- Added the Ancient Collosal to the Night Elves; a wisp can merge its spirit with a Mountain Giant to create the massive unit capable of hurling boulders long distances
- With their Well of Wonder, the Night Elves can grow trees to create a defensive barrier anywhere within a large radius (They can no longer build walls)
- Orcs can build War Stations, mobile units that can repair machines and train Grunts, Raiders, and Axemen
- Humans can upgrade their walls to allow Archers to garrison and fire from them
- Mercenary naval units: Pirate ships that plunder from enemy units each attack, Gnomish repair vessels, a kamikaze Orc rowboat
- If a Hero kills the Dragon King, he reaches max experience
- Killing the Dragon King drops the lucrative "Dragon Gold" item, it's worth 10,000 gold

Version 1:

- Added high-resolution terrain textures for the Lordaeron tileset
- Decreased wait time for Prince

Version .9:

- Orcs and Humans have a "super unit." If the Orcs build 25 ogres, they acquire the Ogre Master, a powerful hero with unique spells.
- If the Humans build enough defensive structures, they acquire the Royal Family. First come the King who can create Vassal states, knight Royal Captains, and marry a Queen. When the Queen appears, the prince will also soon appear. The prince is himself a hero, but can choose to murder his father (you just have him attack your King) to become even more powerful.
- Vassals generate an income stream
- The "Knight" ability when applied to Royal Captains summons a horse, allowing the unit to become a Royal Crusader
- The Humans now have the "Enforce Prayer" ability at the Church. Activating it will allow a chance that an Angel appear in 5 minutes to provide extra defense to your forces
- The Dragon King now has a knock-back ability
- To make directing large armies even easier, every unit has a "Command Comrades" ability. Clicking anywhere on the map will order all units of its type to attack-move the target location

Version .8:
- Orcs, Humans, and Undead workers have an "advanced build" button; Night Elves can train Blood Elf engineers; you no longer have to purchase builder units as mercenaries
- Human footmen are promoted to Royal Captains once they accumulate 5 kills
- Night Elves can build a Blood Elf Observatory, which can reveal the entire map for 10 seconds
- To ease micromanagement of large armies, heroes have a "command coordinates" ability that allows them to order all of your military units to attack-move any point on the map.
- Races are now balanced

Other major features:
- Food limit is now 200
- Units' attack strength has been doubled

Minor features:
- Humans can upgrade Knights to Paladins. Paladins have a 25% chance of surviving the death of their horse to continue the battle as a foot soldier.
- Orcs can increase the armor of Ogres further with a special upgrade that equips them with shields
- Siege weapons have a badass explosion impact
- Abominations have been replaced by Hell Riders who can set building on fire with their raze ability
- Human archers have a flaming arrow ability that sets units on fire
- Siege towers can be garrisoned, and when garrisoned by archers can attack
- Kodo Beast Tower can be garrisoned by Troll Beserkers
- Undead can build the Lindormr Dragon, which can take off and land, functioning as both a land and air unit
- Dwarven Cannon team can lay mines
- When heroes die, they drop "spoils," an item recoverable by both enemy or friendly heroes which gives the owner 250 gold
- an independent population limit for ships, just like in Age of Empires 3, which avoids problematic trade-offs between land and sea units
- Many more unique units and abilities!

NOTE: This map is designed to be played LAN with a friend, since the AI will not take advantage of many of the features.

UPDATE: Fixed some of the tool tip errors and balanced creeps.

Thank you to the many talented artists who have submitted their work to this website's resource section. Your work is very high quality and I am indebted to many of you.

forelmashi (for the map template), HFR, Balnnazar, Beepo, Callahan, Blade.dk, Blizzard Entertainment, Cookie, Darky27, Dmitry Rommel, Elven Spellmake, General Frank, Ghan_04, olofmolem, Miseracor, General Frank,Hueter, Happy Tauren, FrIkY, Amigurumi, jatter2, Kitabatak, Tenebrae, Illidan(Evil)X, Hubcool, ahtiandr, IceFrog, maskedpoptart, Metzen, Moyack, Paladon, Pitzer Mike, PurplePoot, quaisio, richie_lich, Red XIII, Rising_Dusk, Strategy Master, The_Mechanic, Tiki, Tim., Vexorian, w3catlegio, Whitehornm, Tranquil, Olofmoleman, Mechanical Man, wingednosering, Kallimachos

Image RSS Feed Latest Screens
Sacrificing a hero Free Trade Night Elves
Blog RSS Feed Report abuse Latest News: Full Version Released!

0 comments by RadeonMaster on Aug 27th, 2010

This mod attempts to realize what could be if Blizzard develops Warcraft IV to be more traditional RTS. Heroes retain an important role but are no longer the centerpiece. Armies are larger. Weapons are more powerful. Hundreds of custom abilities and units have been added in addition to new gameplay systems.

Downloads RSS Feed Latest Downloads
Version 1.1

Version 1.1

Aug 26, 2010 Full Version 4 comments

Version 1.1 - Archers can now stand on walls. Mercenary pirate ships can be purchased from neutral Goblin Shipyards.

Demo Map

Demo Map

Aug 26, 2010 Demo 0 comments

This map contains the mod's major features: a fully functional navy, the offensive and defensive gameplay systems, an oil economic-control point system.

Post comment Comments  (0 - 10 of 28)
michoisman
michoisman May 7 2014, 10:59am says:

in orc race they tell me that i need to build 15 ogre magi and the shield for them i did all that but i cant seem to build it
And for the human race i builded a castle and 5 horizantle walls and 5 verticals walls and 2 of the long way defense stucture and i cant seem to build the king can u plzz tell me how to build them i will really thx u and can u make more maps to play with this mod

+1 vote     reply to comment
michoisman
michoisman May 7 2014, 10:56am says:

hey can u tell me how to get the ogre master in orcs and the king in humans race i tryed everything but they cant seem to get it

+1 vote     reply to comment
monstar551
monstar551 Mar 13 2013, 1:35pm says:

how to instal help me pls

+1 vote     reply to comment
Guest
Guest Mar 13 2013, 1:31pm says:

This comment is currently awaiting admin approval, join now to view.

warcraftivbeta
warcraftivbeta Feb 16 2013, 7:38am says:

Check out that too: warcraft4beta.com ! Warcraft 4 beta

+1 vote     reply to comment
flyingmonkey789
flyingmonkey789 Aug 29 2011, 9:14pm says:

I think this mod looks awesome but I cant get it to work...plz help me out I can get evrything great until i try to play a game it doesnt start the game i setup :/

+1 vote     reply to comment
Pa1nk1llerJA
Pa1nk1llerJA Jun 10 2011, 5:28pm says:

Why dead? no updates needed ^^

+1 vote     reply to comment
champachilles
champachilles Feb 27 2011, 11:14am says:

is this mod dead ?

+1 vote     reply to comment
champachilles
champachilles Feb 27 2011, 3:01am says:

GREAT MOD !
suggestions :
1) let the AI use the new building aswell so its even
2) food limit= infinite or 300
3) infinite command limit [please we reallly need this plz plz]

+1 vote     reply to comment
RandomPogi
RandomPogi Feb 18 2011, 5:07am says:

How do ya make the food limit 200??

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Warcraft III: Frozen Throne Icon
Platform
Windows
Developed By
RadeonMaster
Contact
Send Message
Release Date
Released Aug 26, 2010
Mod Watch
Track this mod
Share
Community Rating

Average

9.9

12 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Fantasy
Players
Single & Multiplayer
Embed Buttons

Promote Warcraft IV: Red Horizons on your homepage or blog by selecting a button and using the HTML code provided (more).

Warcraft IV: Red Horizons Warcraft IV: Red Horizons
Warcraft IV: Red Horizons
Statistics
Rank
2,507 of 22,471
Last Update
4 years ago
Watchers
46 members
Files
2
Reviews
2