This map attempts to answer the question: What if Blizzard develops Warcraft 4 to be a more traditional RTS? The result is fast-paced gameplay with heroes taking a less important role and brute force being emphasized over magic. A fully functional navy has been implemented and the custom effects and models have maintained Blizzard-like quality. Also, units feel more deadly and less cartoonish/feminine, as many models have been replaced with more badass counterparts. Two new gameplay systems have been added: one for the Undead and Orcs and one for the Humans and Night Elves. These new units and abilities are accessed through the worker units' advanced build button, or in the case of the Night Elves, by training a Blood Elf engineer.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Night Elves
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Dynamo128 Aug 30 2010 says:

eh? uh? what? naga structures?

+1 vote     reply to comment
RadeonMaster Author
RadeonMaster Aug 30 2010 replied:

It's supposed to bea Night Elf "well of wonder" - I didn't add a Naga race. I know this might hurt the authenticity of the Warcraft world, but the model's style fit what I wanted - I wanted to give the Night Elves a mystical bond with nature. The "well" can grow trees anywhere on the map, strike nearby enemies with lightning bolts, and create cyclones within a large radius.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


The Ancient Collosals can throw heavy rocks and can uproot to become a powerful melee warrior. The Archers can garrison the Siege Tower and fire arrows from them.

Aug 30th, 2010
Embed Thumb
RSS feed