This map attempts to answer the question: What if Blizzard develops Warcraft 4 to be a more traditional RTS? The result is fast-paced gameplay with heroes taking a less important role and brute force being emphasized over magic. A fully functional navy has been implemented and the custom effects and models have maintained Blizzard-like quality. Also, units feel more deadly and less cartoonish/feminine, as many models have been replaced with more badass counterparts. Two new gameplay systems have been added: one for the Undead and Orcs and one for the Humans and Night Elves. These new units and abilities are accessed through the worker units' advanced build button, or in the case of the Night Elves, by training a Blood Elf engineer.
The Ancient Collosals can throw heavy rocks and can uproot to become a powerful melee warrior. The Archers can garrison the Siege Tower and fire arrows from them.
eh? uh? what? naga structures?
It's supposed to bea Night Elf "well of wonder" - I didn't add a Naga race. I know this might hurt the authenticity of the Warcraft world, but the model's style fit what I wanted - I wanted to give the Night Elves a mystical bond with nature. The "well" can grow trees anywhere on the map, strike nearby enemies with lightning bolts, and create cyclones within a large radius.