This map attempts to answer the question: What if Blizzard develops Warcraft 4 to be a more traditional RTS? The result is fast-paced gameplay with heroes taking a less important role and brute force being emphasized over magic. A fully functional navy has been implemented and the custom effects and models have maintained Blizzard-like quality. Also, units feel more deadly and less cartoonish/feminine, as many models have been replaced with more badass counterparts. Two new gameplay systems have been added: one for the Undead and Orcs and one for the Humans and Night Elves. These new units and abilities are accessed through the worker units' advanced build button, or in the case of the Night Elves, by training a Blood Elf engineer.
A pack horse travels to the Vassal to trade goods brought from an item shop on the map. Once the player owns a Vassal, a pack horse is periodically sent from a random Item Shop, Market or Goblin Inventor to the player's Vassal. If the horse completes the journey, the player gains 1000 gold in trade revenue. But the enemy can loot the pack horse for the same gold value.