Vaygr Expansion is a mod which aims to stay true to the original Homeworld 2 game by merely expanding on what is already there and not adding any new major gameplay mechanics or 'tweaking' any of the existing units.

The goal of this mod is to tell the story of Makaan, and his Vaygr, from his rise to Warlord, all the way to Battle for Sajuuk, and even after. Please check below for a fully detailed list of features.

Full Feature List:

  • At Least a 15 mission campaign.
  • Full length in-game cinematics.
  • High quality voice-acting for both the cinematics and missions.
  • New ships; such as the Agamemnon. (Also known as Big Red, Abandon All Hope, etc.)
  • New factions; such as the Bentusi, Taiidan, Turanic Raiders, and more.
  • Completely custom script which will not conflict with the already established canon.

Developer Team:

  • Douglas 'Forloftol' Bacon - Project Lead, Quality Control, Lead Writer
  • Thomas 'Greiko5' Inserra - Voice Actor, Tester
  • Bradley 'Fantom87' Davis - Voice Actor, Tester
  • Coltin 'SuperSajuuk' Denton - Voice Actor, Tester
  • Chris 'Kharak_Survivor' Calland - Modeler, Tester
  • Shannon 'RImmson' Robins - Assistant Project Lead, Tester
  • 'HW-Lover' - Modeler, Scripter, Mapper, Tester
  • Robert 'Moleman2009' Chase Labrum - Modeler, Scripter, Mapper, HOD Editor, Tester (Previously)
  • Dark_Sentinel - Modeler, Texture Artist, Tester
  • Connor 'CADiver' Diver - Concept Artist, Tester (Previously) - Connordiver.deviantart.com
  • We're always looking for people with any skills, or even no skills, to join the team! Just message either the Mod Team or Forloftol directly and we'll go from there!

Credits:

  • The Dark Times Mod for their contribution of the Agamemnon; as well as other assets!
  • The Homeworld:@ Mod for their contribution of the Frerrn Aggregate faction!

Vaygr Expansion

RSS Articles

I'd like to, once again, apologize to everybody who's been following us for the lack of content and update. I imagine that, when this is processed and authorized, it will have been a full year since the last official news update.

I have nothing new to show you, except another extract from the script, so let's start with that and get to the serious talk afterwards!

Extract begins//:

"With the success of our raid, our fleet is now fully supplied on resources, as well as having gained new technologies to increase our effectiveness."

Sequence:
A Diagram of a Lance Fighter displays.

"We have set a course for the transports which will take them into a dense dust cloud which is heavily irradiated. If the transports are discovered then Kane's forces will assume that the ships were raided pirates, lost control of their navigation systems, and the surviving crew kiled by the radiation."

Sequence: Similar to the Kadeshi cutscene in the original game with a civilian ship drifting through the
nebula. (With different angles throughout) - Alongside diagrams of Turanic Raider ships being displayed
over the top and followed by a display of how radiation affects an organic cell.

"Our informants, which are present on worlds outside of our territory, have sent images of what appears to be a mothership-class vessel - It is a possibility that this is the vessel that Kane commands from."

Sequence: A window opens over the starmap and pings the various locations where Kane's Flagship was
sighted. Inside the window several, distorted, images are being displayed of both the vessel and
it's small contingent. The Megalith from the Dust Wars concept is present in the background.

"After decrypting the transport's database, we have discovered the location of Kane's stronghold, we are en-route and should arrive in-"

Sequence: The previous windows and pings are dismissed and the location of Kane's stronghold is pinged. A 'warped' Hyperspace sound cuts off the Narrator and several noises occur throughout until the cinematic ends.

"Alert, our Hyperspace Module is malfunctioning, Quantum Waveform is collapsing. Disengaging the Hyperspace Module - Prepare to return to normal space."

Sequence:
An image of the inner workings of the Hyperspace Module appears and several electrical
discharges go off with a schematic(s) overlaying the image for a few seconds - Similar to 'Chapel
Perilous?' from the original game.

://Extract ends

I hope you enjoyed that sneak peak... And now for the serious talk. Following my last post, I'd like to let everybody know that everything is okay now, I'm stable and am the lead student in my class (being two units and seven weeks ahead of the rest of my classmates.)

In terms of the mod, we're still on hiatus, we've lost our concept artist as Mjolnir Software requires his services more than ever. We wish him the best of luck with his career and can't wait to play the Galaxy on Fire! We've also lost all active modelers, either permanently or by inactivity, once again we wish them all the best. This means, above all else, at present we require modelers and perhaps a concept artist or two! Please message me on ModDB if you'd like to apply for those roles!

Now, we're going to be on break until Homeworld: Remastered is released or until we have sufficient team members to carry on, whichever comes first. If we don't have a full team then we'll begin recruiting in full swing once the release arrives.

Seriously guys, thank you all for supporting both myself, the team, and this project as a whole. It means a lot... I can't even express how much.

Lovingly,
Douglas 'Forloftol' Bacon, Project Lead <3

An explanation created at 06:15 AM - 18/05/2014

An explanation created at 06:15 AM - 18/05/2014

News 6 comments

I feel as though all of you watchers deserve this, and potentially those in the team who need some clarification on my circumstances, as well as other...

News Update - The 28th of January, 2014

News Update - The 28th of January, 2014

News 7 comments

Hello, welcome back to the seventy-one members that have been watching the mod thus far, and to every else who has a new-found interest for the third...

News Update - The 28th of October, 2013

News Update - The 28th of October, 2013

News 6 comments

Hello, welcome back to the thirty-six members that have been watching the mod thus far, and to every else who has a new-found interest for the second...

News Update - The 28th of September, 2013

News Update - The 28th of September, 2013

News 2 comments

Hello, welcome back to the thirty-six members that have been watching the mod thus far, and to every else who has a new-found interest for the first (If...

Post comment Comments  (0 - 10 of 71)
TheVagraan
TheVagraan - - 9 comments

I just cant wait to take contol of the Agamemnon B-|

Reply Good karma Bad karma+2 votes
Forloftol Creator
Forloftol - - 516 comments

Neither can I! :D

Reply Good karma+1 vote
eddyeweber
eddyeweber - - 3 comments

Hey Douglas, thanks for sharing your history (hell it's not an easy one) with us. It's good to know that everything's getting ok. Keep strong man.

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Forloftol Creator
Forloftol - - 516 comments

Thank you!
Your support means everything to me man. <3

Reply Good karma+1 vote
consule7
consule7 - - 59 comments

I hope everything is going good

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rawplayer99
rawplayer99 - - 51 comments

I really love Homeworld 2 as a Game and this mod looks absolutely amazing. Keep up the good work!

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Guest
Guest - - 689,638 comments

this mod looks good. Never give up!

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Forloftol Creator
Forloftol - - 516 comments

Never will. :)

Reply Good karma+2 votes
Talthos
Talthos - - 182 comments

Will there be energy cannons? Please tell me there will be energy cannons, *puppy eyes*.

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Forloftol Creator
Forloftol - - 516 comments

By energy cannons, do you mean the Phased Cannon Arrays? If so, then yes. :)

Reply Good karma+2 votes
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