Vaygr Expansion is a mod which aims to stay true to the original Homeworld 2 game by merely expanding on what is already there and not adding any new major gameplay mechanics or 'tweaking' any of the existing units.

The goal of this mod is to tell the story of Makaan, and his Vaygr, from his rise to Warlord, all the way to Battle for Sajuuk, and even after. Please check below for a fully detailed list of features.

Full Feature List:

  • At Least a 15 mission campaign.
  • Full length in-game cinematics.
  • High quality voice-acting for both the cinematics and missions.
  • New ships; such as the Agamemnon. (Also known as Big Red, Abandon All Hope, etc.)
  • New factions; such as the Bentusi, Taiidan, Turanic Raiders, and more.
  • Completely custom script which will not conflict with the already established canon.

Developer Team:

  • Douglas 'Forloftol' Bacon - Project Lead, Quality Control, Lead Writer
  • Thomas 'Greiko5' Inserra - Voice Actor, Tester
  • Bradley 'Fantom87' Davis - Voice Actor, Tester
  • Coltin 'SuperSajuuk' Denton - Voice Actor, Tester
  • Chris 'Kharak_Survivor' Calland - Modeler, Tester
  • Shannon 'RImmson' Robins - Assistant Project Lead, Tester
  • 'HW-Lover' - Modeler, Scripter, Mapper, Tester
  • Robert 'Moleman2009' Chase Labrum - Modeler, Scripter, Mapper, HOD Editor, Tester (Previously)
  • Dark_Sentinel - Modeler, Texture Artist, Tester
  • Connor 'CADiver' Diver - Concept Artist, Tester (Previously) -
  • We're always looking for people with any skills, or even no skills, to join the team! Just message either the Mod Team or Forloftol directly and we'll go from there!


  • The Dark Times Mod for their contribution of the Agamemnon; as well as other assets!
  • The Homeworld:@ Mod for their contribution of the Frerrn Aggregate faction!

Vaygr Expansion

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News Update - The 28th of October, 2013 News Update - The 28th of October, 2013 News Update - The 28th of October, 2013
Blog RSS Feed Report abuse Latest News: News Update - The 24th of January, 2015

0 comments by Forloftol on Jan 21st, 2015

I'd like to, once again, apologize to everybody who's been following us for the lack of content and update. I imagine that, when this is processed and authorized, it will have been a full year since the last official news update.

I have nothing new to show you, except another extract from the script, so let's start with that and get to the serious talk afterwards!

Extract begins//:

"With the success of our raid, our fleet is now fully supplied on resources, as well as having gained new technologies to increase our effectiveness."

A Diagram of a Lance Fighter displays.

"We have set a course for the transports which will take them into a dense dust cloud which is heavily irradiated. If the transports are discovered then Kane's forces will assume that the ships were raided pirates, lost control of their navigation systems, and the surviving crew kiled by the radiation."

Sequence: Similar to the Kadeshi cutscene in the original game with a civilian ship drifting through the
nebula. (With different angles throughout) - Alongside diagrams of Turanic Raider ships being displayed
over the top and followed by a display of how radiation affects an organic cell.

"Our informants, which are present on worlds outside of our territory, have sent images of what appears to be a mothership-class vessel - It is a possibility that this is the vessel that Kane commands from."

Sequence: A window opens over the starmap and pings the various locations where Kane's Flagship was
sighted. Inside the window several, distorted, images are being displayed of both the vessel and
it's small contingent. The Megalith from the Dust Wars concept is present in the background.

"After decrypting the transport's database, we have discovered the location of Kane's stronghold, we are en-route and should arrive in-"

Sequence: The previous windows and pings are dismissed and the location of Kane's stronghold is pinged. A 'warped' Hyperspace sound cuts off the Narrator and several noises occur throughout until the cinematic ends.

"Alert, our Hyperspace Module is malfunctioning, Quantum Waveform is collapsing. Disengaging the Hyperspace Module - Prepare to return to normal space."

An image of the inner workings of the Hyperspace Module appears and several electrical
discharges go off with a schematic(s) overlaying the image for a few seconds - Similar to 'Chapel
Perilous?' from the original game.

://Extract ends

I hope you enjoyed that sneak peak... And now for the serious talk. Following my last post, I'd like to let everybody know that everything is okay now, I'm stable and am the lead student in my class (being two units and seven weeks ahead of the rest of my classmates.)

In terms of the mod, we're still on hiatus, we've lost our concept artist as Mjolnir Software requires his services more than ever. We wish him the best of luck with his career and can't wait to play the Galaxy on Fire! We've also lost all active modelers, either permanently or by inactivity, once again we wish them all the best. This means, above all else, at present we require modelers and perhaps a concept artist or two! Please message me on ModDB if you'd like to apply for those roles!

Now, we're going to be on break until Homeworld: Remastered is released or until we have sufficient team members to carry on, whichever comes first. If we don't have a full team then we'll begin recruiting in full swing once the release arrives.

Seriously guys, thank you all for supporting both myself, the team, and this project as a whole. It means a lot... I can't even express how much.

Douglas 'Forloftol' Bacon, Project Lead <3

Post comment Comments  (0 - 10 of 73)
eddyeweber Jan 13 2015, 11:40am says:

Hey Douglas, thanks for sharing your history (hell it's not an easy one) with us. It's good to know that everything's getting ok. Keep strong man.

+3 votes     reply to comment
Forloftol Creator
Forloftol Jan 21 2015, 8:10pm replied:

Thank you!
Your support means everything to me man. <3

+1 vote   reply to comment
consule7 Jul 11 2014, 9:18pm says:

I hope everything is going good

+2 votes     reply to comment
rawplayer99 May 27 2014, 7:14am says:

I really love Homeworld 2 as a Game and this mod looks absolutely amazing. Keep up the good work!

+1 vote     reply to comment
Guest Apr 21 2014, 5:46pm says:

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Forloftol Creator
Forloftol May 19 2014, 7:51am replied:

Never will. :)

+2 votes   reply to comment
Pcmaster Mar 31 2014, 8:18pm says:

Will there be energy cannons? Please tell me there will be energy cannons, *puppy eyes*.

+1 vote     reply to comment
Forloftol Creator
Forloftol Apr 14 2014, 10:30pm replied:

By energy cannons, do you mean the Phased Cannon Arrays? If so, then yes. :)

+2 votes   reply to comment
PurpleKalmar Mar 23 2014, 5:59pm says:

You guys seem to have the capacity of doing something great, carry on :)

And don't hesitate to add a few ships and researchs, and races as well, and to make the gameplay deper than in vanilla, whiwh severly lacks of content imo.

+1 vote     reply to comment
Forloftol Creator
Forloftol Mar 25 2014, 9:31am replied:

Don't worry. We're exploring all of our options. :)

+2 votes   reply to comment
PurpleKalmar Mar 25 2014, 12:41pm replied:

Glad to hear that! Also, I have a few skills in modelling, I worked a bit on Complex Enhanced but the mod collapsed a couple of months ago. If you are looking for some help, I would be proud to join you. Hpwever, I won't be able to do anything before at least 5 months.

+1 vote     reply to comment
Forloftol Creator
Forloftol Mar 25 2014, 3:18pm replied:

Well, feel free to send me a private message with some examples of your personal work, and we'll talk. :)

(Help is always welcome! I can definitely envision some modelling needing to be done later on.)

+1 vote   reply to comment
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Vaygr Expansion
Vaygr Expansion
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2 months ago
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