The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Report article RSS Feed Ultimate Apocalypse Version 1.72.5 Released!

1.72.5 Release: 1.72.5 fixes up some of the bugs found in 1.72. It also comes in even-easier-to-use .exe format! Just run, browse to your Soulstorm directory, extract!

Posted by Lord_Cylarne on Apr 23rd, 2013

Ultimate Apocalypse Mod - Version 1.72.5

Version 1.72.5 (latest version) released! - 5/03/2013

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1.72 Releasing Today!1.72 Releasing Today!

This fixes up some of the bugs found in 1.72. It is a small patch, containing:

* Some XP3 fixes that fix the Arena, 100% playable now.
* The Tau Manta is now much bigger.
* Tau ai can now tier up to tier IV.
* Tyranids ai can now very easily tech up to tier 4.
* Tyranids economy was slightly reworked.
* Space Marines Scouts Detonation Charge can now be used.
* Assault Cannons were nerfed.
* Necron generators now build faster, heavy thermo cost decreased, Pyramid addons cost time decreased, Pyramid can now shoot Gauss laser weaponry within a range of 100 meters, Necron economy was slightly reworked.
* All Reaver Titan weapon ranges were nerfed by 20 meters.
* All titans besides Necron and Sisters titans health and void shield strength increased as in some points they die too quickly when attacked by anti titan weaponry.
* Satellite Laser Beam now properly displays the "melting ground" affect.
* Ultimate Apocalypse 2 player and 8 player maps while Tau is ingame were fixed.
* Grenades were very much nerfed.
* AEonic Orb self abilites were nerfed, especially the Necrodermic Energies and invulnerability problem.
* Many other balance changes.

So play the mod today!

3/27/13 - Latest News!

WE MADE 1,000,000 VIEWS!!!!

As of this month in March, there has been a big vote posted on the Ultimate Apocalypse MOD DB forums regarding the release of the next version (patch) 1.72. Over 600 votes were submitted!

It is official, obviously, by over 500 votes for a next month release, 1.72 will be released by next month, the month of April. Here is the article that talks mostly about 1.72.
Some updated stuff were... updated after the article was posted! Including:

And finally... the Imperial Guard revamped!!!! (All races will receive the same in the future).

Imperial Guard Revamp Done! (1.72)Imperial Guard Revamp Done! (1.72)Imperial Guard Revamp Done! (1.72)Imperial Guard Revamp Done! (1.72)

All advanced gameplay and unit concepts are done for the Imperial Guard. All needed units are ingame, and IG is ready for the 1.72 release. :)

All bugs reported on the 1.71 IG balance forums were cured. 1-2 things ignored, but the major parts of IG are all done!

Ultimate Apocalypse Grand Release (1.7)

Download the Grand Release, version 1.7 today!


Get version 1.72 today!

Ultimate Apocalypse Grand Release Trailer:


Why provide donations? To sum it all up, you get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes.

Those who provide donations will keep the UA team alive, active to continue developement of this mod, and by donating, the creators of this mod will provide further
updates to the crowd along with new requests from donators and audiences. On top of this, there is an unfinished campaign; so if donations become
available to the UA team, the campaign can one day be finished! If no donations are provided, the mod will no longer be worked on as it is time to move on from it
almost completely. If no donations... things that should be completed will never be completed because it is not the passion anymore that keeps us going. We have
explored it all, we love this mod, but not enough anymore to work for free. If donations are applied, it keeps us going, and it gives reason to work on this mod again,
and again, depending on the types of donations and count.

This is no requirement, you are not paying for this mod, it is all optional, but very appreciated.

So if you want us to keep going, donate, or we have no choice but to move on.


The list of donators are provided in the link above!

Post comment Comments
Ace1777 Apr 24 2013, 4:18am says:

I can die happy now. A huge thank you to the UA team for all their hard work on this wonderful mod!

+1 vote     reply to comment
MechaKat Apr 24 2013, 4:42am says:

My body is ready.

+1 vote     reply to comment
MIC132 Apr 24 2013, 4:42am says:

Ok, why do apparently SM scout demo charges require Regimental Command?

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 24 2013, 12:04pm replied:


Well... that was the first thing to be fixed yet, besides one balance change.

+1 vote   reply to comment
Roboute-Guilliman Apr 24 2013, 5:20am says:

why did the necrons get screwed like they dont get any of the air force like the Night Scythe Doom Scythe or the Shroud bomber or DoomsDay Ark Or any thing that can stand toe to toe with the Imperial Titans like i just get curb stomped by a standard AI where in 1.71 i could go against Insane that is my only complaint but everything else OMG amazing :D love the release and all thats in it just feel the necrons got screwed

+2 votes     reply to comment
Roboute-Guilliman Apr 24 2013, 3:44pm replied:

i like how i get negative karma for voicing my opinion about what i think the necrons got the short stick this update that is funny.

+4 votes     reply to comment
LavstorM Apr 24 2013, 6:33am says:

idk if i installed mine wrong but from the UA missions i only see two still is that suppose to be there or am i doing somthing wrong?

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 24 2013, 12:03pm replied:

Two, yup

3,4,5,6,7 is in later progress.

Mission 3 will be available in 1.73.

+1 vote   reply to comment
LavstorM Apr 24 2013, 4:48pm replied:

k wasnt sure also one last thing in the skirmish rules at the very bottom there is a box checked with no desc. and i cant uncheck it any idea what it is?

+1 vote     reply to comment
Ragnar-mantonero May 5 2013, 5:42pm replied:

so great, but in newest version are possible to insert the warlord, emperor, and if unbalanced the forbidden option?
if don't i wrong the models of the major titan are inside the mod but not are present the build button

+1 vote     reply to comment
JSandman Apr 24 2013, 6:38am says:

Sounds promissing guys!

+1 vote     reply to comment
SGTBanks2402 Apr 24 2013, 9:49am says:

YES THE WAIT IS OVER!!! Thank You UA Team :)

+1 vote     reply to comment
NeroGen Apr 24 2013, 11:01am says:

problem =[
winrrar is pulling up diagnostic errors (6000+ and climbing right now)
ill try re downloading the patch from another mirror/source or directly from here, ill post back if it works, if not.. whats going on? never had these troubles before (used winrar on folders over 100mb compressed and still no trouble)

+1 vote     reply to comment
NeroGen Apr 24 2013, 11:15am replied:

nope... downloaded from gamesfront and filesmelt, both had the same issue and installing anyway has buggered up my game XD so im gonna try using 7zip and doing it that way.
lets hope.

+1 vote     reply to comment
NeroGen Apr 24 2013, 11:27am replied:

offs... ok, 7zip worked, but me being a douche has messed up everything else. i have to re install the grand release itself and go from there.. yay!
good work on the mod guys. ill get back to you after ive installed everything from scratch.

+1 vote     reply to comment
Tondrai666 Apr 24 2013, 11:15am says:

I dont know if anyone encountered this too but I cant launch the campaign game mode in game manager. When I try it simply says it failed to load it.
Anyone know what I can do to fix this?

+1 vote     reply to comment
Tondrai666 Apr 24 2013, 11:20am replied:

Nevermind, I seem to have found the solution in FAQ, sorry :p

+1 vote     reply to comment
epic40k Apr 24 2013, 1:16pm says:

I can finally play the soulstorm campaign!

+1 vote     reply to comment
Elitehaxerfish Apr 24 2013, 2:30pm says:

Is the Necron superweapon fixed? Or has the description changed to include the fact it kills everything including your own units and buildings?

+1 vote     reply to comment
Ragnar-mantonero Apr 24 2013, 4:40pm says:

problem list:
the raptors (chaos) have'nt the jump ability ( and the assault marines?)
and...where is the chaos daemons army???
and... the eldar starship (i don't remember the name) when jump recharge immediately the shields.

i search other problems, but for now is there

+1 vote     reply to comment
LavstorM Apr 24 2013, 9:01pm replied:

also for IG when you use the cease fire ability for the buildings it sounds like they open fire

+1 vote     reply to comment
.Clash Apr 24 2013, 5:26pm says:

Can't play yet, PC's being fixed, how does the Run ability work? I hope it doesn't mean every race basically gets fleet of foot? Or do Eldar have it as well and it stacks?

Really love Eldar infantry just for that ability, lets me harass and overwhelm my friends in terms of mobility. Hope they remain superior in that regard.

+1 vote     reply to comment
Ragnar-mantonero Apr 24 2013, 8:25pm says:

oh my.... i have watch who if the squad run, can't fly...
for the daemons race, i have listen the readme and i see who this race is getout on 1.72, but if you have get out the demons of 1.72, why you have insten the news of task-bar for this race?

+1 vote     reply to comment
Kersaw803 Apr 25 2013, 4:04am says:

the enemy A.I is amazing!Such a challenge against the Imperial Guard.They are now actually making titans and Super-Heavy Tanks!hell yeah!

+1 vote     reply to comment
Guest Apr 25 2013, 5:25am says:

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Ragnar-mantonero Apr 25 2013, 8:58am says:

the plastic charge of scout marine needest of comand regimental tier II? LOL

+1 vote     reply to comment
krazymonkey101 Apr 26 2013, 9:22am says:

Look great!

+1 vote     reply to comment
MuninnNR Apr 27 2013, 11:11am says:

So grateful for the working campaign. Is there any place where I can submit bugs and such for it? I've come across a few odd things.

+1 vote     reply to comment
Xiggy Apr 28 2013, 5:38am says:

It's still possible to play Daemons in 1.72 : charge the Daemons' mod, and then go back to UA New Races. You can play with Daemons as long as you don't select another army. :D

The mod is incredible. I love the IG new units ! I'll test GK today, can't wait to purge Heretics and Daemons of the CSM. :3

+1 vote     reply to comment
Guest Apr 28 2013, 5:55am says:

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Nsinger998 Apr 29 2013, 12:21am says:

In the kaura a campaign, are you supposed to get your race swapped for the demons in some missions?

+1 vote     reply to comment
neomax17 Apr 30 2013, 10:15pm says:

Nice...!!! Tau empire..........!!! I'm a Big Fan......!!!

+1 vote     reply to comment
Ragnar-mantonero May 5 2013, 5:43pm says:

i'm sorry men, but exist a guide for the mod tools (mape editor?)

+1 vote     reply to comment
Jon383 Jun 19 2014, 7:41am says:

What do you use for menu changes.
And more specifically buttons.

+1 vote     reply to comment
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Released May 27, 2015
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