The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Post news Report content RSS feed Ultimate Apocalypse Version 1.72.5 Released!

1.72.5 Release: 1.72.5 fixes up some of the bugs found in 1.72. It also comes in even-easier-to-use .exe format! Just run, browse to your Soulstorm directory, extract!

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Ultimate Apocalypse Mod - Version 1.72.5




Version 1.72.5 (latest version) released! - 5/03/2013

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DOWNLOAD IT NOW!!!


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GENERAL OVERVIEW:
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1.72 Releasing Today!1.72 Releasing Today!

This fixes up some of the bugs found in 1.72. It is a small patch, containing:

* Some XP3 fixes that fix the Arena, 100% playable now.
* The Tau Manta is now much bigger.
* Tau ai can now tier up to tier IV.
* Tyranids ai can now very easily tech up to tier 4.
* Tyranids economy was slightly reworked.
* Space Marines Scouts Detonation Charge can now be used.
* Assault Cannons were nerfed.
* Necron generators now build faster, heavy thermo cost decreased, Pyramid addons cost time decreased, Pyramid can now shoot Gauss laser weaponry within a range of 100 meters, Necron economy was slightly reworked.
* All Reaver Titan weapon ranges were nerfed by 20 meters.
* All titans besides Necron and Sisters titans health and void shield strength increased as in some points they die too quickly when attacked by anti titan weaponry.
* Satellite Laser Beam now properly displays the "melting ground" affect.
* Ultimate Apocalypse 2 player and 8 player maps while Tau is ingame were fixed.
* Grenades were very much nerfed. Moddb.com
* AEonic Orb self abilites were nerfed, especially the Necrodermic Energies and invulnerability problem.
* Many other balance changes.

So play the mod today!

3/27/13 - Latest News!

WE MADE 1,000,000 VIEWS!!!!

As of this month in March, there has been a big vote posted on the Ultimate Apocalypse MOD DB forums regarding the release of the next version (patch) 1.72. Over 600 votes were submitted!

It is official, obviously, by over 500 votes for a next month release, 1.72 will be released by next month, the month of April. Here is the article that talks mostly about 1.72.
Some updated stuff were... updated after the article was posted! Including:


And finally... the Imperial Guard revamped!!!! (All races will receive the same in the future).


Imperial Guard Revamp Done! (1.72)Imperial Guard Revamp Done! (1.72)Imperial Guard Revamp Done! (1.72)Imperial Guard Revamp Done! (1.72)

All advanced gameplay and unit concepts are done for the Imperial Guard. All needed units are ingame, and IG is ready for the 1.72 release. :)

All bugs reported on the 1.71 IG balance forums were cured. 1-2 things ignored, but the major parts of IG are all done!

Ultimate Apocalypse Grand Release (1.7)

Download the Grand Release, version 1.7 today!

BUT GET THE PATCH BELOW!!!!

Get version 1.72 today!

Ultimate Apocalypse Grand Release Trailer:

PLEASE DONATE TO THE APOCALYPSE MOD TEAM TODAY!!!!

Why provide donations? To sum it all up, you get lots of stuff from us, including a continued campaign that is yet unfinished and loads of support and mod fixes.

Those who provide donations will keep the UA team alive, active to continue developement of this mod, and by donating, the creators of this mod will provide further
updates to the crowd along with new requests from donators and audiences. On top of this, there is an unfinished campaign; so if donations become
available to the UA team, the campaign can one day be finished! If no donations are provided, the mod will no longer be worked on as it is time to move on from it
almost completely. If no donations... things that should be completed will never be completed because it is not the passion anymore that keeps us going. We have
explored it all, we love this mod, but not enough anymore to work for free. If donations are applied, it keeps us going, and it gives reason to work on this mod again,
and again, depending on the types of donations and count.

This is no requirement, you are not paying for this mod, it is all optional, but very appreciated.

So if you want us to keep going, donate, or we have no choice but to move on.


LINK TO DONATE BUTTON!!!

The list of donators are provided in the link above!

Comments
Ace1777
Ace1777

I can die happy now. A huge thank you to the UA team for all their hard work on this wonderful mod!

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MechaKat
MechaKat

My body is ready.

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MIC132
MIC132

Ok, why do apparently SM scout demo charges require Regimental Command?

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Lord_Cylarne Author
Lord_Cylarne

D:

Well... that was the first thing to be fixed yet, besides one balance change.

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Roboute-Guilliman
Roboute-Guilliman

why did the necrons get screwed like they dont get any of the air force like the Night Scythe Doom Scythe or the Shroud bomber or DoomsDay Ark Or any thing that can stand toe to toe with the Imperial Titans like i just get curb stomped by a standard AI where in 1.71 i could go against Insane that is my only complaint but everything else OMG amazing :D love the release and all thats in it just feel the necrons got screwed

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Roboute-Guilliman
Roboute-Guilliman

i like how i get negative karma for voicing my opinion about what i think the necrons got the short stick this update that is funny.

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LavstorM
LavstorM

idk if i installed mine wrong but from the UA missions i only see two still is that suppose to be there or am i doing somthing wrong?

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Lord_Cylarne Author
Lord_Cylarne

Two, yup

3,4,5,6,7 is in later progress.

Mission 3 will be available in 1.73.

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LavstorM
LavstorM

k wasnt sure also one last thing in the skirmish rules at the very bottom there is a box checked with no desc. and i cant uncheck it any idea what it is?

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Ragnar-mantonero
Ragnar-mantonero

so great, but in newest version are possible to insert the warlord, emperor, and if unbalanced the forbidden option?
if don't i wrong the models of the major titan are inside the mod but not are present the build button

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JSandman
JSandman

Sounds promissing guys!

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SGTBanks2402
SGTBanks2402

YES THE WAIT IS OVER!!! Thank You UA Team :)

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NeroGen
NeroGen

problem =[
winrrar is pulling up diagnostic errors (6000+ and climbing right now)
ill try re downloading the patch from another mirror/source or directly from here, ill post back if it works, if not.. whats going on? never had these troubles before (used winrar on folders over 100mb compressed and still no trouble)

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NeroGen
NeroGen

nope... downloaded from gamesfront and filesmelt, both had the same issue and installing anyway has buggered up my game XD so im gonna try using 7zip and doing it that way.
lets hope.

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NeroGen
NeroGen

offs... ok, 7zip worked, but me being a douche has messed up everything else. i have to re install the grand release itself and go from there.. yay!
good work on the mod guys. ill get back to you after ive installed everything from scratch.

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Tondrai666
Tondrai666

I dont know if anyone encountered this too but I cant launch the campaign game mode in game manager. When I try it simply says it failed to load it.
Anyone know what I can do to fix this?

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Tondrai666
Tondrai666

Nevermind, I seem to have found the solution in FAQ, sorry :p

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epic40k
epic40k

I can finally play the soulstorm campaign!

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Elitehaxerfish
Elitehaxerfish

Is the Necron superweapon fixed? Or has the description changed to include the fact it kills everything including your own units and buildings?

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Ragnar-mantonero
Ragnar-mantonero

WTF!
problem list:
the raptors (chaos) have'nt the jump ability ( and the assault marines?)
and...where is the chaos daemons army???
and... the eldar starship (i don't remember the name) when jump recharge immediately the shields.

i search other problems, but for now is there

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LavstorM
LavstorM

also for IG when you use the cease fire ability for the buildings it sounds like they open fire

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.Clash
.Clash

Can't play yet, PC's being fixed, how does the Run ability work? I hope it doesn't mean every race basically gets fleet of foot? Or do Eldar have it as well and it stacks?

Really love Eldar infantry just for that ability, lets me harass and overwhelm my friends in terms of mobility. Hope they remain superior in that regard.

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Ragnar-mantonero
Ragnar-mantonero

oh my.... i have watch who if the squad run, can't fly...
for the daemons race, i have listen the readme and i see who this race is getout on 1.72, but if you have get out the demons of 1.72, why you have insten the news of task-bar for this race?

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Kersaw803
Kersaw803

the enemy A.I is amazing!Such a challenge against the Imperial Guard.They are now actually making titans and Super-Heavy Tanks!hell yeah!

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Ragnar-mantonero
Ragnar-mantonero

the plastic charge of scout marine needest of comand regimental tier II? LOL

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krazymonkey101
krazymonkey101

Look great!

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MuninnNR
MuninnNR

So grateful for the working campaign. Is there any place where I can submit bugs and such for it? I've come across a few odd things.

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Xiggy
Xiggy

It's still possible to play Daemons in 1.72 : charge the Daemons' mod, and then go back to UA New Races. You can play with Daemons as long as you don't select another army. :D

The mod is incredible. I love the IG new units ! I'll test GK today, can't wait to purge Heretics and Daemons of the CSM. :3

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Nsinger998
Nsinger998

In the kaura a campaign, are you supposed to get your race swapped for the demons in some missions?

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neomax17
neomax17

Nice...!!! Tau empire..........!!! I'm a Big Fan......!!!

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Ragnar-mantonero
Ragnar-mantonero

i'm sorry men, but exist a guide for the mod tools (mape editor?)

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Jon383
Jon383

What do you use for menu changes.
And more specifically buttons.

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