Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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ralph777
ralph777 Jan 12 2013, 9:08pm says:

Awesome Invasion smoke or miasma from the Tyranids..
realistic...

+5 votes     reply to comment
Deuce_Savage
Deuce_Savage Jan 12 2013, 10:22pm says:

Looks haunting! Turning civilization back into the stone-age overnight! That giant thorn, is it a new Tyranid main base being beamed down?

+5 votes     reply to comment
BananaPancake-Chan Online
BananaPancake-Chan Jan 12 2013, 11:59pm replied:

It's the Capillary Tower, Tyranid super structure.

+5 votes     reply to comment
BananaPancake-Chan Online
BananaPancake-Chan Jan 13 2013, 12:00am says:

Do the Tyranids still have global build range?

+4 votes     reply to comment
ZenislevSoma
ZenislevSoma Jan 13 2013, 8:18am replied:

... more importantly, is the "unbeatable" glitch fixed?

+3 votes     reply to comment
Son_of_Ares800
Son_of_Ares800 Jan 13 2013, 10:13pm says:

Can the Tyranids actually do damage to air units now? Only way to beat my friend who plays them is to use air units as for whatever reason they could not be destroyed.

+2 votes     reply to comment
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Description

Tyranids work perfectly! They can die, winconditions have been updated, and the Hive Fleet can actually die if under attack (even though it should be undetectable). So no problems with Tyranids, no problems with Necrons, or any other races, including Sisters of Battle, too!

It is functional, one last thing to do is to ship it off to public. :)

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Date
Jan 12th, 2013
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