Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Media RSS Feed Report media Tau Manta and Tyranid Hierophant Reworked! (view original)
Tau Manta and Tyranid Hierophant Reworked!
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Guest
Guest Jan 17 2014, 5:23pm says:

All my dreams have been completed

+8 votes     reply to comment
littlenobull
littlenobull Jan 17 2014, 6:53pm says:

That's awesome!! Now if only there was an ability for the Hierophant that would allow it to pull the Tau Manta out of the sky!

+7 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jan 18 2014, 11:07am replied:

Oooohhhh myyyyyy. We might consider that. :) But not only the Manta, all. ^^

+4 votes   reply to comment
Emperor of Mankind
Emperor of Mankind Jan 17 2014, 9:04pm says:

Will this account for the Airborne Pheonix?

+4 votes     reply to comment
GrandMoffbob
GrandMoffbob Jan 17 2014, 10:18pm says:

Hierophant synckills...

+5 votes     reply to comment
makiyu1019
makiyu1019 Jan 17 2014, 11:24pm says:

it excites me for the 1.73
Hell Drake is being reworked
manta is fixed of its buggy movement
n tyranids is now more deadly

+4 votes     reply to comment
Wereywolf
Wereywolf Jan 18 2014, 1:57am says:

Ok im just gonna ask... did the manta really need to be upgraded.
I always thought it was more of a skill unit, something you had
to micromanage to use well because i have seen a manta easily take
out a reaver titan without much of a problem. So the problem and
the question is, does it actually need an massive firepower upgrade
when if used right it can easily take out titans?

+3 votes     reply to comment
mauritos
mauritos Jan 18 2014, 11:08am replied:

manta neded to be reworked,mean flying path,height,and weapons,and i hope they added shield to manta,rules

Pohrani.com

Pohrani.com

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jan 18 2014, 11:23am replied:

Well, from several test runs, the Manta does not really fall in the category of taking on a Reaver Titan (which is not intentional). Of course, I dunno what did to kill the titan easily in your perspective? But I guess it is safe to assume for its cost and value in version 1.72.7, a Reaver is more powerful and costs less.

Now, after some more test runs after the revamp, the Manta wins only by 5,000 some odd health with its upgrades and still costs more. At this scenario, I feel comfortable with the fact that these titans are balanced now with/without micro managing.

Mantas nuke on the other hand was replaced by something else which is pretty. :3

+1 vote   reply to comment
Wereywolf
Wereywolf Jan 18 2014, 11:43pm replied:

Well, i was just wondering and in retrospect my last comment was abit over the top. I more meant that if used right a manta can have a good shot at a reaver (though I've mostly used reaver titans as base defenses) and even if used really well take it out and some warhounds if as i say used correctly. But i really don't have a clue if the manta is actually the more powerful unit... actually i believe the reaver in a fair fight would win 90% of the time. The fight i'm more thinking of is an unfair fight units used as scouts to find the reaver titan and then the manta firing at it from out of range or in some cases while the reaver is forced to fight smaller units. Though thats just what i think i'm sure i'm most likely wrong but hey i've seen stuff like 2 reavers get they're arses handed to them by two lucky chapter masters z.z and this was longer then i meant for it to be

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jan 19 2014, 12:28am replied:

"though I've mostly used reaver titans as base defenses"
rofl

I... should try that sometime...

Otherwise great tactics! Yeah the Mantas firing range is extreme compared to the Reaver when fighting aircraft units, otherwise the Reaver can use its missiles and blast the heck outta ya. ^^ So in this case, you are completely correct and I might nerf the Manta more (slightly). However, I need fair fights. One on one scenarios, if and only if the units are titan killer like units.

+1 vote   reply to comment
Wereywolf
Wereywolf Jan 19 2014, 5:20pm replied:

It really does work the defense thing, Though it's best in very large maps or it stops being base defenses and starts being base destruction

+1 vote     reply to comment
Guest
Guest Jan 20 2014, 3:56pm replied:

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Guest
Guest Jan 18 2014, 8:55am says:

My god...Yes, the dream become reality!!!

+3 votes     reply to comment
moddlord1
moddlord1 Jan 18 2014, 10:19am says:

i am sure we will enjoy them much more and some more!

+2 votes     reply to comment
aundrekaneshiro
aundrekaneshiro Jan 20 2014, 6:10pm says:

Acorrding to the codex the Manta has a shield will the manta in the mod have a shield just like the Eldar phoenix? because currently this tau titan does not have shields like its suppose to.

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jan 30 2014, 6:21pm replied:

Wait... according to the codex, the Manta doesn't have a shield. oO

Where are you referring this from?

+3 votes   reply to comment
Gubin
Gubin Feb 3 2014, 2:26pm replied:

"For protection, Mantas are equipped with an Energy Shield. These shields make use of highly advanced technology that serves a similar defensive role to Imperial Void Shields. However, Tau Energy Shields work differently in that they do not stop the incoming projectile, but instead use a shaped gravitic field that is positioned in such a way as to deflect incoming fire. These shields are capable of deflecting even the most powerful anti-Titan weapons, as the shield's deflection reponse will become proportionally more powerful as the energy of the incoming attack increases. Whilst Tau Energy Shields can be breached by well-aimed shots, they will rarely, if ever, collapse altogether like their Imperial counterparts."

Source's.
Codex: Tau (3rd Edition), pg. 15
Imperial Armour Aeronautica, pg. 62
Imperial Armour Apocalypse, pp. 76, 85
Imperial Armour Apocalypse (2nd Edition), pp. 78, 88
Imperial Armour Apocalypse (2013), pp. 126-127
Imperial Armour Volume Three - The Taros Campaign, pp. 208-211, 213-214, 282, 287
Battlefleet Gothic Armada - To Unite the Stars: Tau Vessels, pg. 98

+3 votes     reply to comment
Gubin
Gubin Feb 3 2014, 2:29pm replied:

I mean the Manta itself, has almost 30 different guns equipped to it. I dont want an overpowered item, i just want it to be compareable to units like the Reaver titan, and Doomsday Phalanx.

+2 votes     reply to comment
aundrekaneshiro
aundrekaneshiro Feb 5 2014, 2:24pm replied:

welp somebody posted it first but here ya go

"For protection, Mantas are equipped with an Energy Shield. These shields make use of highly advanced technology that serves a similar defensive role to Imperial Void Shields. However, Tau Energy Shields work differently in that they do not stop the incoming projectile, but instead use a shaped gravitic field that is positioned in such a way as to deflect incoming fire. These shields are capable of deflecting even the most powerful anti-Titan weapons, as the shield's deflection reponse will become proportionally more powerful as the energy of the incoming attack increases. Whilst Tau Energy Shields can be breached by well-aimed shots, they will rarely, if ever, collapse altogether like their Imperial counterparts."

Source's.
Codex: Tau (3rd Edition), pg. 15
Imperial Armour Aeronautica, pg. 62
Imperial Armour Apocalypse, pp. 76, 85
Imperial Armour Apocalypse (2nd Edition), pp. 78, 88
Imperial Armour Apocalypse (2013), pp. 126-127
Imperial Armour Volume Three - The Taros Campaign, pp. 208-211, 213-214, 282, 287
Battlefleet Gothic Armada - To Unite the Stars: Tau Vessels, pg. 98

+1 vote     reply to comment
Guest
Guest Jan 26 2014, 2:29am says:

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Wereywolf
Wereywolf Feb 4 2014, 8:04pm replied:

Oh that would be so awesome!!

+3 votes     reply to comment
BagaturKhan
BagaturKhan Feb 13 2014, 8:54am says:

Amazing effects! Amazing work! Amazing mod! ;)

+1 vote     reply to comment
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Description

So gents, on top of version 1.73, all of our titans are being relooked at along with our top two most bugged titan units of UA.

Introducing:
- Hierophant: Fixed animations, more and improved animations, synckills, special attacks, sound effects, improved weapons, more FX applied, and finally fully working combat system is ingame. Thanks to Cosmocrat!

- Tau Manta: No longer wimpy ingame, lame missiles shot from its weapon systems were supermassively improved, jump jets are no longer stalled, glitchy movement were reworked, all weapons are buffed and balanced, firepower of the manta was heavily improved and awesome, scatter shots are added that can be fired from the artillery, and finally revamped FX.

Most of all the Tyranid bio titan is ingame fixed and that titan right there, the one being the most buggy is fixed! No pun intended.

So I really hope you will enjoy these two titans ingame a lot more!

PS: The Helldrake was even reworked!

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Jan 17th, 2014
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