The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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Sesa Jul 17 2013, 12:58pm says:

Well, it could work as a teleportation device for every unit, so that e.g. titans can travel from one point to another. Like the little ones that are already ingame just bigger for vehicles and more units to teleport at once or it can work (for the Future) as a Space Port

+21 votes     reply to comment
jokamo Jul 17 2013, 1:08pm replied:

that would be cool! a webway portal for tanks :)

+11 votes     reply to comment
epic40k Jul 17 2013, 5:17pm replied:

This! Titan teleporter! :)

+10 votes     reply to comment
Ragnar-mantonero Sep 5 2013, 3:39am replied:

in the modeling standard of dow, are present the model named big starship, maybe using for make a titans trasporting :D

+1 vote     reply to comment
LordKronos Jul 17 2013, 1:00pm says:

Looking at it , besides a production structure it reminds me of some kind of long range siege laser system or a missle silo.Maybe a campaign only specific super weapon for destroying a specified target?

+4 votes     reply to comment
Zeidra Jul 17 2013, 1:10pm says:

And why not a Webway portal generator that create few specific Harlequins units?

+4 votes     reply to comment
Shodar87 Jul 17 2013, 1:27pm says:

Well if you tone it´s size down (afair it was pain to find enough space to build it) it should work well for bigger vehicles or titans.

+2 votes     reply to comment
EmperorTheBest Jul 17 2013, 1:37pm says:

May be it could work for some ultimate researches?

0 votes     reply to comment
R3PT0R Jul 17 2013, 1:38pm says:

I think it should replace the building used to make super heavies

+6 votes     reply to comment
Seregruth Jul 18 2013, 10:31am replied:


+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jul 18 2013, 1:18pm replied:

Replacement = removal of building = get this, not so sure of this for a super heavy tier iii building. But I thank you for sharing your opinion.

+1 vote   reply to comment
LoftySgtTaylor Jul 17 2013, 1:51pm says:

i like the webway gate idea, maybe, instead of having a receiver portal, shot them out any area, with in a certain range, or at random

+2 votes     reply to comment
Deuce_Savage Jul 17 2013, 2:27pm says:

Love to see that thing teleport instantly an entire Legion of combat ready troops from grunts to Titans! Hoo-Rah! You do that, you win the hearts & souls from your Chaos enemies! tee hee hee

+2 votes     reply to comment
Khaotic_Comrade Jul 17 2013, 3:04pm says:

Perhaps it could act like more of a forward base with the following criteria:
-Can be placed anywhere (Does not have to be within friendly supply zone, this would also address the space concerns; I already have enough trouble trying to fit the Ork Teleporta as it is)

-Can relocate like other Eldar structures

-Would be able to produce a mixture of infantry and vehicle units (Including perhaps Bonesingers to reinforce the position with turrets)

-Can act like a Webway gate capable of holding even vehicles

-Capable of independently infiltrate itself (Does not need a Webway or Websail near it in order to infiltrate, could possibly share the specific research as the Websail does in order to do this)

-Maybe even make it so it can use the Tau's shield generator ability, only protects a more vast area

-You could also program the pillars with something like plasma weapons so the structure could hold its own

My suggestion for this structure is basically make a fortress like structure in which you can bunker down with it on a hill and build defenses around it, allowing you to hold the position and resupply it without having to relocate troops.Also, giving the enemy hell to try and dig the pesky Eldars out from the position :)

+2 votes     reply to comment
Guest Jul 18 2013, 12:22pm replied:

Were you also thinking of putting a limit on those ****.
I can imagine eldar teleporting around building those things Fml.....

-1 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jul 17 2013, 7:44pm says:

Thanks guys! Very....

Keep posting thoughts, this is not ingame yet. :P

+2 votes   reply to comment
kingbroly99 Jul 17 2013, 10:35pm says:

what about using it for some in campaign only abilities

0 votes     reply to comment
TheGreatGargoth Jul 18 2013, 1:03am says:

Eldar don't need to teleport their tanks. They're already extremely swift, and it goes against the lore. This should just replace the super-heavy production portal that that have now, as R3PTOR stated.

+2 votes     reply to comment
spaceman2010 Jul 18 2013, 1:06am says:

just a thought but it could be used as a late game rapid deployment structure as in it builds everything say 20 % faster and i know it sounds like abit of work but could add a special one to each faction and when it comes to late game it will be easyer to handle than having to say build a new squad and reinforce it over and over you could build it at this structure its fully reinforced and only thing needed to be upgraded is the weapon and just add vehicles to it as well

0 votes     reply to comment
Guest Jul 18 2013, 12:24pm replied:

Would make the fully reinforced tyrind squads un-special now :[

0 votes     reply to comment
RT2... Creator
RT2... Jul 19 2013, 12:42am replied:

Good point, so it wouldn't be as unique to the Tyranids. :)

Good thinking Tex.

+2 votes   reply to comment
Guest Jul 18 2013, 1:07am says:

You could add it to a map and make it produce something we can't get normally sort of like that map you had to capture points to get titans, and for lore sake you could just say its eldar tech that was being studied by the adeptus mechanicus since the base looks a little to unelegant for the Eldar. Yours sincerly Alexander Voss ^^

+1 vote     reply to comment
RT2... Creator
RT2... Jul 18 2013, 2:50am says:

Super heavies is actually a good call. :)

0 votes   reply to comment
RT2... Creator
RT2... Jul 18 2013, 6:27am replied:

which reminds me I should do an 80 3f on teh one already ingame to make teh underground stuff invisible.

Also I was going to do those DE walls weren't I... Better get to it. :P

0 votes   reply to comment
Clay_More Jul 18 2013, 4:26am says:

why not replace some of the default dow buidligns ? this would make a nice vehicle prodictuion site.

0 votes     reply to comment
RT2... Creator
RT2... Jul 18 2013, 6:29am says:

Looks like a landing pad for flyers?

There are a few flying units in UA.

0 votes   reply to comment
RT2... Creator
RT2... Jul 18 2013, 9:24am replied:

Since it is late game, could you go with squadrons of fighters?
Since there is no terrain issues?

A squadron of 3 for one titan point?

0 votes   reply to comment
GreenScorpion Jul 18 2013, 9:28am replied:

Yeah some air tactics would be nice to have but i don't think the DoW engine is much cooperative so there could be some issues (mostly because there would be vehicles in a squad and that doesn't work flawless).
Fighter squadrons would surely make things like fast strikes or bombing tactics a yes on the generals book.

0 votes     reply to comment
Guest Jul 18 2013, 12:27pm replied:

Is this squad going to be worth a titan point? Cause if they're normal it doesn't take that long to build a lot.

0 votes     reply to comment
RT2... Creator
RT2... Jul 19 2013, 12:28am replied:

yep, true but the idea is to have a squad that could have special abilities as a squadron compared to the singles.

Also to go beyond the build limitation of vehicles. :)
Vehicle resources limit. :)

+1 vote   reply to comment
Angel_of_Death2 Jul 18 2013, 7:54am says:

A titan webway gate would be a great idea.

0 votes     reply to comment
geolex Online
geolex Jul 18 2013, 1:06pm says:

It could be an Aircraft Titan Foundry, when the titan foundry we have yet could be only a terrestrial titan foundry, and to fill the blanks ( ^^ ) add more titans :P ( but i don't think Eldars have a lot of titans ) or abilities and researchs ( Eldars love reseach and science so it respects the Lore ^^ ), and a last thing the revenant is actually a **** compare to the bigger eldar antigrav tank ( the scorpion if i remenber well ^^ ) so some researchs that we could done to buff it coul be a great idea.

+2 votes     reply to comment
STEELTITAN37 Jul 18 2013, 2:56pm says:

maybe just maybe u could make it smaller and allow stuff like maybe wraithblades or wraithknight or either of the two knew flyers come from it?

+2 votes     reply to comment
Deuce_Savage Jul 18 2013, 6:25pm says:

Just saying, send in the Eldars Strike Force from that platform at beginning of game to tie up the other race/s. This buys you time to build up your base faster & with much more needed buildings. An Eldar tactic one might say!

+3 votes     reply to comment
wake_22344 Jul 20 2013, 9:08am says:

Why not use this for an Eldar version of the space marine deep strike beacon from vanilla Soulstorm during the early game

0 votes     reply to comment
The-Light Online
The-Light Jul 20 2013, 9:56am says:

Vehicle repair pad?

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jul 20 2013, 2:33pm says:

So! It is official then! This structure is in skirmish now with the many various ideas thanks to you! Functions well, very unique of a building, reliable, and much more. ;)

Thanks to discussion, this building is now realized and ready ingame for >= 1.73.

I won't be telling you what it does as that may spoil its purpose of seeing what it does, but there are clues up there for you to imagine + UA teams own private implementation. ;)

Once again, thanks. This thing burdened us for too long. Oh, Rocket Banana, I request an icon for it. :)

+5 votes   reply to comment
RT2... Creator
RT2... Jul 21 2013, 1:56am replied:

Man we need about 20 Iconographers. :P

+3 votes   reply to comment
Xiggy Jul 20 2013, 5:12pm says:

That's actually pretty cool ! Much better that the one already used. :)

0 votes     reply to comment
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Scripty Aug 25 2013, 6:46pm says:

I think the fortress idea was great

0 votes     reply to comment
Ragnar-mantonero Sep 9 2013, 5:17pm says:

but...the testing map where are go?

+1 vote     reply to comment
willams1991 Dec 19 2013, 5:24am says:

vehicle webway

+1 vote     reply to comment
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An Eldar production structure. We don't know what to use this for, and throwing it away may not be the best option.

As of yet, we already have a super-heavy production structure as you see in the mod, and we also have our Websail for producing the titans! We hope to keep all three structures, but for what purposes? Maybe we can add this to a campaign only structure? Depends on you!

We're out of ideas. Feel free to tell us what you think!

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