Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Media RSS Feed Report media Imperial Guard Revamp Done! (1.72) (view original)
Imperial Guard Revamp Done! (1.72)
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Lord_Cylarne Author
Lord_Cylarne Mar 26 2013, 8:03pm says:

That is the newest unit I just added ingame yesterday, the Laser Destroyer/Thunderer Siege Tank.

+7 votes   reply to comment
LavstorM Mar 26 2013, 9:58pm says:

umm? is that a psycher squad?lol (im aware i spelled psycher wrong)

+3 votes     reply to comment
RT2... Creator
RT2... Mar 27 2013, 12:41am replied:

Battle Psyker Squad?

+2 votes   reply to comment
Talic Mar 26 2013, 11:57pm says:

Wait, is the wall gunner bug fixed now?

+5 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Mar 27 2013, 8:37am replied:

I hope our 3D modelers will respond to you with a "yes."


+2 votes   reply to comment
LavstorM Mar 27 2013, 1:11pm replied:

any chance there can be a taunt menu from the HQ maybe were all the players can hear it?

+1 vote     reply to comment
GhostEdge Mar 28 2013, 2:47am replied:

I hope it'll be fixed :l

That's the only reason I don't build the wall guns.

+1 vote     reply to comment
Kersaw803 Mar 27 2013, 9:55am says:

Tank in the back right, looks like an Armaggedon Pattern Basilisk or maybe a macharius heavy tank

+1 vote     reply to comment
Scyrah Apr 5 2013, 7:36pm says:

Anti titan tanks? I like.

+1 vote     reply to comment
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All advanced gameplay and unit concepts are done for the Imperial Guard. All needed units are ingame, and IG is ready for the 1.72 release. :)

All bugs reported on the 1.71 IG balance forums were cured. 1-2 things ignored, but the major parts of IG are all done!

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Mar 26th, 2013
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