Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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1.72 Releasing Today!
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moddlord1
moddlord1 Apr 23 2013, 8:48pm says:

woohooo!! allmost partytime the ultimate is coming.

+4 votes     reply to comment
SGTBanks2402
SGTBanks2402 Apr 23 2013, 8:48pm says:

WHY DO YOU GUYS TORTURE US!!!

+8 votes     reply to comment
Whiteshield
Whiteshield Apr 23 2013, 8:56pm says:

will the AI build walls too?

+5 votes     reply to comment
Evil_Cylarne
Evil_Cylarne Apr 23 2013, 9:05pm replied:

No. DOW ai cannot think when building walls properly, of course, I can have them build walls, but they will be scattered, and might just block their own paths to take.

+7 votes     reply to comment
Deuce_Savage
Deuce_Savage Apr 23 2013, 11:29pm says: Online

OK, what map is that?

+4 votes     reply to comment
efrainp96
efrainp96 Apr 24 2013, 12:22am says:

Are we still going to have to remove old version?

+4 votes     reply to comment
Evil_Cylarne
Evil_Cylarne Apr 24 2013, 1:19am says:

Forums.relicnews.com

Link to 1.72? :D

+4 votes     reply to comment
nhinhonhinho
nhinhonhinho Apr 24 2013, 4:45am says:

Going to download it as soon as I'm home XD!

Sticking with working now T.T

+3 votes     reply to comment
RT2...
RT2... Apr 24 2013, 8:41am replied:

QUIT....

....And play Ultimate Apocalypse all day... :P

+4 votes     reply to comment
leon81VT
leon81VT Sep 5 2013, 7:37am says:

are possible insert the the build gate (object) with function button "open/close"? is really most important for the siege battle!

+1 vote     reply to comment
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Description

It is almost here! The 1.72 release is nigh! It includes the following:

Basically:

- Campaign works, UA Campaign works, many scar errors fixed, better better performance.
- Skirmish gameplay overhaul is completed and ingame ready.
- Grenades concept added, applies more grenade researches and grenade types to almost all infantry.
- Turret concept added, featuring improved turrets, and more research and upgrades.
- RUN!!! ability added to all infantry. Increases movement speed with some penalties if activated.
- Titans revamped, void shields fixed!
- New units, new structures!
- New maps.
- Tank Traps structure added for all Imperial races, Orks, and Chaos.
- Superweapon concept added ingame. You'll enjoy them now as they also do not immediately spam superweapons when they are first built. 5 minutes to take it out, and you are now given anti apocalypse abilities! Superweapon alternatives and infinite/multiple superweapon casting glitch has been cured.
- Restrict ai winconditions.
- Commanders nerfed.
- Game play breakers were cured.
- Balance changes everywhere to make the game more playable and fair.
- TONS MORE!!!!!!

I basically forgot everything I added, but the changelog is up for grabs soon. Have fun with the mod. :)

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Date
Apr 23rd, 2013
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