The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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1.72 Releasing Today!
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moddlord1 Apr 23 2013 says:

woohooo!! allmost partytime the ultimate is coming.

+4 votes     reply to comment
SGTBanks2402 Apr 23 2013 says:


+8 votes     reply to comment
Whiteshield Apr 23 2013 says:

will the AI build walls too?

+5 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 23 2013 replied:

No. DOW ai cannot think when building walls properly, of course, I can have them build walls, but they will be scattered, and might just block their own paths to take.

+7 votes   reply to comment
Deuce_Savage Apr 23 2013 says:

OK, what map is that?

+4 votes     reply to comment
efrainp96 Apr 24 2013 says:

Are we still going to have to remove old version?

+4 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Apr 24 2013 says:

Link to 1.72? :D

+4 votes   reply to comment
nhinhonhinho Apr 24 2013 says:

Going to download it as soon as I'm home XD!

Sticking with working now T.T

+3 votes     reply to comment
RT2... Creator
RT2... Apr 24 2013 replied:


....And play Ultimate Apocalypse all day... :P

+4 votes   reply to comment
Ragnar-mantonero Sep 5 2013 says:

are possible insert the the build gate (object) with function button "open/close"? is really most important for the siege battle!

+1 vote     reply to comment
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It is almost here! The 1.72 release is nigh! It includes the following:


- Campaign works, UA Campaign works, many scar errors fixed, better better performance.
- Skirmish gameplay overhaul is completed and ingame ready.
- Grenades concept added, applies more grenade researches and grenade types to almost all infantry.
- Turret concept added, featuring improved turrets, and more research and upgrades.
- RUN!!! ability added to all infantry. Increases movement speed with some penalties if activated.
- Titans revamped, void shields fixed!
- New units, new structures!
- New maps.
- Tank Traps structure added for all Imperial races, Orks, and Chaos.
- Superweapon concept added ingame. You'll enjoy them now as they also do not immediately spam superweapons when they are first built. 5 minutes to take it out, and you are now given anti apocalypse abilities! Superweapon alternatives and infinite/multiple superweapon casting glitch has been cured.
- Restrict ai winconditions.
- Commanders nerfed.
- Game play breakers were cured.
- Balance changes everywhere to make the game more playable and fair.
- TONS MORE!!!!!!

I basically forgot everything I added, but the changelog is up for grabs soon. Have fun with the mod. :)

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Apr 23rd, 2013
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