The Seven Kingdoms: An Age of Petty Kings is a Crusader Kings II mod based on the Game of Thrones universe. Built from the ground up with a hand painted map of Westeros and west coast Essos, over a thousand provinces, a huge amount of detail and most importantly for us, a focus on multiplayer stability and performance.

Unlike the AGOT mod, our mod will be lacking in the depth department as we will be avoiding intensive scripts, event chains and other flavour events due to their impact on performance in a multiplayer environment, especially with more players. So if you are a singleplayer focused player, we suggest you check out their excellent mod instead. Plus, as an added extra, they have all of Essos too!

We will have one or two start dates down the line, but our first is set during the Andal invasion, dated to 6566. Although not entirely accurate, with a somewhat more fractured world than is portrayed in the lore, it is far from the reign of the hundred kings discussed prior to the chosen start date.

From the Mudds of Muddland to the Viceroy of the Valyrian Freehold, ruling over Western Essos, there is a huge array of characters of many different cultures and religions. From the followers of the Weeping Lady to the heresies of the Seven faith, there is no shortage of religion and religious conflict.

The mod also features a relatively unique building system, heavily inspired by Lux Invicta, another great mod for Crusader Kings II.

You can also find us on the Paradox Forums (login required): Forum.paradoxplaza.com

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F.A.Q

Q. Do you plan to expand the mod to later dates or bookmarks?
A. Eventually, yes. However, our focus will be on the earlier years and will not go beyond the doom of Valyria (in an official capacity, nothing will be stopping others from creating bookmarks set in later years).

Q. Why is the map so... Different? What happened to the iron isles?!
A. We chose to create an entirely new map from scratch, using the original map by GRRM as a source of inspiration rather than building on top of it. Furthermore, his map was created as a guide for readers, and not for zoomed in gameplay such as what CK2 features.
This was the result, albeit flawed, but we like to argue that 1,800 years can have an impact on the geography.

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Known Bugs/Issues:

- Title finder causes a crash. Will eventually be fixed.
- Night's Watch Event causes desyncs, and so has been disabled. The Event chain will be fixed in future versions.
- Lack of tribal and temple holding buildings, oversight. Will be tended to in for future versions.
- Balance for many rulers is off. Some have inflated stats, which will be tended to in future versions, whilst others are too weak/strong compared to their vassals and/or liege.

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The Team & Contributors:
(big shout out to Vierwood and tsf4, the mod would have not got so far if it not for their tireless effort!)

A lot of people have put a lot of time and effort into the mod and many people have added their touch, big or small, along the way. It's a bit difficult to list everything everyone has done, because our main lads (excluding ZeroFighterR, he's our mascot) have done so much. Especially Vierwood and tsf4.

The Main Lads:

Rowan - Project Lead, he who raised mountains and forged the ring.
Vierwood - Co-Lead and master of the archives, recorder of all history and founder of the isle.
tsf4 - Master of names, he who has named thousands of nameless places.
Adramelech - He who put Bran the Builder to shame with his masterpiece - a fully 3D wall.
ZeroFighterR - Still searching for his pigeons.
Amr - He who regards Dragons as animals and swords as toys.

Contributors:

Almaron - Lore and map advice, notably Dorne and the (still to come) Vale.
blackninja9939
- Invaluable support and advice.
Digger The Dwarf - Characters, History Edits
Existential Crisis
- Characters, Darklyn History
Feliprinsss
- Characters, Ocean Province Locals
GrandiSlayer
- Unique Religion Descriptions
Godman
- Characters, Dueling traits, Tweaks
Moen - Dynasty and Title Flags
SweetThose - Title Locals, Defines Tweaks

Other Content:

The AGOT team - For allowing us to edit and use their wonderful portraits.
Silverino
- For allowing us to use some of his portraits from the excellent CPR+ mod.
Velho e Bom Joe
- for the Culturally Different Cities mod, which has been partially integrated.
Marc Simonetti - For his excellent Game of Thrones artwork, which is being used in our mod: Art.marcsimonetti.com

Tools Used

JonStryker - For the mapfiller tool, which played a fundamental role in getting this mod working in a reasonable amount of time!
AgentPaper - For the Character Generator, used by Vierwood to rapidly fill out regions with placeholder dynasties.
GIMP - A great, completely free, image editing program which has been responsible for everything from the heightmap and terrain to images used for some of the traits.
Paradox Wiki - Provided an invaluable resource for the development of a mod, especially one of this size.

And of course...

Paradox CK2 Dev Team - For providing a great game with even more awesome modding support!


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A collection of photos of the mod and its features.

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The Seven Kingdoms v8 Preview

The Seven Kingdoms v8 Preview

News 2 comments

A quick preview of the next version which includes many new features such as knighthood, green dreams, and much much more.

TSK:AOPK Update

TSK:AOPK Update

News 2 comments

A quick update showing off some of the new features that can be found in v7.

TSK AOPK: Build 6 Update

TSK AOPK: Build 6 Update

Feature 1 comment

A list and explanation of the changes to the mod this time around.

The Petty Kings

The Petty Kings

Feature 5 comments

A list of some notable Petty Kings in Westeros, feedback is appreciated.

Add file RSS Files
The Seven Kingdoms A7 [Latest]

The Seven Kingdoms A7 [Latest]

Full Version 33 comments

NOT Savegame compatible with previous versions! For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader...

The Seven Kingdoms A6b [Outdated]

The Seven Kingdoms A6b [Outdated]

Full Version 2 comments

A6b Hotfixed A6, Iron Isles history correction. For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader...

The Seven Kingdoms A6 [Outdated]

The Seven Kingdoms A6 [Outdated]

Full Version

For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader Kings II/mod This build should be stable...

The Seven Kingdoms A5b For CK2 2.7.1 [Outdated]

The Seven Kingdoms A5b For CK2 2.7.1 [Outdated]

Full Version 28 comments

For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader Kings II/mod This build should be stable...

The Seven Kingdoms A1.4 For CK2 2.7.1 [Outdated]

The Seven Kingdoms A1.4 For CK2 2.7.1 [Outdated]

Full Version 18 comments

For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader Kings II/mod This build should be stable...

The Seven Kingdoms A1.3 For CK2.7.1 [Outdated]

The Seven Kingdoms A1.3 For CK2.7.1 [Outdated]

Full Version 20 comments

For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader Kings II/mod This build should be stable...

Comments  (0 - 10 of 265)
Thelonesomerider
Thelonesomerider

Hello, this mod is great, however I am losing troops whenever I raise and lower my levy due to " enemy presence in our homelands" despite not being at war, or fighting any rebels and/raiders. Is this by design? Thank you.

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Dark1Isaac
Dark1Isaac

Very nice mod! Following this

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umbra1500968582
umbra1500968582

So i extracted the mod to the folder you sepcified but i dont have it show up on the mods tab nor does it it run when i bokt up the game..what dlc is needed or other mods for it to run or what did i do wrong?

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ZeroFighterR
ZeroFighterR

Did you extract both files. The folder and the other file need to be placed in my documents/paradox interactive/ck2/mod

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umbra1500968582
umbra1500968582

The only other file was like a movie player file? And yes i extracted to that folder

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ZeroFighterR
ZeroFighterR

It's showing for some people as a movie player file, for me it's a notepad file. But that one is required too.

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Guest
Guest

When i open the game the map from CK2 is still there, and not the new map? how come that this happens? Can't really play the mod then

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_Vierwood
_Vierwood

You've installed the mod incorrectly. Make sure to follow the instructions precisely as they say.

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ArminCZ
ArminCZ

First of all this mod is great, im currently playing it with my friends but i can´t unsee that house Dayne have sword Dawn, and its a tradition of house Dayne that who holds the sword has nickname ´´Sword of the morning´´(like ser Arthur Dayne for example) but even if i have lord with 5 duel skills he wont get a nickname.

And i might know history of Westeros well, but when Starks got their Valyrian sword Ice? I believe its not in game yet.

+ i believe that house Frey didnt exist in Andal invasion era. :)

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rewjack
rewjack

Yes, the freys weren't exist yet in the Andal Invasion, however the mod developers decided to keep the Freys as they give much more game flavour.

For the Sword Dawn, i think they're still currently working on it (i don't know when will they release it with the update though).

Lastly Ice was only 400 years old during the Timeline of Game of Thrones so it doesn't exist yet in this timeline.But maybe the dev might add it in the game just like they did with House Frey.

Here's the link for the info of Ice
Awoiaf.westeros.org

I hope this answers all of your questions :)

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ArminCZ
ArminCZ

Of course...thanks a lot.

Yea we were a bit confused when we figured out that Freys were lords of the Riverlands lol.

Do you think its possible for mode devs to add religion of mother of Rhoyne?
Would be awesome to expand Dorne with female rulers without some penalties.
(Rhoynes accutally were moving to Dorne from Valyrian expansion later on)

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ZeroFighterR
ZeroFighterR

Rulers in Dorne should start with full female rights so no penalties should apply

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Highest Rated (2 agree) 8/10

For now it's a seven, just about everything works as designed, with a few minor bugs, and already has a lot of detail. Considering it's an alpha, maybe I should rate it a ten, but I'll rate as if it's any other mod. I'm sure this score will go up.

EDIT: 8 now, fast updates to fix bugs and add more content have improved the mod a lot. Very fun to play, especially with friends.

May 20 2017 by Assassin739

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