For many centuries humans, dwarves and elves lived in the likeness of peace without thinking about the stars and rarely looking beyond the borders of their own countries. Azeroth has been relatively quiet place with rare clashes of countries occasionally diluted by flaccid raids of gnolls and trolls. But everything changed when the great sorcerer Medivh had created a portal between Azeroth and Draenor - the distant and wild world, home to the countless orcish clans and other amazing races. Recently these creatures have drunk the blood of Mannoroth, one of the demons of the Burning Legion, eager to open the way to Azeroth and resurrect their lord - Sargeras. How the coming era of war will turn out? Triumph or oblivion? It's up to you...
"Guardians of Azeroth" - is a global mod, based on the Warcraft universe by Blizzard Intertainment. In this mod our team is going to image the world of Azeroth in all its glory, particularly focusing on the story of the classic strategies and World of Warcraft Classic. You will be able to assume the role of one of the human kings or test your luck in the role of conqueror of other worlds! You can restore justice in Azeroth or plunge into the chaos of the Scourge and the Burning Legion. In the end, you can simply turn the whole world into your debtors playing as the goblin' cartels. All decisions are belong to you.
We hope to find people who are ready to join our team. If you want to help then contact with Zumbak.
Hello, dear readers! This is our third diary and the duels will be our topic today. The main part of any duel is the combat characteristics of duelists. And we will begin from it.
There will be five characteristics in the mod: health, physical attack and defense, magic attack and defense. The health level of the character is determined from his personal health level which depends on unique traits, including diseases, wounds etc. There will be two types of classes: melee or ranged classes (like warrior or hunter) and classes using divine or arcane magic (mages, warlocks). They are focused on physical and magical characteristics respectively. The first ones are getting them from the military and combat character’s skills, while the second ones - from the learning and, again, the combat skill.
During the creation of our combat system we were largely focused on the famous mod for the Crusader Kings 2 in the WH: Fantasy Battles universe. That is why the system might be familiar for those who had already played the Geheimnachtacht. Duelists attack in turn. After they choose their actions, they will have the final count in the next turn.
Every character’s action can dramatically affect the result of the battle: an instant attack, temporary boost, healing, skipping an attack etc. The system is very flexible, and therefore there will be a moment for your creativity.
Our new small diary ends on it. Thank you for attention!
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