Crusader Kings II: The Seven Kingdoms is a Crusader Kings II mod based on the 'Game of Thrones' universe. Built from the ground up with acute world detail and a focus on Westeros Unlike the AGOT mod, TSK lacks a considerable amount of development and singleplayer content, so we suggest players check out their mod first if they're looking for a rich and unrivaled singleplayer experience (and one that includes all of Essos too!).

Post news Report RSS The Seven Kingdoms v8 Preview

A quick preview of the next version which includes many new features such as knighthood, green dreams, and much much more.

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The Seven Kingdoms

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- New gfx for artifacts created by Amr.

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- Countless history edits.

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- New decisions such as a decision to claim the legendary sword Dawn.

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- The Knighthood of the Seven.

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- Also some early work on the second bookmark.

As always if you have any questions please feel free to ask. We appreciate all of your feedback thus far.

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nahariko
nahariko

Looks good! Love the mod so far :)

Ideas*
*I would love a bit more customization when it comes to Coat of arms when using ruler designer. it would also make the sigils of new houses look better. I'm pretty sure i'm not the only one who has thought of building their own house from from the ground up to one of the most powerful houses in Westeros!
*More melee tournaments!

Negatives-
-DLC support seems to be somewhat malfunctioning or makes the game quit after a while, when using them. Tried with Conclave, Way of Life, The Republic, Horse Lords, etc... Are there any dlc's you think of that could enhance the gameplay of this mod?
-Pretty much impossible to create The Seven Kingdoms. I get that the mod focuses on the petty kingdoms and such and the map is too big, but it's a bit disappointing to not be able to unite the kingdoms of Westeros into one great empire!
-Really lacking a bit of stuff to do except of conquering and marrying off my children. Some events or choices that spice up the game would be nice!

Positives+
+Love the building system!
+The trait additions are very nice
+The map looks beautiful
+Immerse detail on characters, very well worked
+The game runs very smooth with only the mod turned on

Looking forward to future patches!

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msqra
msqra

whem do you awesome guys think v8 will be ready for release? :) im soo excited!

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Guest
Guest

Do you plan on adding a Shattered World start date? Cause I was messing around with the dates and I found a date that's shattered. And if not, do you plan on making the mod compatible with the Shattered World mod?

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Exakter
Exakter

Why would I use this over the much more indepth mod? Is it just because its a different time period?

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Guest
Guest

Because this one has a map that is 10000 times better than the other mod. I hate the fact that Westeros is so small on the other one. Also buildings are much better here. Also the variety in the houses. Also nearly everything else.

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ramsy322
ramsy322

The only thing I want more than anything is a Game of Thrones start date.

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Guest
Guest

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ArminCZ
ArminCZ

You guys are insane! This is brilliant keep it up.

i have some ideas too...

- Would be possible to remake design of some levy? For example House Stark has levy that looks like Saracens.
- If possible to change some icons for traits like Tall, Small atc... They look pretty much the same.(At least for me)

And do you guys think that duels in battles like in the AGOT mod will be stable for yours? Would be awesome to have 1v1´s again. :)

Love ya

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RowanMaBoot Creator
RowanMaBoot

Although it hasn't been mentioned, the unit models have been adjusted to correct model types. So they should all make more sense now (ie as you said no Saracen models for the North).

Icons are WIP, and I'll see if I can get some made for the next release if Amr doesn't beat me! Current icons suck, but they are placeholders.

Duels will be very simplistic in our mod, and will be locked between Commander versus Commander in battles OR between two players through interaction. However, duels are a little ways off so won't be included in the next version.

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ArminCZ
ArminCZ

Thank you so much.

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ramsy322
ramsy322

Did you fix Nights Watch? Cuz I really hate gatting invaded by them after they ally with my enemy in the WESTERLANDS.

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BlackWolfchAOS
BlackWolfchAOS

Any chance of expanding the map east more and adding the Dothraki?

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BlackWolfchAOS
BlackWolfchAOS

Im in a 15+ person group that does a 3 times weekly game of this mod I believe we are at 6800ish and i mainly play in Essos, i would love to see essos get some more love and be expanded a bit more.

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ZeroFighterR
ZeroFighterR

The map will not be expanded. We will be adding more flavor in general in the mod in due time.

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BlackWolfchAOS
BlackWolfchAOS

Thank you for the response I love this mod and I especially love the timeline you picked.

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_Vierwood Author
_Vierwood

The next update will feature a huge update for Essos, so don't worry about it.

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Guest
Guest

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Guest
Guest

Hi, thanks for this mod, it's very great but why i've the holy roman empire, france, hungary etc... on the map and several c_something as claim ?

Thank you

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_Vierwood Author
_Vierwood

Re-download and re-install the mod, then make sure you're using v2.7.1 of CK2. Finally make sure no other mods are enabled.

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frsp
frsp

hi! i wonder if it works like its supposed to. i really like your mod, but i miss the galleys to being able to conquer everything.

i saw in the buildings.txt that there are ports and galleys and it took me a while to figure out what the problem is.

you define every sea province as a major river province. delete the provinces which are supposed to have ports and galleys in map/default.map and everything will work fine. :-)

definitely less work than defining lots of crossings.

i guess you wanted to keep wildlings coming to the wall.

cheers!

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_Vierwood Author
_Vierwood

We fixed this issue in the latest version.

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