Trek Wars 0.9 Interpretation
Jun 17, 2008 Full Version 29 commentsThis is the interpretation of Trek Wars 0.9, done my Wolf V.2, a mate from the SMG team. He made some changes to the units (Foc units too), did a rescaling...
Trek Wars – Federation at War is a Multiplay Mod for Star Wars – Empire at Wars: Forces of Corruption.
In Trek Wars - Federation at War
We added the Federation as playable faction into FoC.With following updates we want to add the Klingons, the Romulans and the Borg too, depending on the feedback we get.
Trek Wars 2.0 - Rage of War
Plot: After the Crew of the Enterprise failed to prevent the assasination seen in "Star Trek: The undiscovered Country" the Federation and the Klingons are on open war. Choose your side and lead them to victory.
In skirmish you are able to battle all factions - StarWars vs. Star Trek :)
Demo Screens from Trek Wars 1:




Demo Videos:
Defiant vs Starbase
Federation vs. Borg
8 comments by RazielKanos on Sep 2nd, 2008 digg this super bookmark
Wasn't Trek Wars 2.0 supposed to be released already? Erm... yes - you're right... and it seems that "some" people already have the finished and finalised version even before I had it - btw... I'm the guy who is doing this mod together with Ancalagon.
You wonder how someone already can have my mod even before I finished it? Well I can't tell you, maybe they got it with a time machine... ![]()
Nevertheless - some of these people who already have the finished and release ready versions wanted to know why i haven't mentioned them in my credits for the mod. Well - you may get my dilemma here. I haven't released the mod yet, but they allready know i haven't put their names on my credits list - or their readme in the readme folder.
So, to work this out I just see two options.
1) I cancel the mod to make sure this version the other guys have (the one without credits that isn't released yet) will never see the light... or
2) I have to send pictures of the models I want to use to a friend of mine, who is modeller, and ask him to rebuild all these models - so i don't have this bloody credit problem anymore and just can say "Ship BlaBla based on Ship BlaBlubb"
We decided to do the 2nd way, and so, you ppl need to wait till my modeller finished all models.
The good news (yeah there are some too) is that i'm nearly done with all the XML work, and was really close to the release (btw. WITH a readme folder, and a credits.txt and even ingame credits)
sorry to delay you more :(
it wasn't planned that way, but the good thing is, that I can allow the usage of the models after the release without any trouble :)
kind regards
Raziel
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This is the interpretation of Trek Wars 0.9, done my Wolf V.2, a mate from the SMG team. He made some changes to the units (Foc units too), did a rescaling...
This is the first Relese Version of Trek Wars. it is 0.9 because there is still missing one unit, but we didn't had the time to finish the skin in...
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i can get the mod to work without screwing up my game, I dont think the mod lancher works with the Gold edition
well im just happy that the mod isnt dead that would of been a great shame.I will just keep checking this site. :)
yeah this is a great mod and its a great idea
hope for updates soon
There might be one small problem...A ship in this mod, the C-9A Heart of Kahless we created by me for the BC2 project. Im not sure if I gave permission for its use in this mod. I will have to investigate, but I did notice that proper credit was not given in the readme.
the mod isn't realesed yet -.-
so it's hard to read a readme without a mod released
Your right of course, I just came in here today, so had no idea it was in development. Regardless, you should have displayed it somewhere on the project pages that the Maveq and Heart of Kahless was designed and built by myself.
when will this modd be finished can we please get an update or somthing and i wanter to know if you could increase the pop cap
Are you using FOC
Same with me! I've got FOC and EAW (it installs into the EAW directory anyway, so i'm not sure why you need FOC in the first place...) and I get an exception error whenever i launch the mod.
I have the Stargate:EAW mod too, and it works without a hitch. Got any hints for me?
Scratch that, i figured it out :P
now all the mod needs is the ground units from such planetary based games as Star Trek: New Worlds! Add in some troops and you're set!