What is Tides of War: Clone Wars? ToW: CW is a fan-built total conversion mod for Digital Anvil's Freelancer game that was released in 2002. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. While there are other Star Wars mods out there, none of have dedicated themselves to simulating the Clone Wars era.

Report content RSS feed Tides of War: The Clone Wars Needs You!

Tide of War: The Clone Wars still needs assistance with development. With only two staff members currently, this mod needs your help to make it to completion!

Posted by ArvisTaljik on Dec 1st, 2012

Tides of War: The Clone Wars still needs help with development in order to reach a completed state. As of now, there are only two staff members working on the mod, with much more additional help required to create a comprehensive and enjoyable mod.

If you have any modding skills that you can bring to the table in an effort to get this mod completed and ready for players then please step forward. Over 95% of all physical assets (models, textures, etc.) are already complete and ready for game implementation. That said, there is still much to be done to polish off what has the potential to be a very immersive and enjoyable mod for the community. Specifically, we're looking for (in order):

1) Star System/Space Station Scripter: Freelancer's engine uses a relatively intuitive design for creating star systems and dockable solars (space stations, shipyards, etc.). With this said, though intuitive in nature, this is a very time intensive process in addition to requiring a medium of creativity in designing layouts for star systems. Most all of the star systems for the mod have preliminary designs completed on paper/images but still require in-game design implementation.

2) General Coder/Scripter: Even more intuitive than system and solar scripting is general ship, weapon, equipment, and commodity scripting. Again, a simple system, but a time-intensive task of adding all the necessary scripting to the game for the purposes of making all of our great models flyable and usable in the game.

Once more, this mod needs further help to complete development. Please, if you have skills and are looking for a project, step up to the plate now!

Post comment Comments
Tur Dec 3 2012 says:

FOR GODSAKE I WISH I CAN...but i have no idea how. thats the big problem...hmmm i can ask Sushi and Co they work at Freeworlds Tides of War. maybe they can help u. Is this an idea?

+2 votes     reply to comment
ArvisTaljik Author
ArvisTaljik Dec 3 2012 replied:

I'm pretty sure they have their hands full already but okay, feel free to ask.

+1 vote   reply to comment
Axxif Dec 4 2012 replied:

Same issue I have... I know jack squat about modding freelancer, other than the extreme basics of installing mods and following those directions, with an occasional tiny file edit here or there. I'd love to help, but I'm also backlogged on my other work, both IRL and online, that I'd like to finish before starting another endeavor. I might be able to help later, but not right now.

+1 vote     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Send Message
Release date
Mod watch
Start tracking
Related Games
Freelancer Futuristic Sim
Related Groups
Tides of War: Clone Wars
Tides of War: Clone Wars Developer & Publisher with 2 members