Total Warfare Mod 2, A Total Conversion for Tribes 2, takes place 6 years after the events of TWM 1. The Zombie Army was almost exterminated until a new leader stepped in, the zombie major brought together his troops and re-assembled them as the Fist Of Vengeance. Now Humanity must fight back against the FoV while dealing with the mysterious and still dangerous Harbinger Clan. TWM 2 Brings back some of the classic aspects of TWM that many Tribes 2 players have greatly enjoyed, as well as adding many new game types, weapons, and much more. TWM2 leans more towards the PvP instead of PvZ, but current players already find it a great hit. TWM 2 was based directly off of Construction .70a instead of CCM which opened up many more datablocks and allowed much more in the way of advanced functionality... Current Version: 3.6
We've reached the long awaited version 2.0, and have a nice large change log for our readers.
And thanks to all who are voting for us for the mod of the year, we love the support of the community.
*Christmas Mall 2009 Map
**Decent Sized Map, Good for close and long range battles
**Mappers can now name areas:
**$Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
*3 More Killstreaks:
**Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
**Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
**Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
**Added Host Streak Settings:
***1: Current Method: 3 Streaks/Player
***2: Old Method: All Streaks Earneds if Unlocked
***3: New Method: X Streaks/Player, X Set by host.
***4: No Streaks: Simple enough...
**Chopper Gunner: Renamed to Apache Gunner
***Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
**Apache Gunner and Harbingers wrath now count to your kills.
*Opened the Non-Weapon Challenges Up
**Special Event Challenges: Challenges to do on "Special" Days.
**Killstreak Challenges: Challenges completed for using killstreak rewards
**Now Randomly Moves While Fired
**Requires Rank 50.
*Slingshot Zombie Added (Finally), Pilots Beware
*Explosive Weapons Now Can Count To Weapon Kills
**The Transport is now invincible (bug fix)
**Players who jump too early out will be placed back in the transport
so many releases, and nothing was posted here. Read the content for info.
Check in here. The mod releases after V1.2 will no longer be released on ModDB.
I now have an official website. Feel free to check it out and register on the forums: www.phantomgamesdevelopment.com
The first TWM 2 release should be out in the next few days. Details inside.
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The Construction Mod By Construct, Mostlikely, and JackTL For Tribes 2. Features: Many New Packs to allow players to build buildings, bases, and much...
This is the final release of the original TWM Mod Based off of CCM 3.3 By Dondelium_X.
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