Total Warfare Mod 2, A Total Conversion for Tribes 2, takes place 6 years after the events of TWM 1. The Zombie Army was almost exterminated until a new leader stepped in, the zombie major brought together his troops and re-assembled them as the Fist Of Vengeance. Now Humanity must fight back against the FoV while dealing with the mysterious and still dangerous Harbinger Clan. TWM 2 Brings back some of the classic aspects of TWM that many Tribes 2 players have greatly enjoyed, as well as adding many new game types, weapons, and much more. TWM2 leans more towards the PvP instead of PvZ, but current players already find it a great hit. TWM 2 was based directly off of Construction .70a instead of CCM which opened up many more datablocks and allowed much more in the way of advanced functionality... Current Version: 3.6

Post news Report RSS 1.2 -> 1.9 Releases

so many releases, and nothing was posted here. Read the content for info.

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Change list from 1.2:

1.8 -> 1.9:
*Removed the old Killstreak methods.
*Implemented a brand new killstreak system
**3 Streaks Per Player
**Unlocked via rank/medal
**4 New Killstreaks
***Stealth Bomber: 8 Kills: Carpet bomb an area without notice.... until it's too late
***Apache Gunner: 10 Kills: Control a combat Helicoper's turret for 1 minute
***Centaur Bombardment: 15 Kills: Call in a massive proton collider bombardment.
***Arrov IV Nuke Strike: 25 Kills: Boom... you should know what this is.
*Modified some weapons that were implemented in 1.8
*/setRot Added
*Full Scale and Nudge added to the MIST
*/SetNudge added
*Added the Hardline Perk
**Killstreaks require one less kill

1.7 -> 1.8:
*Added the plasmasaber melee weapon.
*Added the UAMS Guided Missile Strike Kill Streak (6 Kills)
*Added the Harbinger's Wrath Kill Streak (10 Kills)
**Hosts, to create a gunship that endlessly circles the map (Gunship support), type StartHarbingersWrath(your CID, 1, 1);
*Helljump: Players can no longer kill the transports.
*Fixed the helicopters on crack glitch.
**If you don't know what this is... lol, start up helljump and call in a heli.
** Hosts, if you have good eyes with script files, you can find the function to make you a chopper gunner (like harbinger's wrath, but with a helicopter)
*DarknessOfLight provided me with the SA2400 Shotgun (Rank 33).
*Added the Wartower game mode (FFA Tower Wars)
**Tower 2009 Limited Edition Map
**Century Maze Map
*Fixed the sabotage bomb explosion (it properly explodes now)
*Fixed the S3S Rifle Glitch (You could shoot yourself :p)
*Shotgun weapons (Excluding the LD06 Savager) now properly make their fire sound
*Added the Silencer Attachment to all guns that have them.
*Ported in TWM's Centaur Dual Pistols.
*Ported in TWM's Desert Eagle Pistol.
*Shotguns now display in the weapons challenge list, but do not have upgrades.
*Fixed a glitch with the RP-432 Machine gun, the sound is now correct, fixed a similar issue on the MG42.
*Signal360 has provided me with a new way of loading/saving universally, I will check it and possibly use it in 1.9.
*Kill triggers can now kill invincible players.
*Added a new trigger, Invincibility Disabler (used in the wartower game mode), to disable your invincibility when you leave the spawn area.
*Kill streaks can now be tracked via the player info page.
*some other things.

1.6 -> 1.7:
*PGD Connect Implemented
**Universal Saving/Loading Added
*Fixes, Fixes, Fixes
*Start of Universal Ranks
*MP-26 CMDO Weapon Added For Helljump
*S3-S Rifle For Helljump

1.5 -> 1.6:
*9 New Medals (Some are not obtainable yet)
*Hell-Class Selection (With Medal)
*Centaur Artillery Vehicle
*Gravity Axe Weapon
*PRTCLR-995 Weapon
*Weapon Challenge System Upgrade
*KillTrac System Updates
*BOSS: Lordranius Trebor Added
*Fix: Fixed Major Insignia Name, it would display General Vegenor instead of Major Insignia.
*Lobby Options such as kick.ban can now be perfomed on players that are loading
*Admin options now display the name of the admin instead of "The Admin" (Like in TWM 1)
*Some new chat commands

1.4 -> 1.5:
*Hell-Jump Game
*Additional Zombie Namers
*Fixed the Host Setup Glitch
*Fixes, Fixes Fixes
*Online Services now point to PGD.com (www.phantomgamesdevelopment.com)

1.3 -> 1.4:
*A various amount of fixes
*Volatile Ravenger Zombies
*Door Fixes
*Grapple Hook Added
*more?

1.3 -> 1.3 Revised:
*Fixed News Panel
*Modified the Score Menu Loadup
*Doors should now save and load properly, no matter the texture (needs testing)
*Fixed an Issue with object moving where inv. stations would not work
*Modified a few other things

1.2 -> 1.3:
*Weapons Challenge System Fixed
*Added a Plothera Of Upgrades
*added a gun or two
*harbinger HQ Tower Map Added
*a few bugs fixed
*bosses Renamed

I will post some new screen shots soon, view the TWM site for more details:

www.twm.phantomgamesdevelopment.com

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