We've reached the long awaited version 2.0, and have a nice large change log for our readers.
And thanks to all who are voting for us for the mod of the year, we love the support of the community.
Downloads:
Tacticaluprising.phantomdev.net
Change Log:
*Christmas Mall 2009 Map
**Decent Sized Map, Good for close and long range battles
**Sabotage, Domination
*Domination Enhancement:
**Mappers can now name areas:
**$Domination::Flag[Num(1, 2, or 3), "Map File Name without .mis"] = "Name"; (Thanks To DoL For This)
*3 More Killstreaks:
**Plasma Harrier Airstrike: 7 Kills: Airstrike with a remaining plasma harrier
**Gunship Helicopter: 9 Kills: Call in a heavily armed helicopter
**Z-Bomb: 100 Zombie Kills: Wipe out all zombies in a flashing blast
*Killstreak Upgrades:
**Added Host Streak Settings:
***1: Current Method: 3 Streaks/Player
***2: Old Method: All Streaks Earneds if Unlocked
***3: New Method: X Streaks/Player, X Set by host.
***4: No Streaks: Simple enough...
**Chopper Gunner: Renamed to Apache Gunner
***Apache Helicopter has a more powerful chaingun than the Combat Helicopter, slower RoF, but larger splash damage
**Apache Gunner and Harbingers wrath now count to your kills.
*Opened the Non-Weapon Challenges Up
**Special Event Challenges: Challenges to do on "Special" Days.
**Killstreak Challenges: Challenges completed for using killstreak rewards
*RPG-7 Enhanced
**Now Randomly Moves While Fired
**Requires Rank 50.
*Slingshot Zombie Added (Finally), Pilots Beware
*Explosive Weapons Now Can Count To Weapon Kills
*Helljump Updates
**The Transport is now invincible (bug fix)
**Players who jump too early out will be placed back in the transport