• The only mod for Warlords to incorporate the innumerable interface tweaks made by BUG mod.
  • Over 120 new techs across every era. Most techs have voice acting.
  • 20 new civics, 3 for each category except religious. “Old” civics are also reworked, in many cases completely so.
  • Over 60 new conventional promotions, including new promotions exclusive to naval units; this doesn’t cover the traditions and doctrines, providing another 60 unique advantages to your units.
  • 60 new leaders for existing civs, each with his own personality (3 of them has been since independently added to BtS).
  • 2 new leader traits: Seafarer and Agricultural, to make sure there are many unique combinations to try out.
  • National values, that work like less powerful leader traits, but are assigned to civs instead of particular leaders; 8 in number.
  • 1 new civ. Despite our original intention to add no new civs, Poland kind of got added in; now it is as well-developed civ as any other, offering a rich gameplay experience.
  • 8 broad new unit categories (like Light Cavalry, Submarines, etc.).
  • Over 35 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
  • Over 20 new naval unit classes (like Sloop, Ship of the Line, Dreadnought etc.).
  • 11 new air unit classes (like Jet Bomber, Early Fighter etc.).
  • Unique limited national units for each civ (42 in total, since many civ have more than one).
  • Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); I guess “hundreds” wouldn’t be an understatement.
  • Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them.
  • Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc.).
  • 25 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).
  • Over 30 new World Wonders to give you an edge over opponents.
  • Over 30 new resources, some to be harvested, some to be produced by your industries.
  • Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. 1007 total – imagine that for a moment!
  • Deadly pandemics will devastate the cities of rulers that are careless with sanitation
  • Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops
  • Inquisitors can purge the heathen from theocratic cities
  • Slaves and serfs can start rebellions that you will have to put down by force
  • Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
  • Institute slavery, and capture slaves from combat – or free them if you’re fighting a slave-holding nation, while you are not.
  • No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
  • World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
  • Place your faith into any of the religion-specific unique units; every religion has one, and they all serve different purposes.
  • Every religion has two Great Wonders associated with it to further spice up religious development.
  • Enjoy our custom-built World Map and bear in mind Total Realism was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).
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0 comments by WalterHawkwood on Feb 15th, 2011

The longest-running mod series for Civ 4 (more than 5 years of continued development) has finally taken the next logical step in its development, and has been brought to Beyond the Sword expansion. It is also more stable, faster running, more balanced and more packed with goodies than last Warlords version, Total Realism 2.4.

Get the installers here on ModDB: either the full version, or the light version that contains no wonder movies and Great Person popups to consume less bandwidth where that's an issue. The mod also comes with a manual for detailed description of its features; it can be downloaded separately from the files section.

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Total Realism 2.4 manual

Total Realism 2.4 manual

Mar 2, 2010 Guides 0 comments

Here you can download the pdf version of Total Realism manual separately from the main installer.

Total Realism 2.4.2 release

Total Realism 2.4.2 release

Mar 2, 2010 Full Version 7 comments

Final release of Total Realism mod for Civilization 4 Warlords.

Post comment Comments  (0 - 10 of 26)
assassinsrule May 31 2011 says:

the mods a little unstable normally 400kb and up it crashes

+3 votes     reply to comment
himynameisduff May 30 2011 says:

Uhm Yeah... Awesome Mod... but after a few Days, Civ4 just started to run real slow... checked it out on the Task Manager, its Priority is on Below Normal, After i set it to High Priority and Switch back to Total Realism, nothing changed and its still on Below Normal... Help Please, I would really like to play this Mod for Hours again... Thanks

+2 votes     reply to comment
TrevOrear May 23 2011 says:

mine crsshed on me!

+2 votes     reply to comment
POPNFRESH888 Sep 25 2010 says:

had anyone else had problems with random crashs to desktop with some kind of memory fault?? if so is there a solution, thanks, love the mod by the way :)

+4 votes     reply to comment
lordoftheT Oct 23 2010 replied:

As far as I know this is a problem caused by the game engine itself. Whenever the save files get to a certain size the game cant handle it at it crashed. I'm not sure if there is a solution to this however the problem seems to have been largely eliminated in the Beyond the Sword expansion which the mod team seems to be porting over to.

+2 votes     reply to comment
Benjin Sep 3 2010 says:

What is the terrain mod you are using here? (If it is taken from someone that is)

+2 votes     reply to comment
Benjin Sep 3 2010 replied:

Actually, ignore that question, I'd rather play the mod itself rather than taking the terrain graphics for the original.

+2 votes     reply to comment
WalterHawkwood Creator
WalterHawkwood Sep 14 2010 replied:

It is based on several popular terrain mods, but it was developed specifically for this mod. So it isn't available separately anywhere.

+2 votes   reply to comment
pericanet Aug 20 2010 says:

why not work! i have warloads but mod not work.

+2 votes     reply to comment
WalterHawkwood Creator
WalterHawkwood Sep 14 2010 replied:

Did you patch your Warlords to the latest version?

+2 votes   reply to comment
salmanbabri Aug 28 2010 replied:

Are you using Civ IV Gold (which includes Warlords) ?

+2 votes     reply to comment
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