“World of Legends” is an “unofficial expansion” mod to Civilization 4. Although occasionally we will include additions that probably would not make it in a true expansion (such as the addition of “Modern” civs like Brazil), we are trying to keep close to an “expansion” format; the mod will feature new civs, units, buildings, wonders, leaders, core features, and even scenarios. There will also be other additions for game balance, aesthetics, and fun.
The main feature of the game will be the addition of “hero” units, similar to that of Fall from Heaven. Each civilization can build three unique heroes; they will be super-powerful military units whose capabilities could mean the difference between victory and defeat. However, heroes must also be used with caution, as once they are For each civilization, there are two “military” heroes, and one “national” hero.
Mercenaries are now available for hire! Quickly created units, mercenaries can be useful at times – but also costly. Many mods already feature mercenaries, but in “World of Legends”, there are different types of mercenaries to hire.
Three new leader traits will be introduced to make room for more leaders:
Rampage through ranks of puny enemies with Vietnamese Battle Elephants, trade your way to victory with the Indonesians, or defeat the not-deserving-place-in-BtS HRE with Polish Winged Cavalry! 16 civilizations and their corresponding leaders are available in total.
20 new leaders will be available for older civs. Play against crafty and skillful Margaret I of the Vikings, the cultured Harun al-Rashid, the conquest-hungry Pachacuti, or the seductive Theodora!
Buildings and Wonders:
Several new buildings will be added, such as the Herbalist, an early-game health booster. Wonders will also be added, such as The Sphnix and the CN Tower, as well as National Wonders, like the Grand Canal. Additionally, as mentioned above, each civilization will have a “Unique National Wonder” that can be built by their National Hero – “Unique National Wonders” such as the Potala Palace for the Tibetans, Big Ben for the English, and Abu Simbel for the Egyptians.
A number of units will be added. Though not confirmed, units such as Javelineers and Guerillas could make an appearance. Also added in will be civilization unique units, such as Israelite Maccabees, Swahili Catavarmans, and Austrian Hussars, as well as the Hero units.
Five new technologies will appear in the game representing most areas of history (although currently where exactly on the tech tree they are is still under discussion).
Although we are not in a desperate need for manpower, if you have some suggestions, or would like to contribute artwork or any smaller modifications, this is welcome, and we will consider these. We will especially need an experienced, building and unit artist later, when we implement our heroes and mercenaries. Any comments, suggestions, complaints, etc., are welcome.
Contact and Questions:
Feel free to PM any of the “World of Legends” team members if you have any questions. Also, thanks to the kindness of Ball Lightning, we have a forum of our own at his website – which is here: Forums.civunited.net.
“World of Legends” Team Members:
Cybrxkhan: Head Planner, Manager
Gaius Octavius: Chief Advisor, Python
Ball Lightning: Events
Seven05: Python and SDK
Zerver: Unit Art
The World of Legends unoffical expansion pack to Beyond the Sword has slowed down. The Head Cybrxkhan is dealing with Real Life issues this week and Dutchking has left the team.
We are in need of anyone who can program XML, Python or SDK, but any help with art, graphics or sound would also be welcomed.
World of Legends promises more civs, leaders, units, buildings, and interesting new features, such as mercenaries and the throne room, but most interestingly...
Here are all the american heroes for World of Legends.
Here are all the new civilizations which will be part of World of Legends.
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