• The only mod for Warlords to incorporate the innumerable interface tweaks made by BUG mod.
  • Over 120 new techs across every era. Most techs have voice acting.
  • 20 new civics, 3 for each category except religious. “Old” civics are also reworked, in many cases completely so.
  • Over 60 new conventional promotions, including new promotions exclusive to naval units; this doesn’t cover the traditions and doctrines, providing another 60 unique advantages to your units.
  • 60 new leaders for existing civs, each with his own personality (3 of them has been since independently added to BtS).
  • 2 new leader traits: Seafarer and Agricultural, to make sure there are many unique combinations to try out.
  • National values, that work like less powerful leader traits, but are assigned to civs instead of particular leaders; 8 in number.
  • 1 new civ. Despite our original intention to add no new civs, Poland kind of got added in; now it is as well-developed civ as any other, offering a rich gameplay experience.
  • 8 broad new unit categories (like Light Cavalry, Submarines, etc.).
  • Over 35 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
  • Over 20 new naval unit classes (like Sloop, Ship of the Line, Dreadnought etc.).
  • 11 new air unit classes (like Jet Bomber, Early Fighter etc.).
  • Unique limited national units for each civ (42 in total, since many civ have more than one).
  • Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); I guess “hundreds” wouldn’t be an understatement.
  • Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them.
  • Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc.).
  • 25 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).
  • Over 30 new World Wonders to give you an edge over opponents.
  • Over 30 new resources, some to be harvested, some to be produced by your industries.
  • Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. 1007 total – imagine that for a moment!
  • Deadly pandemics will devastate the cities of rulers that are careless with sanitation
  • Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops
  • Inquisitors can purge the heathen from theocratic cities
  • Slaves and serfs can start rebellions that you will have to put down by force
  • Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
  • Institute slavery, and capture slaves from combat – or free them if you’re fighting a slave-holding nation, while you are not.
  • No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
  • World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
  • Place your faith into any of the religion-specific unique units; every religion has one, and they all serve different purposes.
  • Every religion has two Great Wonders associated with it to further spice up religious development.
  • Enjoy our custom-built World Map and bear in mind Total Realism was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).
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0 comments by WalterHawkwood on Feb 15th, 2011

The longest-running mod series for Civ 4 (more than 5 years of continued development) has finally taken the next logical step in its development, and has been brought to Beyond the Sword expansion. It is also more stable, faster running, more balanced and more packed with goodies than last Warlords version, Total Realism 2.4.

Get the installers here on ModDB: either the full version, or the light version that contains no wonder movies and Great Person popups to consume less bandwidth where that's an issue. The mod also comes with a manual for detailed description of its features; it can be downloaded separately from the files section.

Downloads RSS Feed Latest Downloads
Total Realism 2.4 manual

Total Realism 2.4 manual

Mar 2, 2010 Guides 0 comments

Here you can download the pdf version of Total Realism manual separately from the main installer.

Total Realism 2.4.2 release

Total Realism 2.4.2 release

Mar 2, 2010 Full Version 7 comments

Final release of Total Realism mod for Civilization 4 Warlords.

Post comment Comments  (10 - 20 of 26)
pericanet
pericanet Aug 20 2010, 2:59pm says:

why not work! i have warloads but mod not work.

+2 votes     reply to comment
Razihel
Razihel Aug 12 2010, 12:43am says:

Will you make a release for Beyond the Sword??

+2 votes     reply to comment
salmanbabri
salmanbabri Aug 14 2010, 2:37pm replied:

The Bts version is in progress. Check this website for more information.
Civ4.houmie.com

+2 votes     reply to comment
Lamarovsky
Lamarovsky Jun 10 2010, 10:48pm says:

Oohh a lot of details , total perfection , you didn't forget anything ,sincerly you deserve a trophy !!

+3 votes     reply to comment
Antiscamp
Antiscamp May 16 2010, 2:40am says:

Nice! You probably have the nicest units ever for Civilization IV. Those Napoleonic ones are just awesome. I use some of your units, Walter Hawkwood, in my own mod too. I can't wait for the BtS version of this one. Excellent job!

+2 votes     reply to comment
WalterHawkwood Creator
WalterHawkwood May 22 2010, 1:54am replied:

Nice to hear that. :-)

Although I don't take much credit for the units - despite me putting them together, the textures usually come from mods for other games. Many Napoleonic units use artwork from Napoleonic Total War mod (not the recent game, but a mod for Rome Total War).

+2 votes   reply to comment
Delta64
Delta64 Mar 29 2010, 11:08am replied:

CIV V???

REALLY???

W000000T!

+3 votes     reply to comment
domsvehla
domsvehla Mar 29 2010, 1:58pm replied:

ya man im sooooo excited. another new chapter haha. many new features and completely new combat system.

+2 votes     reply to comment
TheJokingFAnatic
TheJokingFAnatic Apr 26 2010, 8:43pm replied:

and Graphics woot

+2 votes     reply to comment
lol1234
lol1234 Apr 8 2010, 9:50pm replied:

im hopin for SMAC2 :D

+1 vote     reply to comment
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Platform
Windows
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WalterHawkwood
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Release Date
Released Mar 1, 2010
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