Ladies and gentlemen, I am overjoyed to present, after a long period bordering on oblivion, a new version of the legendary Total Realism mod. The mod was one of the first comprehensive modpacks ever made for Civilization 4, and it has been around ever since, constantly improving. In its current state, after 5 years of development, it offers a rich, diverse gameplay experience with stunning visuals and plenty of new features.
Final release of Total Realism mod for Civilization 4 Warlords.
The only mod for Warlords to incorporate the innumerable interface tweaks made by BUG mod.
Over 120 new techs across every era. Most techs have voice acting.
20 new civics, 3 for each category except religious. “Old” civics are also reworked, in many cases completely so.
Over 60 new conventional promotions, including new promotions exclusive to naval units; this doesn’t cover the traditions and doctrines, providing another 60 unique advantages to your units.
60 new leaders for existing civs, each with his own personality (3 of them has been since independently added to BtS).
2 new leader traits: Seafarer and Agricultural, to make sure there are many unique combinations to try out.
National values, that work like less powerful leader traits, but are assigned to civs instead of particular leaders; 8 in number.
1 new civ. Despite our original intention to add no new civs, Poland kind of got added in; now it is as well-developed civ as any other, offering a rich gameplay experience.
8 broad new unit categories (like Light Cavalry, Submarines, etc.).
Over 35 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
Over 20 new naval unit classes (like Sloop, Ship of the Line, Dreadnought etc.).
11 new air unit classes (like Jet Bomber, Early Fighter etc.).
Unique limited national units for each civ (42 in total, since many civ have more than one).
Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); I guess “hundreds” wouldn’t be an understatement.
Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them.
Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc.).
25 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).
Over 30 new World Wonders to give you an edge over opponents.
Over 30 new resources, some to be harvested, some to be produced by your industries.
Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. 1007 total – imagine that for a moment!
Deadly pandemics will devastate the cities of rulers that are careless with sanitation
Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops
Inquisitors can purge the heathen from theocratic cities
Slaves and serfs can start rebellions that you will have to put down by force
Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
Institute slavery, and capture slaves from combat – or free them if you’re fighting a slave-holding nation, while you are not.
No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
Place your faith into any of the religion-specific unique units; every religion has one, and they all serve different purposes.
Every religion has two Great Wonders associated with it to further spice up religious development.
Enjoy our custom-built World Map and bear in mind Total Realism was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Total Realism. We love games like Civilization IV: Warlords that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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