Ladies and gentlemen, I am overjoyed to present, after a long period bordering on oblivion, a new version of the legendary Total Realism mod. The mod was one of the first comprehensive modpacks ever made for Civilization 4, and it has been around ever since, constantly improving. In its current state, after 5 years of development, it offers a rich, diverse gameplay experience with stunning visuals and plenty of new features.

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Mar 2nd, 2010
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Final release of Total Realism mod for Civilization 4 Warlords.

  • The only mod for Warlords to incorporate the innumerable interface tweaks made by BUG mod.
  • Over 120 new techs across every era. Most techs have voice acting.
  • 20 new civics, 3 for each category except religious. “Old” civics are also reworked, in many cases completely so.
  • Over 60 new conventional promotions, including new promotions exclusive to naval units; this doesn’t cover the traditions and doctrines, providing another 60 unique advantages to your units.
  • 60 new leaders for existing civs, each with his own personality (3 of them has been since independently added to BtS).
  • 2 new leader traits: Seafarer and Agricultural, to make sure there are many unique combinations to try out.
  • National values, that work like less powerful leader traits, but are assigned to civs instead of particular leaders; 8 in number.
  • 1 new civ. Despite our original intention to add no new civs, Poland kind of got added in; now it is as well-developed civ as any other, offering a rich gameplay experience.
  • 8 broad new unit categories (like Light Cavalry, Submarines, etc.).
  • Over 35 new land unit classes (like Fusiliers, Hussars, Armored Cars etc.).
  • Over 20 new naval unit classes (like Sloop, Ship of the Line, Dreadnought etc.).
  • 11 new air unit classes (like Jet Bomber, Early Fighter etc.).
  • Unique limited national units for each civ (42 in total, since many civ have more than one).
  • Too many individual new units for me to even estimate their number, bringing both flavor and strategy differences for each civ (expect to field lots of different phalanx as Greeks and learn to love the desert as Arabs); I guess “hundreds” wouldn’t be an understatement.
  • Unique artstyles assigned to civilizations; many buildings change their looks according to the era and to the particular civ that built them.
  • Over 50 new regular buildings to construct in your cities (Schools, Caravan Houses, Manufactories etc.).
  • 25 new special industrial buildings used to convert some resources into other ones (ranging from smithing Bronze to producing Microchips).
  • Over 30 new World Wonders to give you an edge over opponents.
  • Over 30 new resources, some to be harvested, some to be produced by your industries.
  • Unique great people; when a great person is born, expect to see his/her artistic rendition or photo and either find out his/her biography or to learn a quote of his/hers. 1007 total – imagine that for a moment!
  • Deadly pandemics will devastate the cities of rulers that are careless with sanitation
  • Great Generals can now found military traditions and discover Great Doctrines, increasing the combat capacity of your troops
  • Inquisitors can purge the heathen from theocratic cities
  • Slaves and serfs can start rebellions that you will have to put down by force
  • Unique stack aid bonus component: units will get significant aid bonus from combined arms tactics. Using diverse army composition has never been as beneficial before.
  • Institute slavery, and capture slaves from combat – or free them if you’re fighting a slave-holding nation, while you are not.
  • No more pharaohs trading blueprints! Watch techs spread passively from neighbor to neighbor instead, as was really the case in history (you can use the old tech trading system if you prefer, though).
  • World religions are starkly different from each other, each having its own unique drawbacks and advantages - from spread rates to denying specific resources.
  • Place your faith into any of the religion-specific unique units; every religion has one, and they all serve different purposes.
  • Every religion has two Great Wonders associated with it to further spice up religious development.
  • Enjoy our custom-built World Map and bear in mind Total Realism was designed to be compatible with random maps, and many custom map generation scripts for even more replayability (and more unpredictable multiplayer games).
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Total Realism 2.4.2 release
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chaklong Mar 3 2010 says:

Looks great

+2 votes     reply to comment
WalterHawkwood Author
WalterHawkwood Mar 3 2010 replied:

Thanks chaklong! Lots of peoples' effort went into it. Even if we're not counting our great team of testers, over 20 people with various talents directly participated in the development over years.

+2 votes   reply to comment
BoundlessApathy Mar 16 2010 says:

since getting civ 4 i have only play bts (got them all together) however you have made me want to play warlords, and although that may not seem like much it really is

+2 votes     reply to comment
WalterHawkwood Author
WalterHawkwood Mar 22 2010 replied:

Thanks! That is appreciated. Meanwhile, we are working on porting our mod to BtS - but that may still take quite a lot of time.

+2 votes   reply to comment
pericanet Aug 20 2010 says:

why not work! i have warload but mod not vork.

+3 votes     reply to comment
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Released Mar 2010
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