Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Tiberium Fiend
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MrTimm
MrTimm - - 4,994 comments

model by your self?

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Stygs Author
Stygs - - 346 comments

It was made be by Chronosheep & me (mainly by Chronosheep), based on a model from BFME.

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Marvin.Damstra
Marvin.Damstra - - 273 comments

lol Warg with a Tiberium Carpet on his back

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WorldOfHurt
WorldOfHurt - - 327 comments

If they stand over ground for a while, do they spread tiberium?

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Tore29
Tore29 - - 352 comments

In Tiberian Sun they doesn't, in TWA I am not sure. Thats up to Stygs.

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Paccerman
Paccerman - - 48 comments

HA i though i saw a Warg :D with tiberium on its back :p

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wonko...
wonko... - - 23 comments

XD u can still kinda tell it is a warg but it makes it look better due to the fact that wargs look mad and the tib probably made it go mad

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ApornasPlanet
ApornasPlanet - - 4,118 comments

I havn't seen them ingame yet, on which maps are they?

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Joel8160
Joel8160 - - 136 comments

They might be on the Red Zone and Yellow zones, that's my theory. I haven't played it yet so I might be wrong.

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ApornasPlanet
ApornasPlanet - - 4,118 comments

I haven't seen them on any yellow/red zone maps I've played.

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SpaceCommand01
SpaceCommand01 - - 3 comments

Please, on which maps are they?

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SpaceCommand01
SpaceCommand01 - - 3 comments

Ah, I finally figured out that they are trained at the mutant hovel, thought that they will be just hostile to all like in TS

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Oaks
Oaks - - 2,242 comments

Remind me of the Forgotten.

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