Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!

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Upgrade ideas? (Games : C&C3: Tiberium Wars : Mods : Tiberium Wars Advanced : Forum : Suggestions : Upgrade ideas?) Locked
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Oct 14 2021 Anchor

I am currently looking for new upgrade ideas - there are a lot of units that have no upgrades whatsoever and I feel every armed unit should have at least one upgrade (but it doesnt HAVE to be for units that lack upgrades - all upgrade suggestions are welcome).

For example, the Medusa and the Gatling Tank for CABAL, Mechapede & Scourge for Scrin and so on.

I also want to replace the "Combat Experience" upgrade for Scrin as I find it a pretty boring atm - it doesnt add any new gameplay or grafics, it just increases exp gain.

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