Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
Poll: Should all factions have ways to remove Tiberium damage? |
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Tiberium damage im late game | Locked | |
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Oct 22 2021 Anchor | ||
What do you guys think, should infantry still get damaged by Tiberium in late game? Right now, some factions can ignore the damage from the start (Scrin, Forgotten), some have upgrade to reduce/remove it (Composite Armor, Tib Infusion) and some units are just immun (Zone Trooper, Nod Cyborgs). It feels a bit random to be honest, so I wonder if I should give all factions upgrade to remove tiberium damage to even the playing field a bit. Thoughts? |
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