This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.5
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Carnius
Carnius Jan 11 2012, 1:42pm says:

find new units for scrin was always dificult, but some time ago i get interesting idea, how about scrin chrono tank, and how about re add originaly nod beam cannon weapon to this unit which i think fits to scrin better because you cant explain joining beams with known physics, but you dont need that with scrin xD. Somewhat i like the result, some sort of hi tech back sabbing unit that in other hand can be countered even with basic tank so never get OP. Anyway what you think guys.

+21 votes     reply to comment
GooberTrooper
GooberTrooper Jan 11 2012, 2:24pm replied:

This is going to be a pain... Backstabbing Planet Killer was enough already!
And don't get my started on Wormhole back stabbing!

+1 vote     reply to comment
Starfox100
Starfox100 Jan 12 2012, 11:53am replied:

quote this:
A base is more then just a wall with buildings. the only thing is that you must be capable to control it all.

in other words,
you're not only defending the front door. but also watch the back!

"can shoot though obstacles" like sonic emitter? can hit the target but also kills everything in between?

+3 votes     reply to comment
Smallchange
Smallchange Jan 12 2012, 10:56pm replied: Online

Nah, I think it just hits the end target, the weapon "magically" fazes through the things in front and kills the stuff in the back :D

+2 votes     reply to comment
Hijacker
Hijacker Jan 11 2012, 8:05pm replied:

Nice idea to reused Nod's beam cannon old joining beams ability. Also you might think joining beams is unexplainable in known physics but I think your forgetting that Nod has the Tacitus and they already has the answer for it. :P
But whatever, I think it still fits Scrin better. Btw, Reaver replace Devourer tank?

+2 votes     reply to comment
Smallchange
Smallchange Jan 12 2012, 1:17am replied: Online

I hope it wont D:

+3 votes     reply to comment
Apocalypse9
Apocalypse9 Jan 12 2012, 4:08pm replied:

This looks sick!

+1 vote     reply to comment
JackiChain
JackiChain Apr 6 2012, 5:03am replied:

Then I think (if you can) make the beam green.

+1 vote     reply to comment
DarthC
DarthC Jan 11 2012, 1:43pm says:

hafo, jen tak dál :)

+1 vote     reply to comment
CnC_Fin
CnC_Fin Jan 11 2012, 2:24pm says:

This unit will become very useful. Excellent work as always.

+1 vote     reply to comment
sgfan206
sgfan206 Jan 11 2012, 2:50pm says:

Somehow this reminds me of the NIAB Tank in Emperor - Battle for Dune.

Man, these things are a pain in the ***!

"There they are! No, wait, there! What the ... but now, here! Hey ... where the hell are they now?!"

+1 vote     reply to comment
SG1Shadow
SG1Shadow Jan 11 2012, 3:31pm says:

DO like

+1 vote     reply to comment
GoldenArbiter
GoldenArbiter Jan 11 2012, 3:37pm says:

PFFFF! can teleport anywhere, and can shoot through walls? OMG.

+2 votes     reply to comment
☢Guibest☢
☢Guibest☢ Jan 11 2012, 4:10pm says:

WOW! Thats a lot of updates on a row, but when is the 1.5 comin' out? I'm getting Hungry, and you won't like me when I'm Hungry!

+4 votes     reply to comment
Scorpionov
Scorpionov Jan 11 2012, 6:44pm says:

excellent work

+1 vote     reply to comment
K!ngRaptoR
K!ngRaptoR Jan 12 2012, 2:21am says:

Upgade lol xD

+1 vote     reply to comment
The-Kommandant
The-Kommandant Jan 12 2012, 2:58am says:

Hate to be the GDI against these things XD

+1 vote     reply to comment
OrangeNero
OrangeNero Jan 12 2012, 3:47am says:

give the warp a range as the devils tongue has just shorter, otherwhise this is way too overpowered, I would like that as scrin, but not as their enemy.

+1 vote     reply to comment
FortressMaximus
FortressMaximus Jan 12 2012, 5:29am says:

Is the reaver considered an artillery? If yes, then Scrin have 3 kinds of artillery now...

+1 vote     reply to comment
FIN7
FIN7 Jan 12 2012, 11:51am says:

looks like ceph transport ship

+1 vote     reply to comment
PurpleGaga27
PurpleGaga27 Jan 12 2012, 12:53pm says:

Is this unit a vehicle or an aircraft? This unit looks very much like an aircraft unit to me.

-3 votes     reply to comment
FortressMaximus
FortressMaximus Jan 13 2012, 11:10am replied:

It's a vehicle.

+4 votes     reply to comment
Traveller800
Traveller800 Jan 12 2012, 4:35pm says:

This has to be my favourite mod...espetially as the new unit selection carries over into story mode...I can hardly wait for the next update...when is it?

+1 vote     reply to comment
thisishafa
thisishafa Dec 6 2012, 6:06am replied:

OMG it carries on the campaign ?!
If yes..... It' f*cking genius

+1 vote     reply to comment
Fenrerare
Fenrerare Jan 13 2012, 1:44am says:

Dark matter weapons huh?
SWEET JESUS!

+2 votes     reply to comment
Pyrodaimon
Pyrodaimon Jan 13 2012, 11:28am says:

How will the Warp ability function? Is it a modified Stratofighter like the Devil's Tongue or a whole new ability altogether?

+1 vote     reply to comment
Sigilstone17
Sigilstone17 Jan 13 2012, 10:39pm says:

Carnius, could you release 1.5 before doing any new units? You could wind up going "know what else would be cool?" or "I need something new to counter this new one" and it would hold off 1.5 for way longer than it should. Just saying fix, then add new stuff next update, use the update after that to fix what you added and so on. That way we're not sitting on old, broken versions.

+1 vote     reply to comment
jasonboy16
jasonboy16 Jan 16 2012, 6:20pm says:

when is TE 1.5 coming out????????? I can't wait!

+2 votes     reply to comment
playmsbk
playmsbk Jan 17 2012, 12:25pm says:

This gives a whole new meaning to backstabbing actually. I just hope it's not too fast :D

+1 vote     reply to comment
kronusnec
kronusnec Jan 18 2012, 2:40am says:

I think you should add range to warp ability, and maybe change devil's toung's subterrean ability to something more like in TS - diging in and then going somewhere and then dig out, not something like teleportation. And maybe some APC for Scrin? I always missed transport in their units.

+1 vote     reply to comment
kronusnec
kronusnec Jan 18 2012, 2:41am says:

Quote: "Carnius, could you release 1.5 before doing any new units? You could wind up going "know what else would be cool?" or "I need something new to counter this new one" and it would hold off 1.5 for way longer than it should. Just saying fix, then add new stuff next update, use the update after that to fix what you added and so on. That way we're not sitting on old, broken versions."

I agree.

+1 vote     reply to comment
Pablicio
Pablicio Jan 23 2012, 3:58pm says:

I think what the frontal part looks pretty human, but then is excellent

+1 vote     reply to comment
DeltaSev07
DeltaSev07 Feb 6 2012, 10:10am says:

The Reaver looks like it's powered by Phazon, that's pretty cool. Throwing some Metroid Flare into Scrin units

+2 votes     reply to comment
Merthoman
Merthoman Feb 16 2012, 12:49pm says:

When can we finally te 5.1 download?
carnius that lasts longer than I think ...

+1 vote     reply to comment
Greek_hoplite
Greek_hoplite Mar 9 2012, 8:31pm says:

thats from starcraft 1

+1 vote     reply to comment
jasonboy16
jasonboy16 Mar 23 2012, 11:46pm says:

can the reaver teleport ANYWHERE? (Including the fogged areas?)

+1 vote     reply to comment
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Date
Jan 11th, 2012
By
Carnius
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