This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Emperors_Fist
Emperors_Fist Feb 20 2013, 4:22pm says:

Vynikající nápad, přidat Kodiaka!
2 dotazy:
1. bude asi limitován na 1 postavenou jednotku, že jo?
2. není ten stratofighter upgrade trochu moc? Tohle přece slabá jednotka nebude :)

+2 votes     reply to comment
Nuttah
Nuttah Feb 20 2013, 4:27pm replied:

While I'm guessing about the second one, here it goes:
I'm guessing it's a choice between (even) greater mobility and firepower. And a booster would provide for a timely evac or an insertion behind enemy defences but then it only has a whole lot of missiles.

Also: Tacitus Archive is the captureable thing, right? Means it'll take a whole lot of effort before you can get one anyway.

+2 votes     reply to comment
Carnius
Carnius Feb 20 2013, 4:30pm replied:

1.Ano bude limitován počtem a bude dostupný jen když ovládneš tu novou tech budovu Tacitus Archive.
2.stratofighter je zatím jen takový nápad, ono je to docela cool když se zvedne a odletí do pryč ale je mi jasné, že to může být OP, tím pádem by to muselo jít pryč.

Eng:
1.Yes, there will be limit and you need to capture Tacitus Archive to build it.
2.stratofighter is just an idea, it really looks cool when he lift off, but if we find out its OP it will be disabled.

+2 votes     reply to comment
Pablicio
Pablicio Feb 20 2013, 10:09pm replied:

You might use the same ability as mammie MK II, you can choice between Stratofighter ability and Ion Cannon.

But making stratofighter more limited, just to balance it.

+2 votes     reply to comment
.Mac.
.Mac. Feb 21 2013, 2:32pm replied:

Carnius, I'd say let it keep the boost! Considering the nature of this craft, it's logical that the Kodiak would have this "stratofighter" ability. But like Pablicio suggested, have the distance for this ability be limited and have a cool down. If it's limited, maybe then it'd be fine to have it as the secondary default ability?

Also, being that it essentially is a Mobile Command Craft, as the primary default ability I'd suggest giving it an aura similar to the Avatar's "Voice of Kane" ability, that'd boost the effectiveness (possibly firepower and/or rate of fire) of allied units within its radius. Then I'm thinking you could have these upgrades:
1) ion cannon (maybe with cool down)
2) missile packs (same AA ones we see here, but maybe with relatively low rate of fire).
3) Stratofighter booster (that is, if it isn't already a default ability with a limited range)

You might need to explain the Terraforming Bomb a bit so we'd know how useful it could be, because maybe it'd be good as the 3rd upgrade option.

+2 votes     reply to comment
Ahrimansiah
Ahrimansiah Feb 21 2013, 2:43pm replied:

hmm thats a good idea if kodiak could boost the power of nearby air units too if it wont make it OP :)

0 votes     reply to comment
Carnius
Carnius Feb 21 2013, 5:40pm replied:

You put here something to thing about.

Aura makes sense for command ship too, maybe boost defence rather than offense or just increase xp rate.

+4 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:19pm buried:

(buried)

Just going to throw this out here but:
1. Mobile Ion cannon - OP (replace with a rail gun or something)
2. Should be armed with both missiles and chain guns or something projectile based.
3. I'm sorry, but this model needs work mate - it looks like a flying block. Then engines and the nose look cool but the main hull.... no bueno man.
Abilities:
Strato-booster, fire Hawke ability already so it's a bit redundant to give it the "teleport" ability. Though in theory it could fly up into low orbit and then back down, this would make it over powered (unless you plan to make it easy to kill)

-7 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:20pm buried:

(buried)

Alternative:
Possible weapon upgrades:
1. Guided rail gun: equipped with a spinal rail gun that fires "smart shells" capable of tracking slower moving objects. Can target air. Can target ground. (strong vs. scrin flying structures/"large" slow moving vessels/ all structures)

-7 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:22pm buried:

(buried)

2. 720mm Howitzer cannons: equiped with two, long range dual artillery turrets. Can only target ground - loses 2 missile batteries and two assault cannons (chain guns that can target air and ground). These cannons offer massive damage against all building types and all unit types (ground based only). However, LoS of the Kodiak is not long enough thus to maximize range it needs a spotter. Strong vs. everything but spread increases at longer ranges and prevents it from consistently hitting anything that moves faster than a snail's pace. Best used for pounding enemy emplacements that you might otherwise waste large amounts of units on.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:23pm buried:

(buried)

3. Heavy auto cannon: Upgrades the Kodiaks chain gun emplacements with burst fire auto cannons. These cannons are only effective against medium to light armored units and do little damage to buildings.

Hold on, I wrote an entire word file on this stuff so please dont reply until Im done.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:24pm buried:

(buried)

Possible system upgrades:
1. Sensory data suite: The Kodiak has received additional sensor systems and tracking equipment. The Kodiak is now able to scan localized areas to reveal enemy movements and detect cloak. Passive abilities are: stealth detection and an increase LoS.
2. Combative Upgrades: In lieu of heavy combat, the Kodiak has received additional armor plating and increase overall health. However, the additional mass and weight have reduced both the Kodiak's acceleration rate and max speed. Then again, who needs speed when you can shrug off the best the enemy has to offer? Oh, and the Kodiak has a health regen (small amount) ability due to the addition of nanites :D

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:25pm buried:

(buried)

3. Targeting Analysis Computers: The Kodiak has been upgraded with prototype targeting system upgrades. This software offers a number of advantages - first, the Kodiak can now fire at a higher rate (percentage at your discretion)/ two, the Kodiak can also target additional units, rather than firing at one unit with just the facing side (thus a double broad side so to speak). Finally, the Kodiak can laser designate up to three targets for friendly forces - with this ability active, not only does the targeted unit receive more damage from said team, but they can also now be targeted by artillery that might otherwise require a spotter.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:26pm buried:

(buried)

These are just a few of the ideas I have and while I know this is still in development, I think that you really need to rethink your current approach to this craft. If it's released as is, I'd be highly disappointed. We need to look at doing something new with the abilities rather than sticking with stuff already there - I honestly do not like the set up as it is and think that you can do a lot better man (you've already given us absolutely amazing stuff man).

Now I'm done, input please.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:36pm buried:

(buried)

The concept here is that you can pick one offensive upgrade and then one system upgrade to really make this beast match your play style.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:42pm buried:

(buried)

Another system upgrade option:

4. Battlefield Command Center: Upgrades the Kodiak with a mobile battle command post. The ship is retrofitted to house the communication and sensory packages required of such a vessel. The Kodiak can now take two stances, an offensive or defensive stance - activate passive, cool down upon deactivation to prevent quickly switching stances. In offensive stance, near by allies receive a damage buff/rate of fire buff. Defensive stance, near by allies receive an armor bonus and minor health buff. The Kodiak is also able to support allies using the repair drones that it now houses (ability, cool down). Sadly, the Kodiak has a decrease in it's personal defensive and offensive values. (lower health, minor reduction in total armor, and slightly slower fire rate - this is because more space is needed to house the tech used for its support role and sucks up more CPU).

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 6:47pm buried:

(buried)

Since I have posted 4 system upgrade ideas I'll throw out another weapon option:

Alternative:
4. The player can opt to remove the Kodiak's weapon systems entirely to make room for additional system upgrades (2 max). It is also possible to over-clock the Kodiak's sytems and have two weapon upgrade slots at the cost of a system upgrade. Both options slightly reduce the Kodiak's speed and health.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 7:00pm buried:

(buried)

Oh and the appearance of the ship should be altered appearance based on what upgrades you opt for.

-6 votes     reply to comment
Corelious
Corelious Feb 24 2013, 10:11pm buried:

(buried)

And one last thing - the model, I have got to say more about it. Look the old Kodiak was great for nostalgic purposes but honestly, the newery one - though it might need some tweeking - looks a lot better. Seriously it actually looks like GDI rather than an airborn lego block.

-5 votes     reply to comment
Guest
Guest Mar 3 2013, 5:26pm replied:

Have you EVER played C&C2: Tiberian Sun/Firestorm?

+3 votes     reply to comment
Corelious
Corelious Mar 10 2013, 6:20pm replied:

Yes I have and That Kodiak looked different.

-4 votes     reply to comment
Blazerunner
Blazerunner Apr 21 2013, 10:38am replied:

Honestly, Stratoboosters counter themselves insofar as balance goes, due the fact they have a cooldown on them.

Stratos ensure you can bomb that missile silo straight to hell, but don't ensure the bomber will survive the return trip, because of the cooldown... bit like the C&C Generals Zero Hour Aurora Bomber: Supersonic speeds going in ensure the package is delivered, but the subsonic speeds coming out can easily get the bombers killed afterwards.

+2 votes     reply to comment
Blazerunner
Blazerunner May 1 2013, 12:13am replied:

If the Stratoboosters were THAT overpowered, I doubt devs would've used 'em for the Firehawk in the standard game. As it is, the big balancer for that ability is the cooldown. The Firehawks might get behind enemy Anti-Air, but it's a toss-up as to whether they get out again... unless you targeted them for Power Plants, the AA defenses are going to shred 'em on the way out.

+1 vote     reply to comment
Hijacker
Hijacker Feb 20 2013, 4:28pm says:

I know this video is old but..
Youtube.com

+3 votes     reply to comment
majorhicke
majorhicke Feb 20 2013, 4:36pm says:

So... just to be clear, this is going to function as an AA platform with just it's normal attacks? Or can it hit ground targets as well, w/o any special abilities?

+3 votes     reply to comment
Carnius
Carnius Feb 20 2013, 4:43pm replied:

Default will be AA only, but maybe it get Ion cannon as upgrade.

+3 votes     reply to comment
Ahrimansiah
Ahrimansiah Feb 20 2013, 4:54pm replied:

yeah please keep the upgrade for ground attacks too! there is no way that an airship which can get inside atmosphere left without some anti ground weaponry!
though i wish it was a cannon barrage instead of single ion cannon, u know like the orbital bombardment :)
also it would be great if u can add more detail on top of front its kinda to smooth :)
Btw how about adding some anti air batteries too on it instead of just anti air missiles?

+3 votes     reply to comment
Pyrodaimon
Pyrodaimon Feb 20 2013, 5:06pm replied:

Maybe he can make the Kodiak have several independent turrets underneath its body, like the Assault Mothership in v1.4, that can bombard the ground with several ion pulse bolts.

+5 votes     reply to comment
Blazerunner
Blazerunner May 1 2013, 12:30am replied:

Suggestion here!

Anyone who's deployed the Mammoth MkII knows that the missile racks it carries tend to target ground units as much as aircraft, right? Here we go then...

The Mammoth has a pair of on-board "upgrades" to mount either a dedicated Anti-Air Railgun Turret, or a dedicated Anti-Ground Disc Launcher.

So, here goes... The Kodiak II, being this big orbit-to-atmo rig, should, indeed, have something like missile racks. But, instead of making them dedicated anti-air, make them like the Mammoth's, capable of targeting both land and air. Add it's upgrades to it, much like what the Mammoth has.

A Dedicated Anti-Ground package, combining High-Explosive Bombs and a set of afterburners (like the Banshees). This allows for a bit of high-speed saturation bombing.

Set 2 would combine the Stratobooster package with a set of dedicated anti-air railgun turrets, allowing the Kodiak a rapid response to hostile air patrols, and incoming airstrikes.

Finally, as a change-up, set 3 would combine a bit of both, but without the extra ability. Mixing high-explosive bombs and anti-air railgun turrets, but due to the exceptional amount of available firepower, unable to use either the afterburners OR the Stratoboosters, effectively turning it into a flying fortress of hard to stop destructive force instead of something all but impossible to stop due to the abilities being used constantly.

In all cases, the dual-purpose missile racks could either remain as additional firepower, like the Mammoth's weapons (massive dual railguns, twin-mounted 20mm MGs and dual missile racks) or be replaced by the upgrade package chosen.

+2 votes     reply to comment
CnC_Fin
CnC_Fin Feb 20 2013, 4:45pm says:

Holy smokes that is awesome!

+3 votes     reply to comment
Pablicio
Pablicio Feb 20 2013, 9:59pm says:

Firstly I thought it would be like the GST, then I noticed it was the Kodiak!

Thank you dude, thank you!

+2 votes     reply to comment
The-Kommandant
The-Kommandant Feb 20 2013, 11:54pm says:

Awwww Yeah!

+2 votes     reply to comment
FortressMaximus
FortressMaximus Feb 21 2013, 1:47am says:

Maybe instead the stratofighter it should have the customized ability to launch supersonic fighters to have an air superiority. So the player must choice between a pure air superiority vehicle or a versatile unit.

+3 votes     reply to comment
nitebones
nitebones Feb 21 2013, 5:32am says:

does this remind anybody ealse of a f 303 from stargate

+4 votes     reply to comment
Nuttah
Nuttah Feb 22 2013, 5:43am replied:

If you squint really hard.
Though it's older, naturally.

+2 votes     reply to comment
Dentedhelm
Dentedhelm Feb 21 2013, 5:38am says:

lol its like a flying Mark Two :D

+2 votes     reply to comment
Captainobvious
Captainobvious Feb 21 2013, 10:31am says:

I hope this Tacitus Archive is indestructible :D

+2 votes     reply to comment
ilic_stefan
ilic_stefan Feb 21 2013, 1:34pm says:

There is a mistake

Kodiak was not a unit, it was a name of this
Cnc.wikia.com
Cnc.wikia.com

Now as we all know Kodiak was its codename, much like calling a German Panzer tank "Johnny" or "Jake".

So rename this unit into Orca Command Vehicle as it should be named. Also I think the MK2 mark is just too much, we have too much MK2 units in mod already.

+3 votes     reply to comment
Pablicio
Pablicio Feb 21 2013, 4:06pm replied:

You know, you could count it instead of a Epic Unit, as a Heroic one.

+3 votes     reply to comment
Carnius
Carnius Feb 21 2013, 5:56pm replied:

You are correct of course, but the name Kodiak stay, because people recognize this unit by this name, not as Orca Command Vehicle.
We shall say its Orca Command Vehicle MKII that bears name Kodiak in memory of Orca Command Vehicle Kodiak. In short Kodiak MKII.

Or maybe i should named it Kodiak II (not MK), that would make more sence when i think about it now :)

+9 votes     reply to comment
ilic_stefan
ilic_stefan Feb 21 2013, 8:34pm replied:

I agree with Kodiak II, sounds better.

+6 votes     reply to comment
Blazerunner
Blazerunner Apr 21 2013, 10:45am replied:

Agreed here, too.

Personally, only unit in the Tiberium Era that should have the MK2 designation as part of it's name is the Mammoth MK2.

+1 vote     reply to comment
APOTHECARY888
APOTHECARY888 Feb 23 2013, 5:29am says:

Will it also be able to carry units?

+3 votes     reply to comment
GlassFortress
GlassFortress Feb 24 2013, 7:07pm says:

Who else is going to try to pit this and the Mammoth Mk II against the Scrin walker thing and the mothership?

+4 votes     reply to comment
Blazerunner
Blazerunner May 1 2013, 12:33am replied:

Hehehe... ah, ME!
Mammoth Mk2, that's a fragging CLASSIC right there. Usually mount the AA Railgun, as the missile racks are dual-purpose.

+1 vote     reply to comment
Guest
Guest Apr 3 2013, 5:15am says:

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M0nkfish
M0nkfish Apr 4 2013, 9:23am replied:

^^
This sounds a little more like what is planned for the NOD Montauk II

+2 votes     reply to comment
CptJames
CptJames Apr 6 2013, 6:02am replied:

Hi, im james, i have an account now.

Cool! it was just an idea i thought would be a little different, and if im correct i think tiberian wars - firestorm had a mobile warfactory for both GDI and NOD so i just went for something a bit like that but more plausible than a tank turned building with the resources of a base :D, also i had a similar idea for Scrin though with the sound of things i think everything has already been planned, but the idea was a mobile base Mothership that has no attacking power until stationary and moves slow (when stationary deploys 4 Storm Columns but can upgrade to 6? an idea of an idea haha) and its cool unique skill is that it can TELEPORT base defenses from a base to itself, so you can set a stronghold pretty quickly

p.s. to the creator: i hope you like an ideas,and this mod is easily best i've seen for Tiberium Wars and ive followed it for awhile now, one of my favourite games of all time was Tiberian Sun, and you've captured that westwood feel brilliantly, keep up the amazing work!
-James

+2 votes     reply to comment
Blazerunner
Blazerunner May 1 2013, 1:28am replied:

During what Tiberian History calls the "Firestorm", a set of operations against C.A.B.A.L., both GDI and NOD deployed mobile production facilities, GDI had the Mobile War Factory and NOD had the Fist of NOD.

Both units were rather pricey, and unarmed. This was primarily as they were capable of producing their own guards on-site. So long as the tech requirements were met, they could build anything their faction's factories could, from the Wolverine to the Mammoth MK2 for GDI and Attack Buggy to Cyborg Reaper for NOD, they could produce anything but another of themselves. This was due primarily to the unit limit for said units being ONE.

The mobile factories allowed a degree of flexibility even C&C 3's expansion units wouldn't allow for. Wherever you could deploy those units, you could drop an army. Be it hiding beyond a plateau to drop Juggernaughts and a Mobile Sensor Array, or building an MCV so you could drop an Obelisk battery right on top of your enemies' harvesting operations, then hiding it under a network of Mobile Stealth Generators to stall bomber counterstrikes while you build a set of concealed SAM Sites.

Overall, it was a common tactic to pair a mobile factory with a Carryall, so you could perform tactical flexibility beyond what only the newest players would fail to expect.

A couple rounds playing with it, and your opponents would learn quickly to TAKE IT OUT! Otherwise, well, things got interesting fast. Usually deployed either sensor arrays or mobile stealth generators and a sensor array (depending) to assist my factory's defense.

+1 vote     reply to comment
Fr0styN1nja
Fr0styN1nja May 1 2013, 11:57am says:

should give it the ability that orcas and other planes can land, repair and refit on it, it could holt 2 aircraft above the cabin whic isnt being used for anything on the current model

+1 vote     reply to comment
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Description

Kodiak MKII, not quite the same as Tib sun variant but this is the way i like it and i hope you do too. All you can see in this profile might change. this is just few ideas what this unit could be.
Adding Tacitus Archive into game allow me to add also units that i normaly would not because of ballance. Kodiak will be one of these special units that we get on Tacitus Archive.

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Date
Feb 20th, 2013
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Carnius
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