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Energy: plasma, laser, electrical
Fire: explosions, flamethrower
Poison: acids, gases
Physical: rifles, hand to hand combat
Weapon dealers: rifles, power gloves, power cores, resources, armors
Field medic: medikit, antidote, energy
Forger: mechs, amunition, repair, combine
Mercenary Missions: assassinations, kidnaps, findings...
Power Core – Required to run a mech, forcefield or stealth field. Rechargeable.
Medikit, elixir and antidote – Heals yourself, replenishes energy bar and negates poison effects.
Color Spray – Color your armour or mech.
Back Pack – Extra storage.
Tools – For forging items and ammo.
Blank Grenades – If you know how to forge you need this for making your own.
Ammo – It could be also forged
Blank Mines –
Tripod – a stand for turret
Theses are added into grenades, bullets, mines...
Nitrogen – Does cold damage and slows down enemies
Plasma – Does fire damage and burn damage over time
Acid – Does poison damage over time and slows enemies down
Explosives – Does physical and fire damage, in larger quantities stuns enemies
Irridium – Does heavy physical damage
Titanium – Does very heavy physical damage
Stainless Steel – Does medium physical damage
Crimsonium – Does heavy physical damage and burn damage over time
Ok, as I promised a week ago I will post now my idea
first here are some basics:
It is an RPG game, I think that the best for playing should be like Dragon Age Origins, you can play from bird view or you can play behind character. There are eight classes in this game:
5. Energy Wielder
First one is the melee type of character, relies heavily on firearms like machine guns, smg's, bombs, explosives, mines, knifes... He can dual wield weapons.
The second one is character skilled with explosives, close combat (shotgun, pistol, detpack). Can use mechs and upgrade them. Also he can make ammo without any expenses.
The third one is a scientist that uses poisons, acids and toxins in battle. As a master of biology he can transform himself into powerful beings, can heal himself much better.
The fourth one is Rogue-like character, uses moving stealth fields, snipers... Elite sharpshooter. Deals lots of critical damage.
The fifth one is Energy wielder. He uses energy as his primary weapon. He can use energy from enemies, steal from them and use it at his will. Can create force fields and large energy blasts.
The sixth one is yuri and yuriko from command and conquer combined. He can levitate, traverse field much faster, slam enemies, send them flying, use terrain in his advantage, mind control enemies...
And the seventh one is an ancient race that somehow mastered the skill of controlling the elements. They can summon lightning, fire bolts, cause earthquakes, use ice shards, strike an enemy with a meteor, open the very core of the earth to burn their enemies...
That is for the characters. Now i'll paste the concepts which I wrote down for weapons and many other things.
I'm developing an idea about RPG game that is not mainstream like Dragon Age, Diablo, Sacred, Torchlight...
How about a game that is in far future, you travel from planet to planet, do missions, do extra missions and wield futuristic weapons. That is my idea. From time to time i add some things into the idea and the folder to which I add all those ideas is now 48.7 mb. I have some basics and used pretty much ideas from other games, like from space siege, that game wasn't so great but it has some good things, like grenades and futuristic weapons. Also I just wonder how well it fit if you add some psychic in the game, imagine a character with power of yuriko and yuri combined...
Now I have these:
-Game basics (resistances, weapons, miscellaneous things etc.)
-Some of their skills
-Not so good title (Galaxy Quest)
-Some pics of mechs
-Pics that represents character classes
Add some link if you have something interesting. I'll post the pics and concepts of my progress later.
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