This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Tiberium Essence 1.52
view previous next
Post comment Comments
Carnius Author
Carnius Feb 20 2013, 4:47pm says:

Also testing possible stealth detection.

+3 votes   reply to comment
Pablicio Feb 20 2013, 10:13pm replied:

Carnius, you shouldn't use a stealth detection, even if it is a Epic Unit and Tacitus Archive-only, you would make it OP, you really would want a counter to that unit, like the Stealth Tanks or Seekers, but stealth detection and Ion Cannon just will overrun those tanks..

+7 votes     reply to comment
Reephamike Feb 21 2013, 1:47pm replied:

Please give it stealth detection, it doesnt have to be indestructible but it makes sense for an advanced air and space craft to have an early warning system for stealth attacks

+1 vote     reply to comment
Pablicio Feb 21 2013, 2:31pm replied:

That doesn't make sense, Carnius himself said that he wants a BALANCED mod for the game, not a mod where a faction has a epic unit which overruns almost everything in sight.

+3 votes     reply to comment
Pablicio Feb 22 2013, 12:54pm replied:


It's a spacecraft, so you would expect a Nuclear Missile attack to it, like Philadelfia (I think that was the name), because a Vertigo or stealth tanks can't reach it, neither Cobra Artillery, right?

The only danger would be the Scrin Interstelar army, but this unit seems good enough for taking them down, and they don't have stealth tecnhology (or maybe they don't use it).

+2 votes     reply to comment
Pyrodaimon Feb 20 2013, 4:59pm says:

If the Kodiak's default weaponry will be AA-only, then I don't think stealth detection would be that imbalanced.

+1 vote     reply to comment
Mr.Nuke Feb 20 2013, 5:35pm says:

dat vertigo bomber is just like YOLO

+2 votes     reply to comment
Pablicio Feb 20 2013, 10:01pm replied:


+6 votes     reply to comment
FortressMaximus Feb 21 2013, 2:18am says:

I guess Orca may be the specialist on stealth detection.

+3 votes     reply to comment
Starfox100 Feb 21 2013, 8:50am says:

Agree with Pablicio,
give stealth-tanks a chance to kill this thing. GDI does not need to be THAT strong.

+3 votes     reply to comment
dinostalker Feb 21 2013, 10:32am says:

Gi home Vertigo your drunk!!

+1 vote     reply to comment
uekihikari Apr 5 2013, 12:03pm says:

how to update to 1.52??

+1 vote     reply to comment
Pablicio Apr 24 2013, 12:35pm replied:

Sorry, uekihirkari, but the version 1.52 is still in progress.

+1 vote     reply to comment
Alucard_Sn1p3r87 Oct 28 2013, 1:27am says:

Is it possible for it to have some kind of minigun or turret for shooting at aircraft and light targets in between missile fire loads?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Feb 20th, 2013
Embed (big)
Report Abuse
Report media
Add Media
Members only