This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
This package contains both classic green and blue tiberium model in w3x file format with required textures and xml data files. These files are useful only for people experienced with CnC3 Mod SDK. You can use this models in your mods only under condition you mentioned my name along with e-mail address in your mod description.
Nice it looks like the tiberium from Tiberian Sun. :P
i like the new tib better tho it still looks good tho
Oh cmon you still like this old thing?
I think it looks good, its just small.
well, Tiberium is supposed to grow, and this looks like Tiberium's growing, (Soil breaking, etc) tbh I like this model
Bad , can you restore that models
I prefer new one
can you upload more model from tiberium essense.
I like your model that use on this mod.
IMHO, these oldschool models looks like piece of ****.
Pieces* Right? Pieces of ****. Like the aliens **** tiberium and this is the result?
LMAO yea you can say.
The green one will be used for the Forgotten seeded tree support power in C&C5RS;.
Hello! I want to change Tiberium Growth speed for your mod, 'cause Sarajevo is even harder, then in vanilla 1.9, perhaps. But it is designed for better income and faster "arcade battling" play as it was in DVD version (As I remember, it was 1.01 or 1.02 from the box and I then upgraded it to 1.05 and it played BETTER, then modern 1.09).
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So, i downloaded this assets, created and compiled mod. Now it plays as separate mod perfectly: Tiberium is plant-looking and grows as I changed it, -BUT- if load with Tiberium Essence, game does not start at all. Tried both ways of chainloading mods:
add-big TiberiumEssence.big
add-big mymod.big
-or-
add-big TiberiumEssence.big
add-config mymod.skudef
(also, tried to increase tiberium growth speed with original files - the same result: as standalone mod, works properly, as chainloaded after your mod, crashes)
In both ways of loading, game launcher silently closes and producing the same error in Windows\Application log:
Faulting application name: cnc3game.dat, version: 1.9.2801.21826, time stamp: 0x4703e7ab
Faulting module name: MSVCR80.dll, version: 8.0.50727.9672, time stamp: 0x5db2b1b8
Exception code: 0xc000000d
Fault offset: 0x00014584
Faulting process id: 0x7e50
(timestamp and path)
Faulting module path: C:\Windows\WinSxS\x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.9672_none_d08f9da24428a513\MSVCR80.dll
Report Id: 5f8fbbec-2623-480f-a000-267a1bc74bbe
So, how to determine, what with what clashes in mine and yours assets?