This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Description

An updated map to the first version which sadly had a few bugs, most of them are now ironed out but i might have missed something but i dont think there is anything gamebreaking about the map now. There is now more expansion opportunities for the bottom right team and less blue tiberium in the center of the map, a silo has been added to the top right team. Again as this is now technically my second go at my first map i should be doing better but if anyone has any faults with it let me know.

Preview
Snow Chaos V2
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Ahrimansiah
Ahrimansiah - - 3,216 comments

great! another map! im preparing some redzone too :D

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-Redeemer-
-Redeemer- - - 342 comments

I really like it, that you went into map making with this style of asymetrical maps, but IMO you should maybe take a bit more time to refine the map before releasing a new version. This map has great potential but a bit more detail in terms of terrain and objects would really benefit the map. The "canvas" itself is great, just give it more time and work. I've learned that in my own experience that you sometimes just have to work a bit around, think of certain details and just procastrinate to create something really great. But it comes with the time :)

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Oaks
Oaks - - 2,242 comments

What is that purple lake? xd
Holy words from -Redeemer-, though anyone can adjust the map to his own liking.
Thnx for the asymmetric snow map.

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cotty235 Author
cotty235 - - 3 comments

Thanks for the advice -Redeemer-, ive realised after a few more plays it does still require more work, which i am working on but am taking it slow.

Apologies Oaks and to all, the image is from the first version of the map and there was no need for the purple lake it was just there to look nice and took up needed space.

I promise i will get an almost perfect map soon released (nothing is perfect).

The reason i made an unsymmetrical map was because it creates variance and it was challenging but rewarding to see forming over time

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