Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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GDI Carry-All
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horny97
horny97 Apr 20 2010, 10:53am says:

I shall miss airlifting my mammoth mk2 across the battlefield, still a really nice model.

+4 votes     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Apr 20 2010, 11:38am says:

Looks nice :)

+1 vote     reply to comment
Jeffman12
Jeffman12 Apr 20 2010, 12:05pm says:

Hah! So it isn't really a carryALL is it?

But seriously, nice job, the props on it look relatively small, though.

+1 vote     reply to comment
The_Mastodon
The_Mastodon May 24 2010, 11:53am replied:

Hey its more realistic that it can't tranport a MK.II because if you look on the picture of the carryall lifting the Hover MRLS its the size like on this screenshot.

+1 vote     reply to comment
damius
damius Apr 20 2010, 12:58pm says:

my friend, watching over my shoulder approves of this very much. Hes an avid gdi fan. The whole image in general is perfect, the textures on the base and vehicles dont have the perfectly clean and new look that the ones from cnc3 have, they look used and worn. It gives the mod a very despressed, end of the world atmosphere that i think fits with the themes of tiberian sun perfectly.

+3 votes     reply to comment
█Black/Brunez█
█Black/Brunez█ Apr 20 2010, 6:31pm says:

Transporting Mammoths MKII over rivers to crush NOD bases!

+1 vote     reply to comment
Kriegsherr
Kriegsherr Apr 20 2010, 11:19pm says:

*tiberiumgasm*

+2 votes     reply to comment
The_Mastodon
The_Mastodon Apr 21 2010, 6:07am replied:

*Tiberiumgasm*

0 votes     reply to comment
Flazor
Flazor Apr 21 2010, 1:04am says:

True, the Mk.II is too heavy for even an airlift like this. So it has to walk across? Will you increase the speed? :D

+1 vote     reply to comment
Yanivvv
Yanivvv Apr 21 2010, 2:03am says:

can it carry infantry like the cnc 3 one?

-2 votes     reply to comment
ApornasPlanet
ApornasPlanet Apr 21 2010, 3:58am says:

sweet! if I remember correctly the carryalls in upcoming Tiberium Wars Advanced 1.6 will be able to lift to vehicles at the same time, is this something you are considering?

+1 vote     reply to comment
The_Mastodon
The_Mastodon Apr 21 2010, 6:00am says:

Looking sweat, really good model and you made Silos too Awsome! keep em coming! the landskape is perfect for Tib sun great job!

+2 votes     reply to comment
cHr0n0sPh3r3
cHr0n0sPh3r3 Apr 21 2010, 10:29am says:

I-I'm afraid this mod is... Too beautiful. You know its disturbing to me, this looks so good its *faints*

+1 vote     reply to comment
-DRN-
-DRN- Apr 21 2010, 12:38pm says:

Just otta curiosity will there be dropships ? If they are it'd be cool if they can carry 3 Titans or 5 infantry squads just like in TS

+1 vote     reply to comment
1928tommygun
1928tommygun Apr 21 2010, 12:57pm says:

This is what SC2 should look like. Good job guys.

-2 votes     reply to comment
Hijacker
Hijacker Apr 22 2010, 11:25pm replied:

This C&C.. What does starcraft has to do with it?

+6 votes     reply to comment
The_Mastodon
The_Mastodon Apr 21 2010, 1:28pm says:

I have a question is there a reason why the units in the Carryalls are standing under the flying ones? is it an Error or did you place a unit more to show it better or what, why you make it like that?

+1 vote     reply to comment
AssassinCS
AssassinCS Apr 21 2010, 7:38pm replied:

Good spot Lukson,

Each Carry-All is carrying something, I built more units and placed them underneath the carryall's. So you can see the Titan Carried and uncarried, Juggernaut, Hover MLRS etc.

+2 votes     reply to comment
The_Mastodon
The_Mastodon Apr 22 2010, 8:01am replied:

Okay thanks I would hate it if it would some Error or something, but yeah I get the hint :)

+1 vote     reply to comment
+Tacitus+
+Tacitus+ Apr 27 2010, 3:55am replied:

Hey... That looks creepy to me, because i'm a Brother of NOD and those machines are going to crush my base, but it looks awesome work :J
But i want to ask you, is it coded similar to the one from TS, i mean does it land in case of being not used, or is it going to fly all the time?

+2 votes     reply to comment
playmsbk
playmsbk Jul 30 2010, 12:40pm says:

u surely got the TS dark atmosphere!

+2 votes     reply to comment
wilmet
wilmet Aug 18 2010, 11:02am says:

Do these work like in vanilla C&C3 (you call them in for a price and then they leave the battlefield when you're done) or do you build them? Same question for the Orca transport (troop carrier version you see in some TS missions) if you have included it?

+1 vote     reply to comment
AssassinCS
AssassinCS Aug 31 2010, 10:09pm says:

At the moment you build them via the Heliport,

+1 vote     reply to comment
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Description

The GDI Carry-All is GDI's all-in-one solution to transporting a single vehicle across the battlefield quickly. The one exception to this is the Mammoth Mk2 that due to its extreme weight & size/overall Mass the Carry-All cannot airlift around the map. In this shot you can see Carry-All's lifting GDI Titans, Juggernauts, Hover MLRS enjoy! :)

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Apr 20th, 2010
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