Tiberian Sun Rising is a total conversion for Command & Conquer 3 Tiberium Wars! Tiberian Sun Rising brings back GDI and Nod battling it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expecting lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether.

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Report RSS Nod Tiberium Refinery - Final Design (view original)
Nod Tiberium Refinery - Final Design
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Dimension9999
Dimension9999 - - 265 comments

where the harvester comes to drop out the Tiberium?

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Flazor
Flazor - - 767 comments

I have one guess, at the back...or am I just dumb not to see where the harvester goes...?

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AssassinCS Author
AssassinCS - - 877 comments

No at the front, that Seed Pod thing you see at the front, is actually the ejected Harvested Tiberium from the Nod Harvester

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sunhuts
sunhuts - - 153 comments

I absolutley love your concepts, great work. The forth design really caught my eye, and imo I think that was the best one you did and it represented what Nod is all about. This final design on the other hand looks very beefy, thats more of a GDI style. However you know your work best and im rather impressed with this.

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AssassinCS Author
AssassinCS - - 877 comments

Credits to D14810 on our team, he's the author of this concept all of the Nod Refinery ones infact.

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GodofDarkness
GodofDarkness - - 548 comments

it looks kinda like the temple on nod

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Description

A lot of good feedback from the fifth concept suggested that the final version would be good with elements from the previous concepts I've made. I took the side-parts from version 2, the roof and building size from version 4 and the front-part from version 5. The final concept could easily have been done with some nifty Photoshop cutting, but I decided to build the design up from the very ground again. I mostly focused on having the so called legs looking right while still matching the roof and the front. I kept the pit, since it would be a visual treat for the player to be seeing the mechanics. I made three different color schemes to see what would fit the building best and add the most NOD factor. -D14810