Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Secrets of the Brotherhood (view original)
Secrets of the Brotherhood
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
TotallySnappy
TotallySnappy

i see you got the con yard done after all :) impressive

Reply Good karma Bad karma+2 votes
AssassinCS Author
AssassinCS

Many thanks to one of our new Modeler/Texturers, Domorin she does great work :)

Reply Good karma+3 votes
Shadow85
Shadow85

(buried)

looks like DirectX 11 graphics

Reply Good karma Bad karma-17 votes
master_oli-p
master_oli-p

I have no idea what exactly you mean by that statemant. Evidently you have no idea what DirectX even does. Do you even know what directX is? Do you now what it does? How it affects different games? The differences between different versions? Why your comment has been downmarked three times and why it generaly makes no sense, at all???

Reply Good karma Bad karma+11 votes
AssassinCS Author
AssassinCS

Lol I think he was just trying to say in his own way it looks awesome :) relax.

Reply Good karma+11 votes
sgtmyers88
sgtmyers88

Agreed... and agreed. lol

Reply Good karma Bad karma+7 votes
AssassinCS Author
AssassinCS

Thanks Guys, I'll pass the good sentiment onto the team :) and to keep the great work coming :).

Reply Good karma+6 votes
master_oli-p
master_oli-p

Yeah, suppose I should have been less harshed. I seem to have something against people who (try to) talk about stuff they havn't got a clue about.

Anyways, it is a very high quality screen shot and it showcases your work well.

Reply Good karma Bad karma+4 votes
Anubis_the_Dark
Anubis_the_Dark

She ... wow ... i think i'm inlove. Those are some awsome skills. God i wish wemen like that would be born more often :P .

Reply Good karma Bad karma+8 votes
sgtmyers88
sgtmyers88

Again... "Agreed" is the best word to use here. I will perhaps need to refrain from overusing it. lol

Reply Good karma Bad karma+3 votes
Ice$torm
Ice$torm

I don't think Nod buildings look very....Nod-like.

but other than that the mod is great.

Reply Good karma Bad karma+2 votes
Geneworm
Geneworm

Looking great

Reply Good karma Bad karma+2 votes
AssassinCS Author
AssassinCS

Thanks guys, glad you like it

Reply Good karma+2 votes
NRedAlert
NRedAlert

It's really great!

Reply Good karma Bad karma+2 votes
ApornasPlanet
ApornasPlanet

Fantastic!

Reply Good karma Bad karma+1 vote
Farrew
Farrew

Great work!

Reply Good karma Bad karma+2 votes
█Black/Brunez█
█Black/Brunez█

Awesome

Reply Good karma Bad karma+2 votes
Nazara
Nazara

Did you change the stealth animation?

The ****** stealth animation EA provided does not even let you know if you are uncloaked or not.

Imo,the stealth animation should be like in TS.When stealthed the buildings should be transparent,no fade in and out.

WHen unstealthed,they should be fully visible.
if you could fix that,this mod would be more than awesome.

Reply Good karma Bad karma-2 votes
AssassinCS Author
AssassinCS

We will be changing the Stealth Animation, at the moment its the stock standard one which I totally agree with you... cant tell at all whether its stealthed or not. We got something cool planned here but have yet to implement it.

Reply Good karma+4 votes
feillyne StaffSubscriber
feillyne

O.o
I never had such problems. Do you have too high brightness level or something?

Anyway, I like the current one. A different one for this mod would be awesome, too. :-) Mods should be more varied/unique than the game they're for. :-D

Reply Good karma+1 vote
AssassinCS Author
AssassinCS

Well ingame its noticable but the effect is quite suttle doesnt catch the eye not always easy to tell if something is stealthed, its epically hard to tell from screenshots :) with EA's stealth effect.

Reply Good karma+3 votes
Cjslayer16
Cjslayer16

I agree, I would have to wait and watch sometimes just to see If they REALLY were cloaked when near the outside of the ring of stealth, and so Id be like hmm is it safe to leave it there? :/

Its a nuisance, anyways great work guys :)

Reply Good karma Bad karma+1 vote
FekLeyrTarg
FekLeyrTarg

Hmmmm...I don't know why but the map looks familiar to me.
Anyways, I like the new ConYard and I look forward to TSR's release.

Reply Good karma Bad karma+2 votes
AssassinCS Author
AssassinCS

It should look familiar, this map is a remake of Forest Fires by ZDFlamer :)

Reply Good karma+2 votes
FekLeyrTarg
FekLeyrTarg

Forest Fires? The map with the Visceroids and the ruined Nod Powerplants from Tiberian Sun? Cool.

Reply Good karma Bad karma+3 votes
The_Mastodon
The_Mastodon

I most say I think the con yard look like a mix of CnC 3 con yard and somthing from tib sun or what?

Reply Good karma Bad karma+1 vote
Hijacker
Hijacker

Are those rocks around the new shinny conyard suppose to be part of the building or something? Never seen them before..
And are you making Nod's powerplant like cnc3's!? (I see one upgraded and one without..) Its nice but I prefer separated powerplant and adv. powerplant like in TS.. :\

Reply Good karma Bad karma+1 vote
The_Mastodon
The_Mastodon

Those new power plants look more like something from Tiberian Sun then CnC 3 IMO, but I would stand by your side in that I would rather have the originale Nod power plant then a new one, so thats just sad.

Reply Good karma Bad karma+1 vote
Genestealer_Cultist
Genestealer_Cultist

I'm happy to see that this mod is more than just Tiberian Sun copypasted to Tiberium Wars.

Reply Good karma Bad karma+3 votes
MrTimm
MrTimm

i would like to see the mcv deploy animation of it :D

Reply Good karma Bad karma+1 vote
Jessonei
Jessonei

come on, finish it

Reply Good karma Bad karma0 votes
x3nu
x3nu

Great work! Looks better than I could imagine

Reply Good karma Bad karma+1 vote
Xieneus
Xieneus

Bloody fu**ing amazing

Reply Good karma Bad karma+2 votes
Alucard_Sn1p3r87
Alucard_Sn1p3r87

Why is the Nod CY different from the GDI one? i thought Nod and GDI had the same CY in TS,.

Reply Good karma Bad karma+1 vote
FekLeyrTarg
FekLeyrTarg

They have. But TSR's team decided to make Nod and GDI more different.

Reply Good karma Bad karma+1 vote
AllBetsAreOff
AllBetsAreOff

you did a great job of bringing back the ts atmosphere

Reply Good karma Bad karma+1 vote
Ice$torm
Ice$torm

nvm. glitch XD

Reply Good karma Bad karma+1 vote
Enlightened
Enlightened

original tiberium, nice!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Intelligence from the Research Division intercepted by CABAL shows a new Construction Yard is being field tested and will soon be deployed full scale throughout all Nod forces. This new design most of the structure is hidden underground for protection and has a low form factor to help keep it hidden until a Stealth Generator is operational. Information regarding the Mobile Construction Vehicle has not yet been revealed.

Details
Date
Size
1920×1200
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed