Tiberian Sun Rising was a total conversion for Command & Conquer 3 Tiberium Wars! Tierian Sun RIsing brings back GDI and Nod battleing it out during the Second Tiberium War, retelling Tiberian Sun as never before. This isn't just a remake of the hit title C&C Tiberian Sun. It is a mod making Tiberian Sun as it should have been originally so expect lots of new fun and originality while sticking to the feel Tiberian Sun had. Taking the mindset that this is the first time Tiberian Sun is being made and using the original game as a design concept. This mod will also include the additions made in Firestorm so it is a remake of Tiberian Sun and Firestorm as one to what they should have been.New abilities and units will appear in Tiberian Sun Rising as well as new kind of gameplay altogether...

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TotalSnappy Jan 3 2010 says:

i see you got the con yard done after all :) impressive

+2 votes     reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 replied:

Many thanks to one of our new Modeler/Texturers, Domorin she does great work :)

+3 votes   reply to comment
Shadow85 Jan 3 2010 buried:


looks like DirectX 11 graphics

-17 votes     reply to comment
master_oli-p Jan 3 2010 replied:

I have no idea what exactly you mean by that statemant. Evidently you have no idea what DirectX even does. Do you even know what directX is? Do you now what it does? How it affects different games? The differences between different versions? Why your comment has been downmarked three times and why it generaly makes no sense, at all???

+11 votes     reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 replied:

Lol I think he was just trying to say in his own way it looks awesome :) relax.

+11 votes   reply to comment
sgtmyers88 Jan 3 2010 replied:

Agreed... and agreed. lol

+7 votes     reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 replied:

Thanks Guys, I'll pass the good sentiment onto the team :) and to keep the great work coming :).

+6 votes   reply to comment
master_oli-p Jan 3 2010 replied:

Yeah, suppose I should have been less harshed. I seem to have something against people who (try to) talk about stuff they havn't got a clue about.

Anyways, it is a very high quality screen shot and it showcases your work well.

+4 votes     reply to comment
Anubis_the_Dark Jan 4 2010 replied:

She ... wow ... i think i'm inlove. Those are some awsome skills. God i wish wemen like that would be born more often :P .

+8 votes     reply to comment
sgtmyers88 Jan 4 2010 replied:

Again... "Agreed" is the best word to use here. I will perhaps need to refrain from overusing it. lol

+3 votes     reply to comment
Ice$torm Jul 3 2010 replied:

I don't think Nod buildings look very....Nod-like.

but other than that the mod is great.

+2 votes     reply to comment
Geneworm Jan 3 2010 says:

Looking great

+2 votes     reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 says:

Thanks guys, glad you like it

+2 votes   reply to comment
NRedAlert Jan 3 2010 says:

It's really great!

+2 votes     reply to comment
ApornasPlanet Jan 3 2010 says:


+1 vote     reply to comment
Farrew Jan 3 2010 says:

Great work!

+2 votes     reply to comment
█Black/Brunez█ Jan 3 2010 says:


+2 votes     reply to comment
Nazara Jan 3 2010 says:

Did you change the stealth animation?

The ****** stealth animation EA provided does not even let you know if you are uncloaked or not.

Imo,the stealth animation should be like in TS.When stealthed the buildings should be transparent,no fade in and out.

WHen unstealthed,they should be fully visible.
if you could fix that,this mod would be more than awesome.

-2 votes     reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 replied:

We will be changing the Stealth Animation, at the moment its the stock standard one which I totally agree with you... cant tell at all whether its stealthed or not. We got something cool planned here but have yet to implement it.

+4 votes   reply to comment
feillyne Staff Subscriber
feillyne Jan 3 2010 replied:

I never had such problems. Do you have too high brightness level or something?

Anyway, I like the current one. A different one for this mod would be awesome, too. :-) Mods should be more varied/unique than the game they're for. :-D

+1 vote   reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 replied:

Well ingame its noticable but the effect is quite suttle doesnt catch the eye not always easy to tell if something is stealthed, its epically hard to tell from screenshots :) with EA's stealth effect.

+3 votes   reply to comment
Cjslayer16 Jan 4 2010 replied:

I agree, I would have to wait and watch sometimes just to see If they REALLY were cloaked when near the outside of the ring of stealth, and so Id be like hmm is it safe to leave it there? :/

Its a nuisance, anyways great work guys :)

+1 vote     reply to comment
FekLeyrTarg Jan 3 2010 says:

Hmmmm...I don't know why but the map looks familiar to me.
Anyways, I like the new ConYard and I look forward to TSR's release.

+2 votes     reply to comment
AssassinCS Author
AssassinCS Jan 3 2010 replied:

It should look familiar, this map is a remake of Forest Fires by ZDFlamer :)

+2 votes   reply to comment
FekLeyrTarg Jan 3 2010 replied:

Forest Fires? The map with the Visceroids and the ruined Nod Powerplants from Tiberian Sun? Cool.

+3 votes     reply to comment
The_Mastodon Jan 5 2010 says:

I most say I think the con yard look like a mix of CnC 3 con yard and somthing from tib sun or what?

+1 vote     reply to comment
Hijacker Jan 9 2010 says:

Are those rocks around the new shinny conyard suppose to be part of the building or something? Never seen them before..
And are you making Nod's powerplant like cnc3's!? (I see one upgraded and one without..) Its nice but I prefer separated powerplant and adv. powerplant like in TS.. :\

+1 vote     reply to comment
The_Mastodon Apr 12 2010 replied:

Those new power plants look more like something from Tiberian Sun then CnC 3 IMO, but I would stand by your side in that I would rather have the originale Nod power plant then a new one, so thats just sad.

+1 vote     reply to comment
Genestealer_Cultist Jan 10 2010 says:

I'm happy to see that this mod is more than just Tiberian Sun copypasted to Tiberium Wars.

+3 votes     reply to comment
MrTaxikiller Jan 24 2010 says:

i would like to see the mcv deploy animation of it :D

+1 vote     reply to comment
Jessonei Feb 7 2010 says:

come on, finish it

0 votes     reply to comment
x3nu Feb 7 2010 says:

Great work! Looks better than I could imagine

+1 vote     reply to comment
Xieneus Mar 13 2010 says:

Bloody fu**ing amazing

+2 votes     reply to comment
Alucard_Sn1p3r87 Mar 26 2010 says:

Why is the Nod CY different from the GDI one? i thought Nod and GDI had the same CY in TS,.

+1 vote     reply to comment
FekLeyrTarg Apr 13 2010 replied:

They have. But TSR's team decided to make Nod and GDI more different.

+1 vote     reply to comment
AllBetsAreOff Apr 7 2010 says:

you did a great job of bringing back the ts atmosphere

+1 vote     reply to comment
Ice$torm Jul 3 2010 says:

nvm. glitch XD

+1 vote     reply to comment
Enlightened Sep 26 2010 says:

original tiberium, nice!

+1 vote     reply to comment
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Intelligence from the Research Division intercepted by CABAL shows a new Construction Yard is being field tested and will soon be deployed full scale throughout all Nod forces. This new design most of the structure is hidden underground for protection and has a low form factor to help keep it hidden until a Stealth Generator is operational. Information regarding the Mobile Construction Vehicle has not yet been revealed.

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Jan 3rd, 2010
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