Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Instead of the field going shoop da whoop instantly, now it explodes progressively.
(buried)
uhm, why did you guys make the tiberium field crystals explode?
Because blue tiberium always was explosive?
Blue tiberium was explosive in Tiberian Sun and Firestorm.
and in Renegade.
very nice, i hope you will make nice animation to that APC, you know when its damaged and destroyed.
Yeah, but that is second priority ATM.
Needs to be a little more random, back in TS and FS, the tiberium wouldn't necessarily destroy every crystal in the field, one would explode, then set off another piece, those detonations would in turn damage another crystal set that would then explode, but in the end, some would still be left over, albeit, in a sorry state. Granted, Tiberium Fields typically had more Tiberium to begin with than in C&C3, and the crystal patches weren't as massive in TS.
It actually is random. There is a 40% percentage that it will explode, in this case it exploded in most cases.
I think its a bit much it should explode less leaving untouched areas but all in all that is a really cool feature bringing back the old days :D...
It's like the CCannon effect, but I don't know if it affects nearby units/buildings.
No, if you destroy blue tiberium with an explosive weapon, the nearby blue crystals will with 40% probabliliy explode.
I will never fight next to the tiberium on this MOD!
i still like the all hell broken loose style, everything gone **** in like 1 micro second
ive always askedmy self many many times, what if they had truned cnc into a format of Unreal 2k4 and MMO mix, that would it become awsome? or a complet failure if Westwood had made it, with the original story line in the mix, and it truned out something like Renagade but a MMO