Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

Report article RSS Feed Tiberian Apocalypse July Update - Nod Defenses

Today, I'll be showing the new Nod defenses: Laser Turret, Obelisk of Light, Stealth Generator and SAM Site.

Posted by Sarge_Rho on Jul 13th, 2010

Hello guys :)

Let's start right away, with Nod's most basic Defense: The Laser Turret.

Cost: 1000$, Build Time: 10 seconds, Energy drain: 8

The Laser turret is Nod's basic defense, employed to destroy both Infantry and Vehicles, unable to engage Aircraft however. While inactive, the weapon is safely stored underground, and only pops up to attack. While stored, it is also Stealthed. Can be upgraded with plasma pulse cannons for greatly increased firepower, the range however remains unaffected.

Upgrades:
>Plasma cannons. Cost: 2500$, Research time: 90 seconds. (at the tech lab)

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Next in line would be the SAM site, Nod's anti air defense.

Cost: 1200$, Build Time: 12 seconds, Energy drain: 10

An upgraded version of the SAM site of the 2nd Tiberian War, launches short range heat-seeker missiles with a limited artificial intelligence on board for greater efficiency. It is mounted on the same base as the laser turret, due to the size, it cannot hide underground, but Stealthes while inactive nonetheless.
Upgradeable with Medium range missiles for increased firing range.

Upgrades:
>Medium Range SA Missiles. Cost: 500ยง, Research time: 8 seconds. (Individual on every SAM)

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And here goes Nod's most heavy defense: The Obelisk of light.

Cost: 2000$, Build Time: 20 seconds, Energy drain: 20

Almost a Tradition in Nod defense technology, the Obelisk of Light is in service since the First Tiberian War, back in the middle 1990s. The Obelisk uses a set of energy fields and high power capacitors, as well as a massive lazing crystal to create a immensely powerful laser beam, which instantly vaporizes most ground targets, only GDI's most heavy units, like the Mammoth tank can survive a direct hit of this monster of a scorpion tail made stone. Due to the relatively low rate of fire, turbo-capacitors can be installed to increase the rate of fire.

Upgrades:
>Turbo-Capacitors. Cost: 1500$, Research time: 20 seconds. (Individual on every Obelisk)

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And last but most definitely not last: The stealth generator.

Cost: 2200$, Build Time: 25 seconds, Energy drain: 30

GDI fears it, Nod loves it: The Stealth generator allows Nod to cloak entire bases from the ever-present eyes of the GDI, not even the Philadelphia can break its cloak without focusing all sensors on the base. But without knowing Where it is, it would not be of much use either. The generator emits a massive Lazarus energy field, both GDI and Nod high power sensor arrays can penetrate this shield.

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Here is a screen-shot that depict all of the Defenses:

(right: Stealth generator; middle: Obelisk of light; front and back: SAM site; right: Laser turrets)
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That would be it for Today, but be assured there will be more soon(tm).

Post comment Comments
Archon_of_Darkness
Archon_of_Darkness Jul 13 2010, 8:06pm says:

I like it. Definitely a good throwback to the venerable old TS while adding in a few new touches. ^^

+2 votes     reply to comment
Jeffman12
Jeffman12 Jul 13 2010, 9:36pm says:

Good job on the Obelisk crystal, I know everyone was talking about modifying it before, but that right there looks right.

+3 votes     reply to comment
Nathanius
Nathanius Jul 14 2010, 3:55am says: Online

aww... you trademarked "soon"? :(

+2 votes     reply to comment
stephanovich
stephanovich Jul 14 2010, 8:27am says:

I love those upgrades :D

+2 votes     reply to comment
Chaos_fnas!
Chaos_fnas! Jul 14 2010, 9:30am says:

..woot :D another month to wait for a update :P

+2 votes     reply to comment
Ovid
Ovid Jul 14 2010, 2:22pm says:

Hmm? What role are the laser turrets for? Anti vehicle or Anti-Infantry? Or both? if both, what can the obelisk do that is different? Is that laser just stronger?

And if the laser turrets are just one role, what's the other defensive structure that counters the other? And the obelisk can't be the counterpart, it kills everything on the ground, and is too expensive.

And yes, I am an experienced C&C player, you just need to clarify a few things.

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jul 14 2010, 4:22pm replied:

essentially the laser turret and the obelisk have the same role: killing ground targets, means vehicles and infantry. But the obelisk deals more damage, fires slower and has greater range.

Also, I'll try to do it at least, the Obelisk will prioritize vehicles.

+1 vote     reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Jul 15 2010, 12:25am says:

definitely the best looking SAM site I've seen so far, good job!

+1 vote     reply to comment
Chinka
Chinka Jul 16 2010, 6:09am says:

Classic ^^ I have a question - these defences are hiding themselves after firing (as in Tiberian Sun)? :>

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Jul 16 2010, 7:18am replied:

The Laser hides underground and cloaks while not firing, the SAM site simply cloaks :P

The Laser turret is more protected while in the ground too.

+2 votes     reply to comment
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