Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Media RSS Feed Report media Nod Powerplant + Advanced Powerplant (view original)
Nod Powerplant + Advanced Powerplant
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Sarge_Rho
Sarge_Rho Apr 26 2011, 9:35pm says:

Yes, those lights will be animated eventually ;)

+10 votes     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) Apr 26 2011, 10:13pm replied:

now i like that powerplant...very good...i hated the vanilla cnc3 one...

+8 votes     reply to comment
kman52434
kman52434 Apr 26 2011, 11:16pm replied:

Looked like a huge snail!

+4 votes     reply to comment
kman52434
kman52434 Apr 26 2011, 11:16pm replied:

With spikes on them

+3 votes     reply to comment
sam_23694
sam_23694 May 3 2011, 3:36am replied:

i didnt mind it but it didnt fit nod..or anyone else

+1 vote     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) May 6 2011, 1:24am replied:

maybe scrin..they seem to like spikes??just would have to make it look "Biological"

+1 vote     reply to comment
Firestorm51493
Firestorm51493 May 10 2011, 11:35am replied:

The C&C3 nod power plant was Westwood concept for one of there canceled games if I am not mistaken.

+1 vote     reply to comment
Tankinator
Tankinator May 10 2011, 1:29pm replied:

It was a CABAL's structure (I think CABAL was an independent faction)

+1 vote     reply to comment
Mernom
Mernom May 25 2011, 8:22am replied:

yea the C&C3 KW story sais that CABAL is attacking humanity..

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Feb 5 2012, 12:04am replied:

Not entirely. in TS:FS, CABAL DID attack humanity.

+1 vote     reply to comment
SlayerX3
SlayerX3 Apr 26 2011, 9:49pm says:

Flashy. I liked the lights details.

+4 votes     reply to comment
Codename=EZ=
Codename=EZ= Apr 26 2011, 10:13pm says:

Vereh naice,ser,vereh naice.

+1 vote     reply to comment
Lunak
Lunak Apr 26 2011, 10:14pm says:

Nice one

+1 vote     reply to comment
GooberTrooper
GooberTrooper Apr 26 2011, 10:25pm says:

AWESOME!

+4 votes     reply to comment
bartpp7
bartpp7 Apr 26 2011, 10:38pm says:

i was thinking i like the look of them with the advance can the little turbins be closer to the bigger turbin?

+1 vote     reply to comment
orca464
orca464 Apr 26 2011, 10:47pm says:

much better

also i think the adv plants secondary reactors should be a little closer or give them a more definable foot print

+4 votes     reply to comment
Shuden
Shuden Apr 27 2011, 4:18am replied:

i agree, they could need some kind of connection to the mainplant.

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Apr 27 2011, 7:12am replied:

They are connected by two large pipes :P

+1 vote     reply to comment
Alex_06
Alex_06 Apr 26 2011, 11:49pm says:

It all looks so perfect!

+3 votes     reply to comment
ReLiFeD
ReLiFeD Apr 27 2011, 1:58am says:

good job ;)

+1 vote     reply to comment
Raven1988
Raven1988 Apr 27 2011, 7:16am says:

I just thought of something that might be cool, what if the lights indicated the power level? much like the lights on a Silo indicated tiberium levels in the vanilla C&C3.

+5 votes     reply to comment
Sarge_Rho
Sarge_Rho Apr 27 2011, 8:51am replied:

I'm afraid I can't do that, Rave(n) :P, extra cookie if you get the reference.

I don't think it's possible to code that in CnC3 :/

+1 vote     reply to comment
Chinka
Chinka Apr 27 2011, 2:17pm replied:

Ask someone from Tiberian Sun Rising Dev Team :D

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Apr 27 2011, 2:23pm replied:

I doubt they did that to be honest. Maybe the lights go out when out of power, but they don't show how much power you have. I guess.

+1 vote     reply to comment
Grilljanne
Grilljanne Apr 28 2011, 5:55pm replied:

2001

0 votes     reply to comment
CnC_Fin
CnC_Fin Apr 27 2011, 7:30am says:

Great work, fits Nod very well

+1 vote     reply to comment
HL-Rul3z
HL-Rul3z Apr 27 2011, 8:34am says:

and make them emit some smoke :D

+1 vote     reply to comment
sameer3
sameer3 Apr 27 2011, 11:56am says:

now that's what the nod power plant should have looked like to begin with. man, the more features and models that totally improve the game, the more i can't wait to play this mod :P

+1 vote     reply to comment
Lord_Sigillum
Lord_Sigillum Apr 27 2011, 1:02pm says:

Awesome work, looks a lot more NODish.

+1 vote     reply to comment
ratchet5
ratchet5 Apr 27 2011, 3:00pm says:

i think the angled pieces of steel around the base of the power plant should be on the extra small plants aswell.

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Apr 27 2011, 4:47pm replied:

I tried that, it looks weird.

+1 vote     reply to comment
Death_Night_674
Death_Night_674 Apr 27 2011, 8:04pm says:

It looks really nice.

Good work, Helge.

+1 vote     reply to comment
PetrifiedPenguin
PetrifiedPenguin Apr 27 2011, 10:44pm says:

Wow that is a badass plant

+1 vote     reply to comment
master_oli-p
master_oli-p Apr 28 2011, 6:41pm says:

yeah, looks good

+1 vote     reply to comment
DaViperDragon
DaViperDragon Apr 29 2011, 6:33pm says:

YAY! those are so better than the crap Ea put in.

+1 vote     reply to comment
feelmywrath
feelmywrath May 1 2011, 11:02am says:

it had been time that some one make a new powerplant for nod:D

great work!

+1 vote     reply to comment
nose-bLeed
nose-bLeed May 3 2011, 8:40am says:

yes i can feel the power

+2 votes     reply to comment
((;^GrimReaper^;))
((;^GrimReaper^;)) May 6 2011, 1:26am says:

though it would nice..but no one would ever pay attention to it to figure out how mauch power they had...they would all look to the Power Bar...
this was supposed to be up there where evryone was talkin about the lights on the power plant tellin u how much power u have

+1 vote     reply to comment
sanandreasMODDB
sanandreasMODDB May 10 2011, 5:57am says:

How does it look like the team-colored lights? ^^

Anyway its fantastic work, dude! :D

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho May 11 2011, 4:57pm replied:

currently they are just red, but I certainly am considering to make them HC - once my PC works again properly.

+2 votes     reply to comment
freredarme
freredarme May 18 2011, 11:23am says:

Nice power plant !

+1 vote     reply to comment
CandCJosephNoob
CandCJosephNoob May 24 2011, 4:10am says:

It kinda looks like the TS power plant but I sure you have that in mind
Great model

+1 vote     reply to comment
Arkanium
Arkanium Jun 9 2011, 6:18pm says:

Looks very close to the TS Nod feel. These are an improvement over C&C3.

The lights look out of place though, like they were tacked on. Maybe you could put lighting strips down the sides that glow, rather than individual 'dots'.
You could also move the two smaller plants closer to the larger one (upgraded version).

+1 vote     reply to comment
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Date
Apr 26th, 2011
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