Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
The contrast made the turret look "bigger" than the first render.
Still looks great, the fixing pylons are going to stay ? They add a nice touch for the deployment animation and the unit but they are just rule of cool (then gain it is a game, most things would be boring without rule of cool).
Does this unit can work together with other ones like Nod saboteurs or Black hand snipers to call for a bombardment? Like the Nod's shadow teams and the GDI snipers.
So far how is the balance compared with the Juggernaut ? in TW3: Kane's wrath was horrible, the Nod's arty was overpowered compared to the Jugg at best.
Low rate of fire, high splash damage or high rate of fire, low splash damage.
yeah roughly same as Juggernaut's is good. the KW one had insane range that was almost twice its own line of sight. I don't mean using the beacon from the shadow teams either. I mean its normal range
I disagree on that, In Tiberian Sun the artilery could fire at a very long range, not its line of sight; same goes for juggernaut. It must be done by the same way as it is on Tiberian Sun.
My opinon about it is that I tald because Tiberian Sun was the real last C&C. It was the best strategy game in its time. Using the TS units not in the way they were in TS makes it a failed copy of TS.
And my opinion is that you are wrong. Because I'm not using _A SINGLE_ TS unit. Merely more advanced versions. And how can it be a failed TS copy, if it's not a TS copy in the first place?
I'll try to reduce the contrast between chassis and housecolor, by darkening the chassis substantially.
(buried)
looks a bit like the cobra from tiberium essence but still good job
looks a bit like the artillery from Tiberian Sun good job
ohh that could be it's a looooong time ago since i played ts...
What Taxikiller said, It's a 2-tracked, upgraded TS artillery.
it looks a little too shiny and un-noddy in texture compared to original models but ill get over it
"I'll try to reduce the contrast between chassis and housecolor, by darkening the chassis substantially."
PROTIP: Read the comments, specially the first ones.
OMG! Shockwave team did this first! I KNOW I SEE THIS IN ROTR!!!!11
Nice model.
Images.memegenerator.net
I know I saw it too!
It looks like artillery! most artllery looks the same and fire the same way, in an arc.
In other news, this looks like a generic artillery. But that look suits it very well.
What caliber is the shell? Because the cannon doesn't look very large. Maybe it's just the viewing angle. :/
155mm.
are you gonna have any of the tib exparaments for nod like the ones in renegade
Lovely! *Applause*
I know you said you were going to darken the color but that there looks more like tib war one nod paint.
The contrast made the turret look "bigger" than the first render.
Still looks great, the fixing pylons are going to stay ? They add a nice touch for the deployment animation and the unit but they are just rule of cool (then gain it is a game, most things would be boring without rule of cool).
Does this unit can work together with other ones like Nod saboteurs or Black hand snipers to call for a bombardment? Like the Nod's shadow teams and the GDI snipers.
So far how is the balance compared with the Juggernaut ? in TW3: Kane's wrath was horrible, the Nod's arty was overpowered compared to the Jugg at best.
Low rate of fire, high splash damage or high rate of fire, low splash damage.
The firepower is comparable to the Juggernaut, but it cannot fire beyond line of sight.
Its own line of sight or Where you can see? If it is Its own Line of sight then it must be able to see very far.
own line of sight. The range is the same as the Juggernaut.
yeah roughly same as Juggernaut's is good. the KW one had insane range that was almost twice its own line of sight. I don't mean using the beacon from the shadow teams either. I mean its normal range
I disagree on that, In Tiberian Sun the artilery could fire at a very long range, not its line of sight; same goes for juggernaut. It must be done by the same way as it is on Tiberian Sun.
No, it must not, and will not, be done that way.
My opinon about it is that I tald because Tiberian Sun was the real last C&C. It was the best strategy game in its time. Using the TS units not in the way they were in TS makes it a failed copy of TS.
And my opinion is that you are wrong. Because I'm not using _A SINGLE_ TS unit. Merely more advanced versions. And how can it be a failed TS copy, if it's not a TS copy in the first place?
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lol 666
Good old times.........