Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Beam failed, Projectile Failed to look good, so I went with a modified shockwave FX. Now the question is: Should the distortion begin big and die off, or begin small and dissipate while growing?
maybe there could be two different types of "weapons"...
1. single shockwave
PRO: large attack range, effective against units to hit them hard with "one shot"
CONTRA: have to charge before shoot...? long reacharge time...
effect: starts small as wave (?) and than grow...
2. ultra sonic beam
PRO: hit a lot of targets in line (to attack a base or much infantery)
CONTRA: medium attack range, weaker as the "single shot"
effekt: transparent beam
i think thats a good idea too however have the beams a bit brighter on the blue and have a sort of 'rail gun FX' around the outside as a sort of confinement beam thingy otherwise looks epic
Typically shock waves expand as they propagate from their source. Even light does this. So yes I think it should widen out as it leaves the projector. An interesting question is, can you make it so that it loses effectiveness at maximum range?
I don't know how to code either of them, although I would love such an effect. But the disruptor fires a beam of high-energy soundwaves, which is in fact possible, much like a laser, not just sound in the general direction of the target.
I think the shockwaves should be closer together, and while having it expand a lot might be cool, I think this one's beam should be big to small. Maybe you could make another unit (maybe an air unit or infantry) that creates a huge disruption field in front of it that expands.
But, otherwise, awesome!
Beam failed, Projectile Failed to look good, so I went with a modified shockwave FX. Now the question is: Should the distortion begin big and die off, or begin small and dissipate while growing?
And should the shockwaves be closer together?
I think that they should be connected a little then they'd be perfect
maybe there could be two different types of "weapons"...
1. single shockwave
PRO: large attack range, effective against units to hit them hard with "one shot"
CONTRA: have to charge before shoot...? long reacharge time...
effect: starts small as wave (?) and than grow...
2. ultra sonic beam
PRO: hit a lot of targets in line (to attack a base or much infantery)
CONTRA: medium attack range, weaker as the "single shot"
effekt: transparent beam
i think thats a good idea too however have the beams a bit brighter on the blue and have a sort of 'rail gun FX' around the outside as a sort of confinement beam thingy otherwise looks epic
Typically shock waves expand as they propagate from their source. Even light does this. So yes I think it should widen out as it leaves the projector. An interesting question is, can you make it so that it loses effectiveness at maximum range?
I don't know how to code either of them, although I would love such an effect. But the disruptor fires a beam of high-energy soundwaves, which is in fact possible, much like a laser, not just sound in the general direction of the target.
I think the shockwaves should be closer together, and while having it expand a lot might be cool, I think this one's beam should be big to small. Maybe you could make another unit (maybe an air unit or infantry) that creates a huge disruption field in front of it that expands.
But, otherwise, awesome!
I might be alone here, but Im having trouble picturing this in my head, is their n e chance of maybe a video upload?
I'll see to it.
Done.
Moddb.com
Awesome thnx 4 that!
You could always use this instead:
Moddb.com