Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.
Are you hinting that the color and camo change based on the environment ?
If the weather is set to snowy, the units will use Snow camo.
oh yes thats awsome by the way are you adding more chouces of house colour to them as it may be better for snow maps
would be awesome if the camo could dynamically change to the color terrain they are on .if they are on grass and drive onto snow they slowly turn white....would be awesome but not possible
I like the snow. Is this just a test/starting map? If no, maybe make some elevations in the surface.
Work-in-Progress of a map I want to include in the next release of TA.
It's a nice feature!
Very cool :D
Suggestion Enviormental effects on unit's like this:
-Snow: Decreases wepons range and units sight And slow all types of units.
-Red Zone: Makes Tib based weapons stronger and weaken infantry and slows AirCrafts and jets due to Ion Storms.
-Desert:Slows All units down exculding AirCarfts Weapon Projectile Becomes stornger due to hot weather.
-Urben:Icreases sight of all units.
hope you like it's orginaly from star wars.
Snow and desert would only slow tracked and wheeled units and infantry. I like the idea of environmental effects though.
Nice titan husk, do they leave it when they die? Or is it just a prop?
It's a prop from TW.
hmm... don't you think that camo looks a bit too plain? like all i'm seeing is all white vehicles without the camouflage pattern on them? i dunno i'm just getting this sick feeling that something isn't right with the camo...
Oh, kind of like the SEAL in RA 2.
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