The project is a HD texture mod for the first part of the game series Thief (Thief Gold)

What adds the HD Mod to the game?

- added HD textures for all original missions
- added new vegetation
- added new water and lava textures
- added new torch and fire flames
- added new Fog FX
- added new Bugbeast HD skin
- added new Burrick HD skin
- added Zombie HD skin
- added new "t2skies" skies
- added Interactive Candels
- added new water arrow FX
- added new gas arrow FX
- added new smoke FX
- added new waterfall / fountain FX
- added new fire attack / explosion FX
- added new moss arrow texture
- added new flame FX for the "Fire Shadow" model
- added new blood FX for all enemies
- added new blood FX for Garrett
- added new cobweb attack FX on red spiders
- added new earth mage attack FX
- added new electricity FX in Break from Cragscleft Prison
- added new lava FX in "Into the Maw of Chaos"
- added a lantern in Break from Cragscleft Prison
- added new zombie models
- added new Farkus model
- added carry body mod
- added "NewDark Graphics Settings Tool v1.1"
- added full english subtitles for all characters


Thief Gold HD Mod 1.0


Thief 1 HD Mod FAQ

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This HD mod project is free available for everyone and stays that way! This is also in mind of the developer! But into this project was invested over three years of hard work. So it is your own free choice to make a small donate for the developer.
Thank you!




> Check also our Thief 2 & Thief 2X HD Mod <






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Thief 1 HD Mod v1.2 is out!


The HD Mod is now compatible with Thief: The Dark Project and Thief Gold!

Because of to many changes there is no patch from version 1.0 to 1.2!

Changelog:

v1.2

- added new water arrow FX
- added new gas arrow FX
- added new smoke FX (torches, fireplaces and for a lava pool in "Into the Maw of Chaos")
- added new waterfall / fountain FX
- added new fire attack / explosion FX
- added new moss arrow texture
- added new flame FX for the "Fire Shadow" model
- added new blood FX for all enemies
- added new blood FX for Garrett
- added new cobweb attack FX on red spiders
- added new earth mage attack FX
- added new electricity FX in Break from Cragscleft Prison
- added new lava FX in "Into the Maw of Chaos"
- added a lantern in Break from Cragscleft Prison
- added improved water textures (because of lightmapped water the transparency was reduced a bit)
- added new zombie models from T2X (you can cutting off their arms and head. If a zombie loses both arms he can´t fight with you. The new zombies can spit upon you.
- added new Farkus model
- added carry body mod (THX to R Soul)
- added some improved object textures
- added some improved object models
- fixed some textures
- fixed some in air flying objects
- the Watchman's Grave lucky coins will actually be visible after placing them into the bowl
- alarmlights in Break from Cragscleft Prison, Assassins and Undercover now light up when alarm is triggered!
- fixed a install folder problem with the installer

> How to install Thief 1 HD Mod <

Full Installer

Thief 1 HD Mod 1.2


setup 1 2 b


New Screen Overlay Blood FX:
The new blood FX is disabled by default. You can activate it with the "NewDark Graphics Settings Tool".

newdark tool 1 1


Download:

(Official Moddb Download)
Thief1HDMod1.2.exe

(Google Drive)
Thief1HDMod1.2.exe

(MediaFire)
Thief1HDMod1.2.exe

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Post comment Comments  (0 - 10 of 440)
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dukedeserix
dukedeserix

During the mission "Assassins" Ramirez somehow gets alerted to your presence and triggers his personal alarm in his basement safe room. This was tested with and without TFix and sound enhancements. Regardless of using a new save, a restarted mission, or a quicksave, as soon as the mission is loaded with any version of the HD mod, Ramirez will become alerted and trigger his alarm in the basement.

HD mod v1.2 was used.
tested on Theif Gold v1.26 and 1.25 GOG

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Guest
Guest

wsimons,

Did you install TFix first before this mod? At first I made the mistake of not installing TFix (based on a guide I read from 2000 that said not to install TFix with the GOG version) on Windows 10 and had the same issue (specifically with the guard you mentioned in the training mission, and others). I was using the GOG 1.26 version of Thief Gold. After uninstalling everything and redoing it, first installing GOG Thief Gold, then TFix, then this mod, it worked without issue. Hope this is helpful.

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Guest
Guest

Quit taffin' around and get your hands on this mod as soon as possible >:]

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Guest
Guest

Hey this mod is pretty cool, but I found a problem where the objective nodifications and sounds don't display when I have completed an objective, even if I have turned on "Goal Nodification" in the Options menu.
Am I missing something?

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Guest
Guest

No wait, nevermind I got it working.
Weird how it suddenly decided to stop for a while.

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wsimons
wsimons

ACHTUNG! Version 1.2 has 6-legged monsters crawling all over it.

Greetings, Master Taffer!

So, I've got a bug to report, sort of... This concerns the 1.2 version of the mod, specifically. (As far as I can tell, version 1.0 is not affected.) The problem? Roughly half the guards in the game, including the one you spar with in the Training Mission, have their faces (facial textures) on backwards! I'm not kidding. Are there tigers on the loose in the game all of a sudden? Add to that the fact that these faces look really, really confused, and you've got yourself a creepy-crawler...

Unless something's wrong on my end. Mind you, this was observed under Linux running on proprietary nVidia drivers, with DXVK doing the d3d9 -> Vulkan translation. In other words, slightly non-standard conditions. I honestly couldn't tell you if this is the case under Windows, as I have no access to such a system to test this. But, for what it's worth... version 1.0 does not express such a defect.

I don't even know if this mod is in development any longer, so I won't raise my expectations too high. It's a shame that I'll potentially have to skip on the many improvements you've made to the mod between versions 1.0 and 1.2, but none of that can detract from the *MAGNIFICENT* job you did overall. You deserve a medal, Sir.

Thank you, kindly.
-- A fellow Taffer

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Guest
Guest

So I am having issues with the mod. I can't see the lantern model when Garrett equips it, the light works, but I don't see him holding the lantern in-game. Also, the zombies are bugged out. Some of them are the new zombies, they all use the spit attack, but the zombies that are the old zombie model lay dead on the ground but their head still follows where you move, if you load a game they stand there frozen. You can still kill them with a holy water arrow.

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Jonhyy
Jonhyy

lighting doesn't work with this spendthrift at me when fire still dies away lighting remains static and also there is no lamp help with hands pls help

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Bentraxx Creator
Bentraxx

As i said several times >>> after installing the mod restart the mission and don't use old savegames :) That's all.

Reply Good karma+3 votes
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