About the Game:
The Witching Hour is a horror/survival game. You're either a human who has chosen to spend the night in the wrong house or a spirit that returns from hell to haunt that house between midnight (the start of the witching hour) and 6 AM. The goal of either team is to be among the living when dawn breaks - those who are not will return to Hell for an eternity of torment.

The Teams:


Humans:

Being trapped in this house your only goal is to stay alive. As the haunting spirits are already dead you cannot really hurt them, so you must rely on speed, evasion and flight to remain among the living until dawn.
Fortunately you have come in possession of one of Dr. Graf von Altenberg-Ehrenstein's mercury dischargers, a highly experimental weapon created with spirit hunting in mind. As mentioned spirits cannot be killed, but launching a mercury projectile [left mouse] at them will slow them down for a while. Firing a large charge of scattered mercury [right mouse] will also push a spirit away from you. A treacherous human might even turn the gun on his fellows, to slow them or push them towards attacking spirits. Note that your remaining ammo is shown as the mercury level in the three vials on the side of your weapon.

Spirits:

As a spirit you'll hold most of the cards. You might not be as fast as the living but you're nearly invisible, so people will not know which direction to flee from you. You will also be able to see much better in the dark and ... well ... there is no way the living can kill you.
Once you get close enough to one of the living you will see a soul link between the two of you - this means that you can start tearing the soul from the body of the human before you by holding down either mouse button. Once you have ripped the soul from the body of your victim you will automatically take over their body. You then have a chance of staying among the living - if no one else rips your soul from the body.

Controls:
Navigate using the WASD keys and the mouse. Interact with doors and light switches using the "E" key. A hand icon showing up on screen means that you are aiming at something that you can interact with.
Note: whenever spirits interact with anything in the physical world they will temporarily become visible. Not interacting with the world of the living for a while will make a spirit near invisible once more.
Humans can sprint by using the "Q" key. This will give a burst of speed for a short time, but afterwards you will be exhausted and unable to sprint for a while.

Sound:
Sound might save your life in TWH. You can keep track of time by paying attention to the sounds of the grandfather clock. As a human you will also be able to hear the sound of nearby spirits and make your escape before they find you.

Lights:
Light switches are important in a number of ways. First of all, keeping lights lit will make it much easier to see approaching spirits. A brightly lit room might even blind the light-sensitive spirits, so spirits will want to keep the lights off.
Also, a night in a haunted mansion passes significantly faster with the lights on. If you keep the lights lit you will find that dawn comes earlier, which might just mean that you can escape with your body.
Because the interplay of light and dark plays a key role in the game, we recommend keeping Unreal Tournament’s in-game brightness setting set to 5.

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Cursed Mansion - the Master Bedroom Cursed Mansion - the Library Cursed Mansion - the Radio Room
Blog RSS Feed Report abuse Latest News: Phase 4 Finalists for the MSU Contest

50 comments by Henley on Dec 15th, 2009 digg this super bookmark


Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational and Best Use of Physics category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

Best FPS Mod Phase 4 Finalists:

Best FPS Mod Phase 4 Honorable Mentions:

Best non-FPS Mod Phase 4 Finalists:

Best non-FPS Mod Phase 4 Honorable Mentions:

Best Machinima Phase 4 Finalists:

Best Machinima Phase 4 Honorable Mentions:

  • DoubleKill Episode 1
  • DoubleKill Jess
  • FightSabers
  • The Crucible Trailer
  • UT3 News Take 1
  • The Last Stand
  • Dream
  • Silent Scream of Vengeance
  • Prometheus
  • HOLP 3 Teaser

Best Vehicle Set Phase 4 Finalists:

Best Vehicle Set Phase 4 Honorable Mentions:

  • XS Prototypes
  • Starbase Defense Vehicle
  • VCTF-Boilerplate

Best Level for a Mod Phase 4 Finalists:

Best Level for a Mod Phase 4 Honorable Mentions:

Phase 4 Educational Category Finalists:

  • Arizona State University (Becca's Tale, EXILE)
  • Art Institute of California, L.A. (UT2D Killing Time, vCTF-Boilerplate Team Art Mod, Millagun UT2D)
  • Art Institute of Vancouver (TikiWiki)
  • DePaul University (ToonDoom)
  • Högskolan i Skövde, Sweden (Sanctum)
  • IT University of Copenhagen (Steam Racers, The Witching Hour, Cubes of Serenity, Chalupa, Takeshi Gladiatiors)
  • North Carolina State University (Blackbeard's Escape)
  • Royal Melbourne Institute of Technology (BailterRay)
  • Supinfo International University (Defend Unreal Territories)
  • Swinburne University of Technology in Melbourne, Australia (Hazard: The Journey of Life, Steel Halo)
  • Starr's Mill High School (Project Swing)
  • University of Oulu, Finland (Robofonics)
  • Vancouver Film School (Curvature, Ascendancy)

Best Use of Physics Phase 4 Finalists:

Best Use of Physics Phase 4 Honorable Mentions:

  • XS Prototypes
  • MillagunUT2D
  • UnWheel 2
  • Snarf Vehicles
  • DM-NewHorizon
  • VCTF-Electro
  • UT2D Killing Time
  • Cubes of Serenity
  • TRE - Last Life
  • DM-RB-Labyrinth
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The Witching Hour

The Witching Hour

Nov 14, 2009 Full Version 2 comments

The Witching Hour is a multiplayer survival-horror game with a team-switching mechanic that completely reverses traditional gameplay. Players are split...

Comments
StyLeZ3r0
StyLeZ3r0 Nov 22 2009, 3:25pm says:

The game looks cool and game-play very nice, but its the animations that turns down.

+1 vote     reply to comment
supermonkey
supermonkey Nov 15 2009, 10:51am says:

Looks great :)

+1 vote     reply to comment
Rabboticus
Rabboticus Nov 14 2009, 7:50pm says:

i like the mod's name

+3 votes     reply to comment
do365nic
do365nic Nov 11 2009, 6:56am says:

looks ok, but bad leveldesign in terms of repetitiveness

+3 votes     reply to comment
Mastix
Mastix Nov 7 2009, 3:48pm says:

Looks very cool!
It says: Released - August 31...
So where is the download? =)

+1 vote     reply to comment
Deus_Miseratur
Deus_Miseratur Nov 8 2009, 1:45am replied:

Sorry for that, the download will be available shortly after the deadline for the Final Phase of Make Something Unreal (13/11). We are still trying to polish it as much as possible within the time frame. The release date was an oversight on our part.

+1 vote     reply to comment
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Platform
PC
Developer
Chipmunk Sweatshop
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Release Date
Released Nov 15, 2009
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Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
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