Maximum Velocity Paintball (MVPB), is an Unreal Tournament 3 paintball modification. We are dedicated to providing the most realistic paintball mod you will ever witness; with playing fields, markers, and characters based on real life our mod is almost a total simulation. The mod will feature realistic moves such as sliding, leaning, diving, sprinting, and crawl/proning. Other features include:
2 Realistic Character Models
10+ Fields based of Concept Work and Real-World Locations
10 Markers to Choose from
Interactive Surroundings
and Much More..
1 comment by Axe56 on May 24th, 2007 digg this super bookmark
So! -yes our site is down for the time being. Deadly's computer broke down and he hasn't been able to take care of things on that end, for now, please use moddb for future news and updates!
Right then, below is a list of first release goals. We'll be starting with a single pump marker for our first release, ensuring key parts of game play are created and implemented. As we'd like to see things progress with solid results, we aim to have a string releases, with each one building upon the original, so sorry if it's not quite what you expected for a first beta release!
Keep in mind we're literally starting over, new models, new textures, new everything, so our first release may take a bit, and won't have nearly the amount of work in game that we have renders and screenshots of online as most of it is old work.
Pump markers will automatically pump themselves for the next shot, but players must watch and wait as their character pumps the marker. Players need to keep track of their air and paint supply by listening to the marker, and watching arc of their paint in flight. Low air will sound different, and make paint lose the required force to break on impact. (yes bounces are planned to be a part of the game.)
Current first release goals.
Environment:
4-5 Airball Fields
Bunker/Field package with field essentials for public/fan use.
Including:
Field netting & supports, banners, start gates, excess ground paint, astro turf and good ol' dirt.
Airball bunkers including 2-3 color sets. (Blue/White, Red/Black, Yellow/Black etc.)
Tall Can/Standup, Brick, Dorito, Snake, Tombstones and Laydowns
Equipment:
Phantom Pump Paintball Marker (marker selection to be implemented in beta v0.2)
12g Co2 Cartridges (exchangable air)
Stock Tubes for extra paint & reloading
One style of each level of paint. (Practice-Grade, Mid-Grade, Tournament-Grade) -the higher grade the better you shoot... well we can't help you aim but you get the idea ;)
Player:
3rd Person Player Model
1st Person Arms
Code:
Implementing all these great art assets into a functioning paintball game... heh
What is being created/worked on at the moment:
Models:
All Airball Bunkers
CCI Phantom
Textures:
Referee NPC Texture
Field Grounds & Environment
Code:
Base Paintball Marker
Game play style for paintball (two teams w/ multiple rounds on a single field- creating an overall match/rounds system)
Hud and Interfacing
It's pretty much only a few people working on things atm... mainly myself ;) -which will change soon. Or rather right after finals, which is in 2 1/2 weeks. But for now, progress will be slow, so don't expect much else news wise for a bit. - Thanks.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
W00t, glad u guys came back from the dead. Can't wait for release >:)
I think dead...
Dead?
Any news (I know this is 6 months old but would like to play it
This Account Has Been Suspended..
FIX FIX FIX
sweet a paintball mod
I'm not a paintballer myself, but this looks really cool. I'm excited to play this one.
From the latest recruitment post you guys put up, it seems that you are anything but dead.
Yay for more UT3 mods!
Must be,to bad
are you guys still alive?